DefaultWCCoordinateHandler.h
Classes
- DefaultWCCoordinateHandler -- Class to provide default coordinate handling for WorldCanvases. (full description)
Interface
- Public Members
- DefaultWCCoordinateHandler()
- virtual Bool linToWorld(Vector<Double> & world, const Vector<Double> & lin)
- virtual Bool linToWorld(Matrix<Double> & world, Vector<Bool> & failures, const Matrix<Double> & lin)
- virtual Bool worldToLin(Vector<Double> & lin, const Vector<Double> & world)
- virtual Bool worldToLin(Matrix<Double> & lin, Vector<Bool> & failures, const Matrix<Double> & world)
- virtual uInt nWorldAxes() const
- virtual Vector<String> worldAxisNames()
- virtual Vector<String> worldAxisUnits()
- virtual ~DefaultWCCoordinateHandler()
Prerequisite
Etymology
DefaultWCCoordinateHandler stands for Default WorldCanvas Coordinate Handler
Synopsis
Implements identity transformation function pairs between World Coordinates
and linear coordinates. It assumes 2 axes only.
Motivation
Recognized that 95% of the time the WorldCanvas will be used in
conjunction with a world coordinate system of some kind. So it makes
more sense to assume that there is always a coordinate handler available
and use it rather than to have to check to see if there is a handler
registered with the WorldCanvas or not each time you have to do a
transformation.
The WorldCanvas creates this default handler for its own purpose.
Member Description
Default Constructor Required
virtual Bool linToWorld(Vector<Double> & world, const Vector<Double> & lin)
virtual Bool linToWorld(Matrix<Double> & world, Vector<Bool> & failures, const Matrix<Double> & lin)
virtual Bool worldToLin(Vector<Double> & lin, const Vector<Double> & world)
virtual Bool worldToLin(Matrix<Double> & lin, Vector<Bool> & failures, const Matrix<Double> & world)
just copy lin to world and vice versa. The input vectors must be of
length 2. The output vectors are resized as needed. The output matrices
must be the correct shape on input.
virtual uInt nWorldAxes() const
return the number of world axes. Always 2.
Routines that give the axes names and the units. Both return "Pixel".
Destructor