SkyComponent.h

Classes

SkyComponent -- A component of a model of the sky (full description)

class SkyComponent: public SkyCompBase

Interface

Public Members
SkyComponent()
SkyComponent(const ComponentType::Shape & shape)
SkyComponent(const ComponentType::Shape & shape, const ComponentType::SpectralShape & spectralModel)
SkyComponent(const Flux<Double> & flux, const ComponentShape & shape, const SpectralModel & spectrum)
SkyComponent(const SkyComponent & other)
virtual ~SkyComponent()
SkyComponent & operator=(const SkyComponent & other)
virtual Flux<Double> & flux()
virtual const Flux<Double> & flux() const
virtual const ComponentShape & shape() const
virtual ComponentShape & shape()
virtual void setShape(const ComponentShape & newShape)
virtual const SpectralModel & spectrum() const
virtual SpectralModel & spectrum()
virtual void setSpectrum(const SpectralModel & newSpectrum)
virtual String & label()
virtual const String & label() const
virtual Bool isPhysical() const
virtual Flux<Double> sample(const MDirection & direction, const MVAngle & pixelLatSize, const MVAngle & pixelLongSize, const MFrequency & centerFrequency) const
virtual void sample(Cube<Double>& samples, const Unit& reqUnit, const Vector<MVDirection>& directions, const MeasRef<MDirection>& dirRef, const MVAngle& pixelLatSize, const MVAngle& pixelLongSize, const Vector<MVFrequency>& frequencies, const MeasRef<MFrequency>& freqRef) const
virtual Flux<Double> visibility(const Vector<Double> & uvw, const Double & frequency) const
virtual void visibility(Cube<DComplex>& visibilities, const Matrix<Double>& uvws, const Matrix<Double>& frequencies) const
virtual Bool fromRecord(String & errorMessage, const RecordInterface & record)
virtual Bool toRecord(String & errorMessage, RecordInterface & record) const
SkyComponent copy() const
Bool ok() const
Vector<Double> toPixel (const Unit& brightnessUnitIn, const Vector<Quantum<Double> >& restoringBeam, const CoordinateSystem& cSys, Stokes::StokesTypes stokes) const
void fromPixel (Double& fluxRatio, const Vector<Double>& parameters, const Unit& brightnessUnitIn, const Vector<Quantum<Double> >& restoringBeam, const CoordinateSystem& cSys, ComponentType::Shape componentShape, Stokes::StokesTypes stokes)
See Also
SkyCompRep - Models the sky brightness (copy semantics)

Description

Review Status

Date Reviewed:
yyyy/mm/dd

Prerequisite

Synopsis

This class is concrete implementation of a class that represents a component of a model of the sky brightness.

The base class (SkyCompBase) contains a description of components and all the member functions used to manipulate them and hence will not be discussed here. But the base class does not include any constructors or a description of the copy semantics. This will be discussed below.

A SkyComponent is an "envelope" class in the sense that it can contain one of a variety of different component shapes and spectral models. It is necessary to specify the which shape and spectral model you want at construction time. This can be done either with enumerators or by constructing the classes derived from ComponentShape & SpectralModel and supplying them as construction arguments.

This class uses reference semantics for both the copy constructor and the assignment operator. Becuase of this the only way to make a true copy of a SkyComponent is to use the copy member function.

Example

These examples are coded in the tSkyCompRep.h file.

Example 1:

In this example a SkyCompRep object is created and used to calculate the ...

 

Motivation

Model fitting is an important part of astronomical data reduction/interpretation. This class defines a model component. Many components can be strung together (using the ComponentList class) to construct a model. It is expected that this class will eventually allow you to solve for parameters of the model.

Thrown Exceptions

To Do

Member Description

SkyComponent()

The default SkyComponent is a point source with a constant spectrum. See the default constructors in the PointShape, ConstantSpectrum and Flux classes for the default values for the flux, shape and spectrum.

SkyComponent(const ComponentType::Shape & shape)

Construct a SkyCompRep of the specified shape. The resultant component has a constant spectrum and a shape given by the default constructor of the specified ComponentShape class.

SkyComponent(const ComponentType::Shape & shape, const ComponentType::SpectralShape & spectralModel)

Construct a SkyCompRep with the user specified model for the shape and spectrum. The resultant component has a shape given by the default constructor of the specified ComponentShape class and a spectrum given by the default constructor of the specified SpectralModel class

SkyComponent(const Flux<Double> & flux, const ComponentShape & shape, const SpectralModel & spectrum)

Construct a SkyComponent with a fully specified model for the shape, spectrum and flux.

SkyComponent(const SkyComponent & other)

The copy Constructor uses reference semantics

virtual ~SkyComponent()

the destructor does nothing obvious (its all done by the CountedPtr)

SkyComponent & operator=(const SkyComponent & other)

The assignment operator uses reference semantics

virtual Flux<Double> & flux()
virtual const Flux<Double> & flux() const

See the corresponding functions in the SkyCompBase class for a description of these functions.

virtual const ComponentShape & shape() const
virtual ComponentShape & shape()
virtual void setShape(const ComponentShape & newShape)

See the corresponding functions in the SkyCompBase class for a description of these functions.

virtual const SpectralModel & spectrum() const
virtual SpectralModel & spectrum()
virtual void setSpectrum(const SpectralModel & newSpectrum)

See the corresponding functions in the SkyCompBase class for a description of these functions.

virtual String & label()
virtual const String & label() const

See the corresponding functions in the SkyCompBase class for a description of these functions.

virtual Bool isPhysical() const

See the corresponding function in the SkyCompBase class for a description of this function.

virtual Flux<Double> sample(const MDirection & direction, const MVAngle & pixelLatSize, const MVAngle & pixelLongSize, const MFrequency & centerFrequency) const

See the corresponding functions in the SkyCompBase class for a description of this function.

virtual void sample(Cube<Double>& samples, const Unit& reqUnit, const Vector<MVDirection>& directions, const MeasRef<MDirection>& dirRef, const MVAngle& pixelLatSize, const MVAngle& pixelLongSize, const Vector<MVFrequency>& frequencies, const MeasRef<MFrequency>& freqRef) const

See the corresponding function in the SkyCompBase class for a description of this function.

virtual Flux<Double> visibility(const Vector<Double> & uvw, const Double & frequency) const

See the corresponding function in the SkyCompBase class for a description of this function.

virtual void visibility(Cube<DComplex>& visibilities, const Matrix<Double>& uvws, const Matrix<Double>& frequencies) const

See the corresponding function in the SkyCompBase class for a description of this function.

virtual Bool fromRecord(String & errorMessage, const RecordInterface & record)
virtual Bool toRecord(String & errorMessage, RecordInterface & record) const

See the corresponding functions in the SkyCompBase class for a description of these functions.

SkyComponent copy() const

Return a distinct copy of this component. As both the assignment operator and the copy constructor use reference semantics this is the only way to get a real copy.

Bool ok() const

See the corresponding functions in the SkyCompBase class for a description of this function.

Vector<Double> toPixel (const Unit& brightnessUnitIn, const Vector<Quantum<Double> >& restoringBeam, const CoordinateSystem& cSys, Stokes::StokesTypes stokes) const
void fromPixel (Double& fluxRatio, const Vector<Double>& parameters, const Unit& brightnessUnitIn, const Vector<Quantum<Double> >& restoringBeam, const CoordinateSystem& cSys, ComponentType::Shape componentShape, Stokes::StokesTypes stokes)

Convert from and to pixel vectors. See the SkyCompRep class for details.