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TableIter.h
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00001 //# TableIter.h: Iterate through a Table
00002 //# Copyright (C) 1994,1995,1996,1997,1999,2000
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: TableIter.h 20997 2010-11-17 07:05:29Z gervandiepen $
00027 
00028 #ifndef TABLES_TABLEITER_H
00029 #define TABLES_TABLEITER_H
00030 
00031 //# Includes
00032 #include <casa/aips.h>
00033 #include <tables/Tables/Table.h>
00034 #include <casa/Utilities/Compare.h>
00035 
00036 namespace casa { //# NAMESPACE CASA - BEGIN
00037 
00038 //# Forward Declarations
00039 class BaseTableIterator;
00040 class String;
00041 template<class T> class Block;
00042 
00043 
00044 // <summary>
00045 // Iterate through a Table
00046 // </summary>
00047 
00048 // <use visibility=export>
00049 
00050 // <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="">
00051 // </reviewed>
00052 
00053 // <prerequisite>
00054 //# Classes you should understand before using this one.
00055 //   <li> Table
00056 //   <li> Sort
00057 // </prerequisite>
00058 
00059 // <synopsis> 
00060 // TableIterator is a class allowing one to iterate in an arbitrary
00061 // way through a table. Each iteration step returns a Table
00062 // containing the result of the iteration step.
00063 // It is possible to have more than one iterator on a table.
00064 //
00065 // An iteration is defined by giving the columns over which to iterate.
00066 // For example, take a UV data set with "axes" frequency, baseline and
00067 // time. Getting all frequencies per time and baseline can be done
00068 // by iterating over columns time and baseline (as shown in the example).
00069 // The main iteration column must be given first.
00070 // It is possible to define an iteration order per column.
00071 // It is also possible to define a compare object per column.
00072 // This can, for example, be used to iterate in intervals by treating
00073 // a range of values as equal (e.g. iterate in 60 seconds time intervals).
00074 //
00075 // Currently the table is sorted before doing the iteration.
00076 // This may change in the future when, for example, indices are supported.
00077 // </synopsis> 
00078 
00079 // <example>
00080 // <srcblock>
00081 //    // Iterate over time and baseline (by default in ascending order).
00082 //    // Time is the main iteration order.
00083 //    Table t;
00084 //    Table tab ("UV_Table.data");
00085 //    Block<String> iv0(2);
00086 //    iv0[0] = "time";
00087 //    iv0[1] = "baseline";
00088 //    // Create the iterator. This will prepare the first subtable.
00089 //    TableIterator iter(tab, iv0);
00090 //    Int nr = 0;
00091 //    while (!iter.pastEnd()) {
00092 //      // Get the first subtable.
00093 //      // This will contain rows with equal time and baseline.
00094 //      t = iter.table();
00095 //      cout << t.nrow() << " ";
00096 //      nr++;
00097 //      // Prepare the next subtable with the next time,baseline value.
00098 //      iter.next();
00099 //    }
00100 //    cout << endl << nr << " iteration steps" << endl;
00101 // </srcblock>
00102 // </example>
00103 
00104 // <motivation>
00105 // It is sometimes needed to access all data in a table in a grouped
00106 // way; for example, all frequencies per time and baseline.
00107 // This can perfectly be done with an iterator.
00108 // </motivation>
00109 
00110 //# <todo asof="$DATE:$">
00111 //# A List of bugs, limitations, extensions or planned refinements.
00112 //# </todo>
00113 
00114 
00115 class TableIterator
00116 {
00117 public:
00118 
00119     // Define the possible iteration orders.
00120     enum Order {Ascending=-1, Descending=1};
00121     // Define the possible sorts.
00122     enum Option {QuickSort, HeapSort, InsSort, NoSort};
00123 
00124     // Create a null TableIterator object (i.e. no iterator is attached yet).
00125     // The sole purpose of this constructor is to allow construction
00126     // of an array of TableIterator objects.
00127     // The assignment operator can be used to make a null object
00128     // reference a column.
00129     // Note that sort functions, etc. will cause a segmentation fault
00130     // when operating on a null object. It was felt it was too expensive
00131     // to test on null over and over again. The user should use the isNull
00132     // or throwIfNull function in case of doubt.
00133     TableIterator();
00134 
00135     // Create a table iterator for the given table.
00136     // Each iteration step results in a Table containing all
00137     // rows in which the values in each given column is equal.
00138     // An iteration order can be given; it defaults to Ascending.
00139     // Per column a compare object can be given to use other compare
00140     // functions than the standard ones defined in Compare.h.
00141     // The compare functions are used for both the sort and the iteration.
00142     // The option argument makes it possible to choose from various
00143     // sorting algorithms. Usually QuickSort is the fastest, but for
00144     // some ill-conditioned input HeapSort performs much better.
00145     // InsSort (insertion sort) should only be used when the input
00146     // is almost in order.
00147     // When the table is already in order, the sort step can be bypassed
00148     // by giving the option TableIterator::NoSort.
00149     // The default option is HeapSort.
00150     // <group>
00151     TableIterator (const Table&, const String& columnName,
00152                    Order = Ascending, Option = HeapSort);
00153     TableIterator (const Table&, const Block<String>& columnNames,
00154                    Order = Ascending, Option = HeapSort);
00155     // Give the iteration order per column.
00156     TableIterator (const Table&, const Block<String>& columnNames,
00157                    const Block<Int>& orders, Option = HeapSort);
00158     // Give the iteration order per column.
00159     // Give an optional compare object per column.
00160     // A zero pointer means that the default compare function will be used.
00161     TableIterator (const Table&, const Block<String>& columnNames,
00162                    const Block<CountedPtr<BaseCompare> >&,
00163                    const Block<Int>& orders, Option = HeapSort);
00164     // </group>
00165 
00166     // Copy constructor (copy semantics).
00167     TableIterator (const TableIterator&);
00168 
00169     ~TableIterator();
00170 
00171     // Assignment (copy semantics).
00172     TableIterator& operator= (const TableIterator&);
00173 
00174     // Test if the object is null, i.e. does not reference a table yet.
00175     // This is the case if the default constructor is used.
00176     Bool isNull() const
00177         { return (tabIterPtr_p == 0  ?  True : False); }
00178 
00179     // Throw an exception if the object is null, i.e.
00180     // if function isNull() is True.
00181     void throwIfNull() const;
00182 
00183     // Reset the iterator (i.e. restart iteration).
00184     void reset();
00185 
00186     // Test if at the end.
00187     Bool pastEnd() const;
00188 
00189     // Go to the next group.
00190     // <group>
00191     void next();
00192     void operator++();
00193     void operator++(int);
00194     // </group>
00195 
00196     // Get the current group.
00197     Table table() const;
00198 
00199 protected:
00200     BaseTableIterator* tabIterPtr_p;
00201     Table              subTable_p;
00202 };
00203 
00204 
00205 
00206 //# Iterator is at the end if the subtable is empty.
00207 inline Bool TableIterator::pastEnd() const
00208     { return (subTable_p.nrow() == 0  ?  True : False); }
00209 
00210 inline Table TableIterator::table() const
00211     { return subTable_p; }
00212 
00213 inline void TableIterator::operator++()
00214     { next(); }
00215 
00216 inline void TableIterator::operator++(int)
00217     { next(); }
00218 
00219 
00220 
00221 
00222 } //# NAMESPACE CASA - END
00223 
00224 #endif