WCLinearScaleHandler.h

Classes

WCLinearScaleHandler -- Linear scaling of data for WorldCanvases. (full description)

class WCLinearScaleHandler : public WCDataScaleHandler

Interface

Public Members
WCLinearScaleHandler()
virtual ~WCLinearScaleHandler()
virtual Bool operator()(Array<uInt> & out, const Array<Bool> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uChar> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Char> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uShort> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Short> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uInt> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Int> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uLong> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Long> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Float> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Double> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Complex> & in)
virtual Bool operator()(Array<uInt> & out, const Array<DComplex> & in)

Description

Prerequisite

Etymology

WCLinearScaleHandler : WorldCanvas Linear Scale Handler

Synopsis

The WCLinearScaleHandler is an implementation of the WCDataScaleHandler that uses linear scaling to get from real values to discrete values in the range of 0 to rangeMax. Typically, rangeMax is equivalent to the available color resolution minus 1.

Motivation

Need to provide some basic implementations of the WCDataScaleHandler so users can model other custom scale handlers after it. Linear scaling is a common need, so it was implemented.

Example

see the test program tWCLinearScaleHandler.cc in the Display/test directory.

To Do

Member Description

WCLinearScaleHandler()

Default Constructor Required

virtual ~WCLinearScaleHandler()

Destructor

virtual Bool operator()(Array<uInt> & out, const Array<Bool> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uChar> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Char> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uShort> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Short> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uInt> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Int> & in)
virtual Bool operator()(Array<uInt> & out, const Array<uLong> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Long> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Float> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Double> & in)
virtual Bool operator()(Array<uInt> & out, const Array<Complex> & in)
virtual Bool operator()(Array<uInt> & out, const Array<DComplex> & in)

apply returns True if the array in was converted to the array out successfully the last parameter sets the output range