casa
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00001 //# WCLinearScaleHandler.h: linear data scaling for WorldCanvases 00002 //# Copyright (C) 1993,1994,1995,1996,1999,2000,2001 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id$ 00027 00028 #ifndef TRIALDISPLAY_WCLINEARSCALEHANDLER_H 00029 #define TRIALDISPLAY_WCLINEARSCALEHANDLER_H 00030 00031 #include <casa/aips.h> 00032 #include <display/DisplayCanvas/WCDataScaleHandler.h> 00033 00034 namespace casa { //# NAMESPACE CASA - BEGIN 00035 00036 // <summary> 00037 // Linear scaling of data for WorldCanvases. 00038 // </summary> 00039 // 00040 // <prerequisite> 00041 // <li> <linkto class="WCDataScaleHandler">WCDataScaleHandler</linkto> 00042 // </prerequisite> 00043 // 00044 // <etymology> 00045 // WCLinearScaleHandler : WorldCanvas Linear Scale Handler 00046 // </etymology> 00047 // 00048 // <synopsis> 00049 // The WCLinearScaleHandler is an implementation of the 00050 // <linkto class="WCDataScaleHandler">WCDataScaleHandler</linkto> that 00051 // uses linear scaling to get from real values to discrete values in 00052 // the range of 0 to rangeMax. Typically, rangeMax is equivalent to the 00053 // available color resolution minus 1. 00054 // </synopsis> 00055 // 00056 // <motivation> 00057 // Need to provide some basic implementations of the WCDataScaleHandler 00058 // so users can model other custom scale handlers after it. Linear scaling 00059 // is a common need, so it was implemented. 00060 // </motivation> 00061 // 00062 // <example> 00063 // see the test program tWCLinearScaleHandler.cc in the Display/test directory. 00064 // </example> 00065 // 00066 // <todo> 00067 // <li> stream ops 00068 // </todo> 00069 // 00070 00071 class WCLinearScaleHandler : public WCDataScaleHandler 00072 { 00073 public: 00074 00075 // Default Constructor Required 00076 WCLinearScaleHandler(); 00077 00078 // Destructor 00079 virtual ~WCLinearScaleHandler(); 00080 00081 // apply returns True if the array in was converted to the 00082 // array out successfully 00083 // the last parameter sets the output range 00084 // <group> 00085 virtual Bool operator()(Array<uInt> & out, const Array<Bool> & in); 00086 virtual Bool operator()(Array<uInt> & out, const Array<uChar> & in); 00087 virtual Bool operator()(Array<uInt> & out, const Array<Char> & in); 00088 virtual Bool operator()(Array<uInt> & out, const Array<uShort> & in); 00089 virtual Bool operator()(Array<uInt> & out, const Array<Short> & in); 00090 virtual Bool operator()(Array<uInt> & out, const Array<uInt> & in); 00091 virtual Bool operator()(Array<uInt> & out, const Array<Int> & in); 00092 virtual Bool operator()(Array<uInt> & out, const Array<uLong> & in); 00093 virtual Bool operator()(Array<uInt> & out, const Array<Long> & in); 00094 virtual Bool operator()(Array<uInt> & out, const Array<Float> & in); 00095 virtual Bool operator()(Array<uInt> & out, const Array<Double> & in); 00096 virtual Bool operator()(Array<uInt> & out, const Array<Complex> & in); 00097 virtual Bool operator()(Array<uInt> & out, const Array<DComplex> & in); 00098 // </group> 00099 00100 }; 00101 00102 00103 } //# NAMESPACE CASA - END 00104 00105 #endif