casa  $Rev:20696$
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casa::DSScreenText Member List
This is the complete list of members for casa::DSScreenText, including all inherited members.
addHandle(const Vector< Float > &newHandlePos, const Bool &atEnd=True, const Int position=0)casa::DisplayShape [virtual]
addLocked(DisplayShape *toLock)casa::DisplayShape [virtual]
addPoint(const Vector< Float > &)casa::DisplayShape [inline, virtual]
buildHandles(const Matrix< Float > &startPoints)casa::DisplayShape [virtual]
changePoint(const Vector< Float > &newPos)casa::DSText [virtual]
changePoint(const Vector< Float > &newPos, const Int nPoint)casa::DSText [virtual]
chooseWCFromPixPoint(const Float &xPos, const Float &yPos, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromPixPoints(const Matrix< Float > points, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromWorldPoint(const Record &settings, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromWorldPoints(const Record &settings, const String &fieldWithPoints, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
closestLine(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &firstVert, Int &secondVert, const Bool &closedPoly=True)casa::DisplayShape [virtual]
closestPoint(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &out)casa::DisplayShape [virtual]
closestPoints(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &outClosest, Int &outSecond)casa::DisplayShape [virtual]
DisplayShape()casa::DisplayShape
DisplayShape(const DisplayShape &other)casa::DisplayShape
draw(PixelCanvas *pix)casa::DSText [virtual]
drawingHandles()casa::DisplayShape [inline, virtual]
DSScreenText()casa::DSScreenText
DSScreenText(const Record &settings, PixelCanvas *pc)casa::DSScreenText
DSScreenText(DSPixelText &other, PixelCanvas *pc)casa::DSScreenText
DSScreenText(DSWorldText &other)casa::DSScreenText
DSText()casa::DSText
DSText(const DSText &other)casa::DSText
DSText(const Float &xPos, const Float &yPos, const String &text="Label", const Bool &hasHandles=True, const Bool &drawHandles=True)casa::DSText
Filled_Circle enum valuecasa::DisplayShape
Filled_Square enum valuecasa::DisplayShape
Filled_Triangle enum valuecasa::DisplayShape
floatFromPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatPointFromPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatPointFromQuant(const Record &inHere, const String &field, String &units)casa::DisplayShapeWithCoords [static]
floatPointToPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatToPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
getCenter()casa::DSText [virtual]
getColor()casa::DisplayShape [virtual]
getHandleLocations()casa::DisplayShape [virtual]
getOptions()casa::DSScreenText [virtual]
getRawOptions()casa::DSScreenText [inline, virtual]
HandleShape enum namecasa::DisplayShape
inObject(const Float &xPos, const Float &yPos)casa::DSText [virtual]
inPolygon(const Matrix< Float > &points, const Float &xPos, const Float &yPos)casa::DisplayShape [virtual]
inWorldCanvasDrawArea(const Matrix< Float > points, WorldCanvas *wc)casa::DisplayShapeWithCoords [static]
itsPCcasa::DSScreenText [private]
itsRelativeCentercasa::DSScreenText [private]
makeHandle(const Vector< Float > &newHandlePos)casa::DisplayShape [virtual]
matrixFloatFromQuant(Record &inHere, const String &field, const String &onlyParseTheseUnits)casa::DisplayShapeWithCoords [static]
matrixFloatToQuant(Record &inHere, const String &field, const String &unit)casa::DisplayShapeWithCoords [static]
move(const Float &dX, const Float &dY)casa::DSScreenText [virtual]
nHandles()casa::DisplayShape [virtual]
onHandles(const Float &xPos, const Float &yPos)casa::DisplayShape [virtual]
Open_Circle enum valuecasa::DisplayShape
Open_Square enum valuecasa::DisplayShape
Open_Triangle enum valuecasa::DisplayShape
pixelToWorldPoints(Record &inHere, const String &fieldname, WorldCanvas *wc)casa::DisplayShapeWithCoords [static]
recalculateScreenPosition()casa::DSScreenText [virtual]
relToScreen(const Vector< Float > &rel)casa::DSScreenText [private, virtual]
casa::DisplayShapeWithCoords::relToScreen(const Vector< Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
casa::DisplayShapeWithCoords::relToScreen(const Matrix< Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
removeHandle(const Vector< Float > &getRidOf)casa::DisplayShape [virtual]
removeHandle(const Int nHandle)casa::DisplayShape [virtual]
removeLocked(DisplayShape *removeLock)casa::DisplayShape [virtual]
rotate(const Float &angle)casa::DSText [virtual]
rotateAbout(const Float &relAngle, const Float &aboutX, const Float &aboutY)casa::DisplayShape [virtual]
rotatePoint(const Vector< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY)casa::DisplayShape [virtual]
rotatePolygon(const Matrix< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY)casa::DisplayShape [virtual]
scale(const Float &scaleFactor)casa::DSText [virtual]
screenToRel(const Vector< Float > &screen)casa::DSScreenText [private, virtual]
casa::DisplayShapeWithCoords::screenToRel(const Vector< Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
casa::DisplayShapeWithCoords::screenToRel(const Matrix< Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
setCenter(const Float &xPos, const Float &yPos)casa::DSScreenText [virtual]
setColor(const String &newColor)casa::DisplayShape [virtual]
setDrawHandles(const Bool &shouldIDraw)casa::DisplayShape [virtual]
setHandleColor(const String &handleColor)casa::DisplayShape [virtual]
setHandlePositions(const Matrix< Float > &newPoints)casa::DisplayShape [virtual]
setHandleShape(const DisplayShape::HandleShape &shape)casa::DisplayShape [virtual]
setHandleSize(const Int pixelSize)casa::DisplayShape [virtual]
setHasHandles(const Bool &hasHandles)casa::DisplayShape [virtual]
setOptions(const Record &settings)casa::DSScreenText [virtual]
toDegrees(const Float &radians)casa::DisplayShape [virtual]
toRadians(const Float &degrees)casa::DisplayShape [virtual]
translateMatrix(const Matrix< Float > &points, const Float &dx, const Float &dy)casa::DisplayShape [virtual]
updateRC()casa::DSScreenText [private, virtual]
whichHandle(const Float &xPos, const Float &yPos, Int &out)casa::DisplayShape [virtual]
~DisplayShape()casa::DisplayShape [virtual]
~DisplayShapeWithCoords()casa::DisplayShapeWithCoords [inline, virtual]
~DSScreenText()casa::DSScreenText [virtual]
~DSText()casa::DSText [virtual]