casa
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00001 //# BeamSquint.h: Defines the BeamSquint class 00002 //# Copyright (C) 1996,1997,1998,1999,2000 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be adressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# 00027 //# $Id$ 00028 00029 #ifndef SYNTHESIS_BEAMSQUINT_H 00030 #define SYNTHESIS_BEAMSQUINT_H 00031 00032 #include <casa/aips.h> 00033 #include <measures/Measures.h> 00034 #include <coordinates/Coordinates.h> 00035 #include <measures/Measures/MDirection.h> 00036 00037 namespace casa { //# NAMESPACE CASA - BEGIN 00038 00039 // <summary> encapsulates beam squint (RR and LL beams at different directions) </summary> 00040 00041 // <use visibility=export> 00042 00043 // <reviewed reviewer="" date="" tests="" demos=""> 00044 00045 // <prerequisite> 00046 // <li> <linkto class="MDirection">MDirection</linkto> class 00047 // </prerequisite> 00048 // 00049 // <etymology> 00050 // BeamSquint = Beam Squint. Obviously so. 00051 // </etymology> 00052 // 00053 // <synopsis> 00054 // Beam squint is when the RR and LL circular polarization beams 00055 // are located in different places on the sky. The effect is due 00056 // to the RR and LL feeds being off-axis. The VLA has particularly bad 00057 // beam squint. Some instruments like the AT or WSRT have essentially 00058 // no beam squint. The nominal pointing position is taken to be 00059 // right in between the RR and LL beam centers/ 00060 // 00061 // BeamSquint has an MDirection which represents the angular offset from the nominal 00062 // pointing position at Parallactic angle = 0 (ie, observing a source south of zenith 00063 // at transit) and the actual RR beam. BeamSquint also has a reference frequency, 00064 // and the magnitude of the squint angular offset is inversely proportional with 00065 // frequency. The squint offset is a true angular displacement. 00066 // 00067 // The main thing that BeamSquint does is: given the nominal 00068 // pointing position and the parallactic angle, calculate the 00069 // actual squinted beam position for the RR or LL beams. 00070 // If BeamSquint::NONE is requested, the nominal pointing position 00071 // is returned. 00072 // </synopsis> 00073 // 00074 // 00075 // <example> 00076 // <srcblock> 00077 // MDirection oldPointing; 00078 // MDirection newPointing; 00079 // Quantity parallacticAngle(C::pi/2, "rad"); 00080 // Quantity observingFreq(1.4142, "GHz"); 00081 // BeamSquint oneBS( MDirection( Quantity(1.0, "'"), Quantity(1.0, "'"), 00082 // MDirection::Ref(MDirection::AZEL)), 00083 // Quantity(1.0, "GHz") ); 00084 // oneBS.getPointingDirection(oldPointing, parallacticAngle, 00085 // observingFreq, BeamSquint::RR, newPointing); 00086 // 00087 // </srcblock> 00088 // </example> 00089 // 00090 // <motivation> 00091 // Boy, is this UGLY. We do that UGLY stuff just once, though, 00092 // so you never have to look at it AGAIN (see getPointingDirection 00093 // if you still don't believe me). 00094 // </motivation> 00095 // 00096 // <todo asof="98/10/21"> 00097 // <li> Hmmm? 00098 // </todo> 00099 00100 00101 class BeamSquint { 00102 public: 00103 00104 // Allowed Squints: NONE = no squint: PB is centered on the pointing center 00105 // RR = PB is shifted from pointing center by amount in PBMathInterface's squint_p 00106 // LL = PB is shifted from pointing center by the NEGATIVE of the 00107 // amount in PBMathInterface's squint_p 00108 // GOFIGURE = do the appropriate thing based on the STOKES of the Image 00109 enum SquintType{NONE, RR, LL, GOFIGURE}; 00110 00111 // Default constructor initializes to zero 00112 BeamSquint(); 00113 00114 //Smart constructor to initialize the MDirection and reference freq 00115 BeamSquint(const MDirection& squint, const Quantity& refFreq); 00116 00117 //Copy constructor 00118 BeamSquint(const BeamSquint& other); 00119 00120 //Operator= 00121 BeamSquint& operator= (const BeamSquint& other); 00122 00123 //Destructor 00124 ~BeamSquint(); 00125 00126 //Show to Logger 00127 void show(); 00128 00129 //Is BeamSquint nonNull? 00130 Bool isNonNull(); 00131 00132 //Return the squint's MDirection scaled to a particular frequency 00133 MDirection& scale(const Quantity& refFreq); 00134 00135 //Return the squinted pointing position 00136 void getPointingDirection (const MDirection& pointDir, 00137 const Quantity parAngle, 00138 const Quantity obsFreq, 00139 const SquintType doSquint, 00140 MDirection& newPointingDir); 00141 00142 protected: 00143 00144 MDirection squint_p; 00145 00146 Quantity refFreq_p; 00147 00148 }; 00149 00150 00151 } //# NAMESPACE CASA - END 00152 00153 #endif