, including all inherited members.
chooseWCFromPixPoint(const Float &xPos, const Float &yPos, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromPixPoints(const Matrix< Float > points, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromWorldPoint(const Record &settings, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
chooseWCFromWorldPoints(const Record &settings, const String &fieldWithPoints, PanelDisplay *pd) | casa::DisplayShapeWithCoords | [static] |
floatFromPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatPointFromPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatPointFromQuant(const Record &inHere, const String &field, String &units) | casa::DisplayShapeWithCoords | [static] |
floatPointToPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
floatToPix(Record &inHere, const String &field) | casa::DisplayShapeWithCoords | [static] |
getRawOptions()=0 | casa::DisplayShapeWithCoords | [pure virtual] |
inWorldCanvasDrawArea(const Matrix< Float > points, WorldCanvas *wc) | casa::DisplayShapeWithCoords | [static] |
matrixFloatFromQuant(Record &inHere, const String &field, const String &onlyParseTheseUnits) | casa::DisplayShapeWithCoords | [static] |
matrixFloatToQuant(Record &inHere, const String &field, const String &unit) | casa::DisplayShapeWithCoords | [static] |
pixelToWorldPoints(Record &inHere, const String &fieldname, WorldCanvas *wc) | casa::DisplayShapeWithCoords | [static] |
relToScreen(const Vector< Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
relToScreen(const Matrix< Float > &rel, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
screenToRel(const Vector< Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
screenToRel(const Matrix< Float > &screen, PixelCanvas *pc) | casa::DisplayShapeWithCoords | [static] |
~DisplayShapeWithCoords() | casa::DisplayShapeWithCoords | [inline, virtual] |