, including all inherited members.
addHandle(const Vector< Float > &newHandlePos, const Bool &atEnd=True, const Int position=0) | casa::DisplayShape | [virtual] |
addLocked(DisplayShape *toLock) | casa::DisplayShape | [virtual] |
addPoint(const Vector< Float > &toAdd) | casa::DSRectangle | [virtual] |
buildHandles(const Matrix< Float > &startPoints) | casa::DisplayShape | [virtual] |
changePoint(const Vector< Float > &pos) | casa::DSRectangle | [virtual] |
changePoint(const Vector< Float > &newPoints, const Int whichOne) | casa::DSRectangle | [virtual] |
chooseWCFromPixPoint(const Float &xPos, const Float &yPos, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromPixPoints(const Matrix< Float > points, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromWorldPoint(const Record &settings, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromWorldPoints(const Record &settings, const String &fieldWithPoints, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
closestLine(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &firstVert, Int &secondVert, const Bool &closedPoly=True) | casa::DisplayShape | [virtual] |
closestPoint(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &out) | casa::DisplayShape | [virtual] |
closestPoints(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &outClosest, Int &outSecond) | casa::DisplayShape | [virtual] |
deletePoint(const Vector< Float > &removePoint) | casa::DSPoly | [virtual] |
deletePoint(const Int nPoint) | casa::DSPoly | [virtual] |
DisplayShape() | casa::DisplayShape | |
DisplayShape(const DisplayShape &other) | casa::DisplayShape | |
draw(PixelCanvas *pc) | casa::DSPoly | [virtual] |
drawingHandles() | casa::DisplayShape | [inline, virtual] |
DSBasic() | casa::DSBasic | |
DSBasic(const DSBasic &other) | casa::DSBasic | |
DSClosed() | casa::DSClosed | |
DSClosed(const DSClosed &other) | casa::DSClosed | |
DSPixelRectangle() | casa::DSPixelRectangle | |
DSPixelRectangle(const Record &settings) | casa::DSPixelRectangle | |
DSPixelRectangle(DSScreenRectangle &other) | casa::DSPixelRectangle | |
DSPixelRectangle(DSWorldRectangle &other) | casa::DSPixelRectangle | |
DSPoly() | casa::DSPoly | |
DSPoly(const DSPoly &other) | casa::DSPoly | |
DSPoly(const Matrix< Float > &points, const Bool &handles=False, const Bool &drawHandles=False) | casa::DSPoly | |
DSRectangle() | casa::DSRectangle | |
DSRectangle(const Float &xPos, const Float &yPos, const Float &width, const Float &height, const Bool &handles=False, const Bool &drawHandles=False) | casa::DSRectangle | |
DSRectangle(const DSRectangle &other) | casa::DSRectangle | |
Filled_Circle enum value | casa::DisplayShape | |
Filled_Square enum value | casa::DisplayShape | |
Filled_Triangle enum value | casa::DisplayShape | |
FillStyle enum name | casa::DSClosed | |
floatFromPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatPointFromPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatPointFromQuant(const Record &inHere, const String &field, String &units) | casa::DisplayShapeWithCoords | [static] |
floatPointToPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatToPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
Full_Fill enum value | casa::DSClosed | |
getAngle() | casa::DSRectangle | [protected, virtual] |
getCenter() | casa::DSPoly | [virtual] |
getColor() | casa::DisplayShape | [virtual] |
getFillColor() | casa::DSClosed | [virtual] |
getFillStyle() | casa::DSClosed | [virtual] |
getHandleLocations() | casa::DisplayShape | [virtual] |
getHeight() | casa::DSRectangle | [virtual] |
getLineWidth() | casa::DSBasic | [virtual] |
getOptions() | casa::DSPixelRectangle | [virtual] |
getPoints() | casa::DSPoly | [protected, virtual] |
getRawOptions() | casa::DSPixelRectangle | [inline, virtual] |
getWidth() | casa::DSRectangle | [virtual] |
HandleShape enum name | casa::DisplayShape | |
inObject(const Float &xPos, const Float &yPos) | casa::DSPoly | [virtual] |
inPolygon(const Matrix< Float > &points, const Float &xPos, const Float &yPos) | casa::DisplayShape | [virtual] |
