casa
$Rev:20696$
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00001 //Angle.h generated on 'Thu Feb 04 10:20:05 CET 2010'. Edit at your own risk. 00002 /* 00003 * ALMA - Atacama Large Millimeter Array 00004 * (c) European Southern Observatory, 2002 00005 * (c) Associated Universities Inc., 2002 00006 * Copyright by ESO (in the framework of the ALMA collaboration), 00007 * Copyright by AUI (in the framework of the ALMA collaboration), 00008 * All rights reserved. 00009 * 00010 * This library is free software; you can redistribute it and/or 00011 * modify it under the terms of the GNU Lesser General Public 00012 * License as published by the Free software Foundation; either 00013 * version 2.1 of the License, or (at your option) any later version. 00014 * 00015 * This library is distributed in the hope that it will be useful, 00016 * but WITHOUT ANY WARRANTY, without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * Lesser General Public License for more details. 00019 * 00020 * You should have received a copy of the GNU Lesser General Public 00021 * License along with this library; if not, write to the Free Software 00022 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, 00023 * MA 02111-1307 USA 00024 * 00025 * File Angle.h 00026 */ 00027 #ifndef Angle_CLASS 00028 #define Angle_CLASS 00029 #include <vector> 00030 #include <iostream> 00031 #include <string> 00032 using namespace std; 00033 #ifndef WITHOUT_ACS 00034 #include <asdmIDLTypesC.h> 00035 using asdmIDLTypes::IDLAngle; 00036 #endif 00037 #include <StringTokenizer.h> 00038 #include <NumberFormatException.h> 00039 using asdm::StringTokenizer; 00040 using asdm::NumberFormatException; 00041 #include "EndianStream.h" 00042 using asdm::EndianOSStream; 00043 using asdm::EndianIStream; 00044 namespace asdm { 00045 class Angle; 00046 Angle operator * ( double , const Angle & ); 00047 ostream & operator << ( ostream &, const Angle & ); 00048 istream & operator >> ( istream &, Angle &); 00059 class Angle { 00066 friend Angle operator * ( double d, const Angle & x ); 00072 friend ostream & operator << ( ostream & os, const Angle & x); 00076 friend istream & operator >> ( istream & is, Angle & x); 00077 public: 00081 Angle(); 00085 Angle(const Angle &); 00093 Angle(const string &s); 00094 #ifndef WITHOUT_ACS 00095 00101 Angle(const IDLAngle & idlAngle); 00102 #endif 00103 00107 Angle(double value); 00111 virtual ~Angle(); 00116 static double fromString(const string& s); 00123 static string toString(double); 00129 static Angle getAngle(StringTokenizer &st) throw(NumberFormatException); 00130 00135 void toBin(EndianOSStream& eoss); 00141 static void toBin(const vector<Angle>& angle, EndianOSStream& eoss); 00142 00148 static void toBin(const vector<vector<Angle> >& angle, EndianOSStream& eoss); 00149 00155 static void toBin(const vector<vector<vector<Angle> > >& angle, EndianOSStream& eoss); 00162 static Angle fromBin(EndianIStream& eis); 00163 00170 static vector<Angle> from1DBin(EndianIStream & eis); 00171 00178 static vector<vector<Angle> > from2DBin(EndianIStream & eis); 00179 00186 static vector<vector<vector<Angle> > > from3DBin(EndianIStream & eis); 00187 00192 Angle & operator = (const Angle & x); 00193 00198 Angle & operator = (const double d); 00203 Angle & operator += (const Angle & x); 00208 Angle & operator -= (const Angle & x); 00213 Angle & operator *= (const double x); 00218 Angle & operator /= (const double x); 00223 Angle operator + (const Angle & x) const; 00228 Angle operator - (const Angle & x) const; 00233 Angle operator * (const double x) const; 00238 Angle operator / (const double x) const; 00243 bool operator < (const Angle & x) const; 00248 bool operator > (const Angle & x) const; 00253 bool operator <= (const Angle & x) const; 00258 bool operator >= (const Angle & x) const; 00263 bool operator == (const Angle & x) const; 00268 bool equals(const Angle & x) const; 00273 bool operator != (const Angle & x) const; 00278 bool isZero() const; 00282 Angle operator - () const; 00286 Angle operator + () const; 00291 string toString() const; 