casa  $Rev:20696$
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casa::DSWorldRectangle Member List
This is the complete list of members for casa::DSWorldRectangle, including all inherited members.
addHandle(const Vector< Float > &newHandlePos, const Bool &atEnd=True, const Int position=0)casa::DisplayShape [virtual]
addLocked(DisplayShape *toLock)casa::DisplayShape [virtual]
addPoint(const Vector< Float > &toAdd)casa::DSRectangle [virtual]
buildHandles(const Matrix< Float > &startPoints)casa::DisplayShape [virtual]
changePoint(const Vector< Float > &pos, const Int n)casa::DSWorldRectangle [virtual]
changePoint(const Vector< Float > &pos)casa::DSWorldRectangle [virtual]
chooseWCFromPixPoint(const Float &xPos, const Float &yPos, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromPixPoints(const Matrix< Float > points, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromWorldPoint(const Record &settings, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
chooseWCFromWorldPoints(const Record &settings, const String &fieldWithPoints, PanelDisplay *pd)casa::DisplayShapeWithCoords [static]
closestLine(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &firstVert, Int &secondVert, const Bool &closedPoly=True)casa::DisplayShape [virtual]
closestPoint(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &out)casa::DisplayShape [virtual]
closestPoints(const Matrix< Float > &points, const Float &xPos, const Float &yPos, Int &outClosest, Int &outSecond)casa::DisplayShape [virtual]
deletePoint(const Vector< Float > &removePoint)casa::DSPoly [virtual]
deletePoint(const Int nPoint)casa::DSPoly [virtual]
DisplayShape()casa::DisplayShape
DisplayShape(const DisplayShape &other)casa::DisplayShape
draw(PixelCanvas *pc)casa::DSWorldRectangle [virtual]
drawingHandles()casa::DisplayShape [inline, virtual]
DSBasic()casa::DSBasic
DSBasic(const DSBasic &other)casa::DSBasic
DSClosed()casa::DSClosed
DSClosed(const DSClosed &other)casa::DSClosed
DSPoly()casa::DSPoly
DSPoly(const DSPoly &other)casa::DSPoly
DSPoly(const Matrix< Float > &points, const Bool &handles=False, const Bool &drawHandles=False)casa::DSPoly
DSRectangle()casa::DSRectangle
DSRectangle(const Float &xPos, const Float &yPos, const Float &width, const Float &height, const Bool &handles=False, const Bool &drawHandles=False)casa::DSRectangle
DSRectangle(const DSRectangle &other)casa::DSRectangle
DSWorldRectangle()casa::DSWorldRectangle
DSWorldRectangle(const Record &settings, PanelDisplay *pd)casa::DSWorldRectangle
DSWorldRectangle(DSScreenRectangle &other, PanelDisplay *pd)casa::DSWorldRectangle
DSWorldRectangle(DSPixelRectangle &other, PanelDisplay *pd)casa::DSWorldRectangle
Filled_Circle enum valuecasa::DisplayShape
Filled_Square enum valuecasa::DisplayShape
Filled_Triangle enum valuecasa::DisplayShape
FillStyle enum namecasa::DSClosed
floatFromPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatPointFromPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatPointFromQuant(const Record &inHere, const String &field, String &units)casa::DisplayShapeWithCoords [static]
floatPointToPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
floatToPix(Record &inHere, const String &field)casa::DisplayShapeWithCoords [static]
Full_Fill enum valuecasa::DSClosed
getAngle()casa::DSRectangle [protected, virtual]
getCenter()casa::DSPoly [virtual]
getColor()casa::DisplayShape [virtual]
getFillColor()casa::DSClosed [virtual]
getFillStyle()casa::DSClosed [virtual]
getHandleLocations()casa::DisplayShape [virtual]
getHeight()casa::DSRectangle [virtual]
getLineWidth()casa::DSBasic [virtual]
getOptions()casa::DSWorldRectangle [virtual]
getPoints()casa::DSPoly [protected, virtual]
getRawOptions()casa::DSWorldRectangle [inline, virtual]
getWidth()casa::DSRectangle [virtual]
HandleShape enum namecasa::DisplayShape
inObject(const Float &xPos, const Float &yPos)casa::DSPoly [virtual]
inPolygon(const Matrix< Float > &points, const Float &xPos, const Float &yPos)casa::DisplayShape [virtual]
