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PrincipalAxesDM.h
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00001 //# PrincipalAxesDM.h: Base class for drawing axis-bound datasets
00002 //# Copyright (C) 1996,1997,1998,1999,2000,2001,2002,2003
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 #ifndef TRIALDISPLAY_PRINCIPALAXESDM_H
00029 #define TRIALDISPLAY_PRINCIPALAXESDM_H
00030 
00031 #include <casa/aips.h>
00032 #include <display/Display/DisplayEnums.h>
00033 #include <display/DisplayDatas/DisplayMethod.h>
00034 #include <display/DisplayDatas/PrincipalAxesDD.h>
00035 
00036 namespace casa { //# NAMESPACE CASA - BEGIN
00037 
00038 class WorldCanvasHolder;
00039 class IPosition;
00040 class WorldCanvas;
00041 template <class T> class Vector;
00042 
00043 // <summary>
00044 // Interface for DisplayMethods which have data arranged in "axes."
00045 // </summary>
00046 //
00047 // <synopsis>
00048 // This class adds to the interface defined by DisplayMethod to 
00049 // provide further infrastructure relevant to data which is 
00050 // arranged by axis (eg. lattice or column-based data).
00051 // </synopsis>
00052 
00053 class PrincipalAxesDM : public DisplayMethod {
00054 
00055  public:
00056 
00057   // User constructor.
00058   PrincipalAxesDM(uInt xAxis, uInt yAxis, uInt mAxis, 
00059                   PrincipalAxesDD *padd);
00060   
00061   // Destructor.
00062   virtual ~PrincipalAxesDM();
00063 
00064   // Draw on the provided WorldCanvasHolder.  This method provides
00065   // generic preparation that is common to all objects which are
00066   // being sliced along principal axes.  It calls the pure virtual
00067   // functions (below) which must be defined in fully typed derived
00068   // classes.
00069   virtual void draw(Display::RefreshReason reason,
00070                     WorldCanvasHolder &wcHolder);
00071 
00072   // clear drawlist state.
00073   virtual void cleanup();
00074 
00075  protected:
00076 
00077   // This method does setup stuff that is common to all elements
00078   // of an axis-bound display data element.
00079   virtual void setup(IPosition fixedPos);
00080 
00081   virtual void setup2d();
00082 
00083   // This method should be defined in derived classes to simply
00084   // return the shape of the data object, eg. Array.shape() or
00085   // Image.shape(), etc.
00086   virtual IPosition dataShape() = 0;
00087 
00088   // This method should be defined in derived classes to actually
00089   // draw the data contained in datMatrix, however it likes, starting
00090   // at the point blc, on *wCanvas.  It *must* return a uInt which 
00091   // indicates the drawListNumber it allocated for this drawing.
00092   // If <src>usePixelEdges</src> is True, then the given blc and
00093   // trc correspond to the world blc and trc of the first and last 
00094   // pixels in the given data, otherwise they correspond to the world
00095   // centres of the blc and trc pixels.
00096   virtual uInt dataDrawSelf(WorldCanvas *wCanvas,
00097                             const Vector<Double> &blc,
00098                             const Vector<Double> &trc,
00099                             const IPosition &start,
00100                             const IPosition &sliceShape,
00101                             const IPosition &stride,
00102                             const Bool usePixelEdges = False) = 0;
00103   
00104   // Called by draw(): an optimization for ColormapChange in 24bit mode.
00105   // Redraws the last image using only mapToColor on the WorldCanvas,
00106   // if possible.  If it returns True, the new method
00107   // WC::redrawIndexedImage() was used successfully (otherwise, draw()
00108   // continues in the normal way).  Override to enable, if necessary
00109   // (see LatticePADMRaster for an example).
00110   virtual Bool dataRedrawSelf(WorldCanvas*, Display::RefreshReason) {
00111     return False;
00112   };
00113   
00114   // Some data members which all display elements along principal
00115   // axes will play around with:
00116   IPosition start;
00117   IPosition sliceShape;
00118   IPosition stride;
00119 
00120   // Is a transpose necessary?
00121   virtual Bool needToTranspose() {
00122     return sliceShape(itsYAxisNum) >1 &&
00123           (sliceShape(itsXAxisNum)==1 || itsXAxisNum>itsYAxisNum); }
00124         // The logic behind this cryptic code (see LatticePADM::dataGetSlice):
00125         // If a either a 1xN or Nx1 slice (including 1x1) is requested,
00126         // LatticePADM's latt.getSlice() Array will be 1-dimensional, which
00127         // the Matrix = Array operator will turn into an Nx1 matrix.
00128         // If, on the other hand, there is no degeneracy in the desired
00129         // slice Matrix, it is returned in lattice (not X,Y) order.  (dk)
00130 
00131   // (Required) default constructor.
00132   PrincipalAxesDM();
00133 
00134   // (Required) copy constructor.
00135   PrincipalAxesDM(const PrincipalAxesDM &other);
00136 
00137   // (Required) copy assignment.
00138   void operator=(const PrincipalAxesDM &other);
00139   
00140  private:
00141 
00142   // Axis numbers for internal book-keeping.
00143   uInt itsXAxisNum, itsYAxisNum, itsZAxisNum;
00144 
00145   // Drawlist state.  Moved here, where it's used, from DisplayMethod,
00146   // and made private.  11/03  dk.  The Caching side uses different
00147   // state (and purgeCache(), rather than cleanup()).
00148 
00149   Bool               notUsed;
00150   WorldCanvasHolder *holder;
00151   AttributeBuffer    drawState;
00152   uInt               drawListNumber;
00153 
00154 };
00155 
00156 
00157 } //# NAMESPACE CASA - END
00158 
00159 #endif