00295 string toStringI() const; 00300 operator string () const; 00305 double get() const; 00306 #ifndef WITHOUT_ACS 00307 00311 IDLAngle toIDLAngle() const; 00312 #endif 00313 00317 static string unit(); 00318 private: 00319 double value; 00320 }; 00321 // Angle constructors 00322 inline Angle::Angle() : value(0.0) { 00323 } 00324 inline Angle::Angle(const Angle &t) : value(t.value) { 00325 } 00326 #ifndef WITHOUT_ACS 00327 inline Angle::Angle(const IDLAngle &l) : value(l.value) { 00328 } 00329 #endif 00330 inline Angle::Angle(const string &s) : value(fromString(s)) { 00331 } 00332 inline Angle::Angle(double v) : value(v) { 00333 } 00334 // Angle destructor 00335 inline Angle::~Angle() { } 00336 // assignment operator 00337 inline Angle & Angle::operator = ( const Angle &t ) { 00338 value = t.value; 00339 return *this; 00340 } 00341 // assignment operator 00342 inline Angle & Angle::operator = ( const double v ) { 00343 value = v; 00344 return *this; 00345 } 00346 // assignment with arithmetic operators 00347 inline Angle & Angle::operator += ( const Angle & t) { 00348 value += t.value; 00349 return *this; 00350 } 00351 inline Angle & Angle::operator -= ( const Angle & t) { 00352 value -= t.value; 00353 return *this; 00354 } 00355 inline Angle & Angle::operator *= ( const double n) { 00356 value *= n; 00357 return *this; 00358 } 00359 inline Angle & Angle::operator /= ( const double n) { 00360 value /= n; 00361 return *this; 00362 } 00363 // arithmetic functions 00364 inline Angle Angle::operator + ( const Angle &t2 ) const { 00365 Angle tmp; 00366 tmp.value = value + t2.value; 00367 return tmp; 00368 } 00369 inline Angle Angle::operator - ( const Angle &t2 ) const { 00370 Angle tmp; 00371 tmp.value = value - t2.value; 00372 return tmp; 00373 } 00374 inline Angle Angle::operator * ( const double n) const { 00375 Angle tmp; 00376 tmp.value = value * n; 00377 return tmp; 00378 } 00379 inline Angle Angle::operator / ( const double n) const { 00380 Angle tmp; 00381 tmp.value = value / n; 00382 return tmp; 00383 } 00384 // comparison operators 00385 inline bool Angle::operator < (const Angle & x) const { 00386 return (value < x.value); 00387 } 00388 inline bool Angle::operator > (const Angle & x) const { 00389 return (value > x.value); 00390 } 00391 inline bool Angle::operator <= (const Angle & x) const { 00392 return (value <= x.value); 00393 } 00394 inline bool Angle::operator >= (const Angle & x) const { 00395 return (value >= x.value); 00396 } 00397 inline bool Angle::equals(const Angle & x) const { 00398 return (value == x.value); 00399 } 00400 inline bool Angle::operator == (const Angle & x) const { 00401 return (value == x.value); 00402 } 00403 inline bool Angle::operator != (const Angle & x) const { 00404 return (value != x.value); 00405 } 00406 // unary - and + operators 00407 inline Angle Angle::operator - () const { 00408 Angle tmp; 00409 tmp.value = -value; 00410 return tmp; 00411 } 00412 inline Angle Angle::operator + () const { 00413 Angle tmp; 00414 tmp.value = value; 00415 return tmp; 00416 } 00417 // Conversion functions 00418 inline Angle::operator string () const { 00419 return toString(); 00420 } 00421 inline string Angle::toString() const { 00422 return toString(value); 00423 } 00424 inline string Angle::toStringI() const { 00425 return toString(value); 00426 } 00427 inline double Angle::get() const { 00428 return value; 00429 } 00430 #ifndef WITHOUT_ACS 00431 inline IDLAngle Angle::toIDLAngle() const { 00432 IDLAngle tmp; 00433 tmp.value = value; 00434 return tmp; 00435 } 00436 #endif 00437 // Friend functions 00438 inline Angle operator * ( double n, const Angle &x) { 00439 Angle tmp; 00440 tmp.value = x.value * n; 00441 return tmp; 00442 } 00443 inline ostream & operator << ( ostream &o, const Angle &x ) { 00444 o << x.value; 00445 return o; 00446 } 00447 inline istream & operator >> ( istream &i, Angle &x ) { 00448 i >> x.value; 00449 return i; 00450 } 00451 inline string Angle::unit() { 00452 return string ("rad"); 00453 } 00454 } // End namespace asdm 00455 #endif /* Angle_CLASS */