inWorldCanvasDrawArea(const Matrix< Float > points, WorldCanvas *wc)casa::DisplayShapeWithCoords [static]
itsPDcasa::DSWorldRectangle [private]
itsWCcasa::DSWorldRectangle [private]
itsWorldParameterscasa::DSWorldRectangle [private]
makeAsPoly(const Float &xPos, const Float &yPos, const Float &width, const Float &height)casa::DSRectangle [virtual]
makeHandle(const Vector< Float > &newHandlePos)casa::DisplayShape [virtual]
matrixFloatFromQuant(Record &inHere, const String &field, const String &onlyParseTheseUnits)casa::DisplayShapeWithCoords [static]
matrixFloatToQuant(Record &inHere, const String &field, const String &unit)casa::DisplayShapeWithCoords [static]
move(const Float &dX, const Float &dY)casa::DSWorldRectangle [virtual]
nHandles()casa::DisplayShape [virtual]
No_Fill enum valuecasa::DSClosed
onHandles(const Float &xPos, const Float &yPos)casa::DisplayShape [virtual]
Open_Circle enum valuecasa::DisplayShape
Open_Square enum valuecasa::DisplayShape
Open_Triangle enum valuecasa::DisplayShape
panelDisplay()casa::DSWorldRectangle [inline, virtual]
pixelToWorldPoints(Record &inHere, const String &fieldname, WorldCanvas *wc)casa::DisplayShapeWithCoords [static]
recalculateScreenPosition()casa::DSWorldRectangle [virtual]
relToScreen(const Vector< Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
relToScreen(const Matrix< Float > &rel, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
removeHandle(const Vector< Float > &getRidOf)casa::DisplayShape [virtual]
removeHandle(const Int nHandle)casa::DisplayShape [virtual]
removeLocked(DisplayShape *removeLock)casa::DisplayShape [virtual]
rotate(const Float &angle)casa::DSWorldRectangle [virtual]
rotateAbout(const Float &angle, const Float &aboutX, const Float &aboutY)casa::DSRectangle [virtual]
rotatePoint(const Vector< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY)casa::DisplayShape [virtual]
rotatePolygon(const Matrix< Float > &toRotate, const Float &angle, const Float &aboutX, const Float &aboutY)casa::DisplayShape [virtual]
scale(const Float &scale)casa::DSPoly [virtual]
screenToRel(const Vector< Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
screenToRel(const Matrix< Float > &screen, PixelCanvas *pc)casa::DisplayShapeWithCoords [static]
setCenter(const Float &xPos, const Float &yPos)casa::DSWorldRectangle [virtual]
setColor(const String &newColor)casa::DisplayShape [virtual]
setDrawHandles(const Bool &shouldIDraw)casa::DisplayShape [virtual]
setFillColor(String color)casa::DSClosed [virtual]
setFillStyle(DSClosed::FillStyle fill)casa::DSClosed [virtual]
setHandleColor(const String &handleColor)casa::DisplayShape [virtual]
setHandlePositions(const Matrix< Float > &newPoints)casa::DisplayShape [virtual]
setHandleShape(const DisplayShape::HandleShape &shape)casa::DisplayShape [virtual]
setHandleSize(const Int pixelSize)casa::DisplayShape [virtual]
setHasHandles(const Bool &hasHandles)casa::DisplayShape [virtual]
setHeight(const Float &height)casa::DSRectangle [virtual]
setLineWidth(const Int pixels)casa::DSBasic [virtual]
setOptions(const Record &settings)casa::DSWorldRectangle [virtual]
setPoints(const Matrix< Float > &newPoints)casa::DSPoly [virtual]
setWidth(const Float &width)casa::DSRectangle [virtual]
toDegrees(const Float &radians)casa::DisplayShape [virtual]
toRadians(const Float &degrees)casa::DisplayShape [virtual]
translateMatrix(const Matrix< Float > &points, const Float &dx, const Float &dy)casa::DisplayShape [virtual]
updateWCoords()casa::DSWorldRectangle [private]
whichHandle(const Float &xPos, const Float &yPos, Int &out)casa::DisplayShape [virtual]
~DisplayShape()casa::DisplayShape [virtual]
~DisplayShapeWithCoords()casa::DisplayShapeWithCoords [inline, virtual]
~DSBasic()casa::DSBasic [virtual]
~DSClosed()casa::DSClosed [virtual]
~DSPoly()casa::DSPoly [virtual]
~DSRectangle()casa::DSRectangle [virtual]
~DSWorldRectangle()casa::DSWorldRectangle [virtual]