casa
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00001 //# WCRefreshEH.h: WorldCanvas refresh event handler 00002 //# Copyright (C) 1993,1994,1995,1996,1998,1999,2000,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id$ 00027 00028 #ifndef TRIALDISPLAY_WCREFRESHEH_H 00029 #define TRIALDISPLAY_WCREFRESHEH_H 00030 00031 #include <casa/aips.h> 00032 #include <display/DisplayEvents/WCRefreshEvent.h> 00033 #include <display/DisplayEvents/DisplayEH.h> 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 // 00038 // <summary> 00039 // Base class for handling WorldCanvas refresh events. 00040 // </summary> 00041 // 00042 // <prerequisite> 00043 // <li> <linkto class="WCRefreshEvent">WCRefreshEvent</linkto> 00044 // <li> Understanding of Display library event-handling methodology 00045 // <li> (Optional) Understanding of the 00046 // <linkto class="PixelCanvas">PixelCanvas</linkto> caching mechanism. 00047 // </prerequisite> 00048 // 00049 // <etymology> 00050 // WCRefreshEH : WorldCanvas refresh event-handler 00051 // </etymology> 00052 // 00053 // <synopsis> 00054 // class designed for derivation to provide a standard way of redrawing the 00055 // screen. To use, derive from this class and implement the () operator. For simple 00056 // applications, the op () should redraw the screen, or rebuild and redraw all display 00057 // lists if display lists were used. 00058 00059 // More advanced applications should maintain display lists and perhaps cache information 00060 // at other levels. These kinds of applications should examine the reason field to see 00061 // what changed so they can minimize the computation needed to redraw the screen. 00062 // The meanings of the reason field are as follows: 00063 // 00064 // <li> 00065 // <ul> Display::UserCommand - This is generated only when the user calls 00066 // refresh() on the canvas. 00067 // <ul> Display::ColorTableChange - This is generated by a change in the 00068 // colortable distribution. 00069 // Normally all display lists with color information must be rebuilt and redrawn. 00070 // <ul> Display::PixelCoordinateChange - The world canvas has been 00071 // resized or repositioned with 00072 // respect to the pixel canvas, or the pixelCanvas has changed size. 00073 // <ul> Display::LinearCoordinateChange - linear coordinates changed, typically 00074 // happens when the image is zoomed. 00075 // <ul> Display::WorldCoordinateChange - world coordinates have changed, generally 00076 // must redraw everything 00077 // </li> 00078 // 00079 // This class has been modified to inherit interface for handling 00080 // generic display events as well. (1/02) 00081 // See <linkto class="DisplayEH">DisplayEH</linkto> for details. 00082 // </synopsis> 00083 // 00084 // <motivation> 00085 // Provide the user with an object-oriented approach to event handling. 00086 // Allow the user to manage screen refresh in a simplistic way, yet 00087 // providing information for sophisticated approaches like multi-layer caching. 00088 // </motivation> 00089 // 00090 // <example> 00091 // see the test programs in Display/test. 00092 // </example> 00093 // 00094 00095 class WCRefreshEH : public DisplayEH { 00096 00097 public: 00098 00099 // Default Constructor Required 00100 WCRefreshEH(); 00101 00102 // original handler interface (still used for WCRefreshEvents) 00103 virtual void operator ()(const WCRefreshEvent & ev) = 0; 00104 00105 // Destructor 00106 virtual ~WCRefreshEH(); 00107 00108 }; 00109 00110 00111 } //# NAMESPACE CASA - END 00112 00113 #endif 00114 00115 00116