inWorldCanvasDrawArea(const Matrix< Float > points, WorldCanvas *wc) | casa::DisplayShapeWithCoords | [static] |
makeAsPoly(const Float &xPos, const Float &yPos, const Float &width, const Float &height) | casa::DSRectangle | [virtual] |
makeHandle(const Vector< Float > &newHandlePos) | casa::DisplayShape | [virtual] |
matrixFloatFromQuant(Record &inHere, const String &field, const String &onlyParseTheseUnits) | casa::DisplayShapeWithCoords | [static] |
matrixFloatToQuant(Record &inHere, const String &field, const String &unit) | casa::DisplayShapeWithCoords | [static] |
move(const Float &dX, const Float &dY) | casa::DSRectangle | [virtual] |
nHandles() | casa::DisplayShape | [virtual] |
No_Fill enum value | casa::DSClosed | |
onHandles(const Float &xPos, const Float &yPos) | casa::DisplayShape | [virtual] |
Open_Circle enum value | casa::DisplayShape | |
Open_Square enum value | casa::DisplayShape | |
Open_Triangle enum value | casa::DisplayShape | |
pixelToWorldPoints(Record &inHere, const String &fieldname, WorldCanvas *wc) | casa::DisplayShapeWithCoords | [static] |
recalculateScreenPosition() | casa::DisplayShape | [inline, virtual] |
relToScreen(const Vector< Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
relToScreen(const Matrix< Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
removeHandle(const Vector< Float > &getRidOf) | casa::DisplayShape | [virtual] |
removeHandle(const Int nHandle) | casa::DisplayShape | [virtual] |
removeLocked(DisplayShape *removeLock) | casa::DisplayShape | [virtual] |
rotate(const Float &angle) | casa::DSRectangle | [virtual] |
rotateAbout(const Float &angle, const Float &aboutX, const Float &aboutY) | casa::DSRectangle | [virtual] |
rotatePoint(const Vector< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY) | casa::DisplayShape | [virtual] |
rotatePolygon(const Matrix< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY) | casa::DisplayShape | [virtual] |
scale(const Float &scale) | casa::DSPoly | [virtual] |
screenToRel(const Vector< Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
screenToRel(const Matrix< Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
setCenter(const Float &xPos, const Float &yPos) | casa::DSRectangle | [virtual] |
setColor(const String &newColor) | casa::DisplayShape | [virtual] |
setDrawHandles(const Bool &shouldIDraw) | casa::DisplayShape | [virtual] |
setFillColor(String color) | casa::DSClosed | [virtual] |
setFillStyle(DSClosed::FillStyle fill) | casa::DSClosed | [virtual] |
setHandleColor(const String &handleColor) | casa::DisplayShape | [virtual] |
setHandlePositions(const Matrix< Float > &newPoints) | casa::DisplayShape | [virtual] |
setHandleShape(const DisplayShape::HandleShape &shape) | casa::DisplayShape | [virtual] |
setHandleSize(const Int pixelSize) | casa::DisplayShape | [virtual] |
setHasHandles(const Bool &hasHandles) | casa::DisplayShape | [virtual] |
setHeight(const Float &height) | casa::DSRectangle | [virtual] |
setLineWidth(const Int pixels) | casa::DSBasic | [virtual] |
setOptions(const Record &settings) | casa::DSPixelRectangle | [virtual] |
setPoints(const Matrix< Float > &newPoints) | casa::DSPoly | [virtual] |
setWidth(const Float &width) | casa::DSRectangle | [virtual] |
toDegrees(const Float &radians) | casa::DisplayShape | [virtual] |
toRadians(const Float °rees) | casa::DisplayShape | [virtual] |
translateMatrix(const Matrix< Float > &points, const Float &dx, const Float &dy) | casa::DisplayShape | [virtual] |
whichHandle(const Float &xPos, const Float &yPos, Int &out) | casa::DisplayShape | [virtual] |
~DisplayShape() | casa::DisplayShape | [virtual] |
~DisplayShapeWithCoords() | casa::DisplayShapeWithCoords | [inline, virtual] |
~DSBasic() | casa::DSBasic | [virtual] |
~DSClosed() | casa::DSClosed | [virtual] |
~DSPixelRectangle() | casa::DSPixelRectangle | [virtual] |
~DSPoly() | casa::DSPoly | [virtual] |
~DSRectangle() | casa::DSRectangle | [virtual] |