ImageRegrid.h

Classes

ImageRegrid -- This regrids one image to match the coordinate system of another (full description)

template <class T> class ImageRegrid

Interface

Public Members
ImageRegrid()
ImageRegrid(const ImageRegrid &other)
~ImageRegrid()
ImageRegrid<T>& operator=(const ImageRegrid& other)
void regrid(ImageInterface<T>& outImage, typename Interpolate2D::Method method, const IPosition& whichOutPixelAxes, const ImageInterface<T>& inImage, Bool replicate=False, uInt decimate=0, Bool showProgress=False, Bool forceRegrid=False)
void get2DCoordinateGrid (Cube<Double>& grid, Matrix<Bool>& gridMask) const
void set2DCoordinateGrid (const Cube<Double>& grid, const Matrix<Bool>& gridMask, Bool notify=False)
Bool insert(ImageInterface<T>& outImage, const T<Double>& outPixelLocation, const ImageInterface<T>& inImage)
void showDebugInfo(Int level=0)
void disableReferenceConversions(Bool disable=True)
static CoordinateSystem makeCoordinateSystem(LogIO& os, const CoordinateSystem& cSysTo, const CoordinateSystem& cSysFrom, const IPosition& axes)
Private Members
void checkAxes(IPosition& outPixelAxes, const IPosition& inShape, const IPosition& outShape, const Vector<Int>& pixelAxisMap, const CoordinateSystem& outCoords)
void findMaps (uInt nDim, Vector<Int>& pixelAxisMap1, Vector<Int>& pixelAxisMap2, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords) const
Double findScaleFactor(const Unit& units, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords, Int inCoordinate, Int outCoordinate, LogIO& os) const
void regridOneCoordinate (LogIO& os, IPosition& outShape2, Vector<Bool>& doneOutPixelAxes, MaskedLattice<T>* &finalOutPtr, MaskedLattice<T>* &inPtr, MaskedLattice<T>* &outPtr, CoordinateSystem& outCoords, const CoordinateSystem& inCoords, Int outPixelAxis, const ImageInterface<T>& inImage, const IPosition& outShape, Bool replicate, uInt decimate, Bool outIsMasked, Bool showProgress, Bool forceRegrid, typename Interpolate2D::Method method)
void regridTwoAxisCoordinate (LogIO& os, MaskedLattice<T>& outLattice, const MaskedLattice<T>& inLattice, const Unit& imageUnit, const Unit& inCoords, const Unit& outCoords, Int inCoordinate, Int outCoordinate, const CoordinateSystem<Int> inPixelAxes, const CoordinateSystem<Int> outPixelAxes, const CoordinateSystem<Int> pixelAxisMap1, const CoordinateSystem<Int> pixelAxisMap2, typename Interpolate2D::Method method, Bool replicate, uInt decimate, Bool showProgress)
void make2DCoordinateGrid (LogIO& os, Bool& allFail, Bool&missedIt, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, Cube<Double>& in2DPos, Matrix<Bool>& succeed, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords, Int inCoordinate, Int outCoordinate, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, const IPosition& inPixelAxes, const IPosition& outPixelAxes, const IPosition& inShape, const IPosition& outPos, const IPosition& cursorShape, uInt decimate=0)
void make2DCoordinateGrid (Cube<Double>& in2DPos, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, const Vector<Double>& pixelScale, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, uInt xInCorrAxis, uInt yInCorrAxis, uInt xOutCorrAxis, uInt yOutCorrAxis, const IPosition& outPos, const IPosition& cursorShape)
void make1DCoordinateGrid (Block<Float>& xOut, Vector<Bool>& failed, Bool& allFailed, Bool& allGood, const Coordinate& inCoord, const Coordinate& outCoord, Int inAxisInCoordinate, Int outAxisInCoordinate, MFrequency::Convert& machine, Bool useMachine)
void make1DCoordinateGrid (Block<Float>& xOut, Float pixelScale) const
void regrid1D (MaskedLattice<T>& outLattice, const MaskedLattice<T>& inLattice, const Coordinate& inCoord, const Coordinate& outCoord, const Coordinate<Int>& inPixelAxes, const Coordinate<Int>& outPixelAxes, Int inAxisInCoordinate, Int outAxisInCoordinate, const Coordinate<Int> pixelAxisMap, typename Interpolate2D::Method method, MFrequency::Convert& machine, Bool replicate, Bool useMachine, Bool showProgress)
void regrid2DMatrix(Lattice<T>& outCursor, LatticeIterator<Bool>*& outMaskIterPtr, const Interpolate2D& interp, ProgressMeter*& pProgress, Double& iPix, uInt nDim, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, Double scale, Bool inIsMasked, Bool outIsMasked, const erpolate2D& outPos, const erpolate2D& outCursorShape, const erpolate2D& inChunkShape, const erpolate2D& inChunkBlc, const erpolate2D& pixelAxisMap2, ProgressMeter<T>& inDataChunk, ProgressMeter<Bool>*& inMaskChunkPtr, const IPosition<Double>& pix2DPos, const Array<Bool>& succeed)
void findXYExtent (Bool& missedIt, Bool& allFailed, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, Cube<Double>& in2DPos, Matrix<Bool>& succeed, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, const IPosition& outPos, const IPosition& outCursorShape, const IPosition& inShape)
Bool minmax(Double &minX, Double &maxX, Double& minY, Double& maxY, const Array<Double> &xData, const Array<Double> &yData, const Array<Bool>& mask)

Description

Review Status

Date Reviewed:
yyyy/mm/dd

Prerequisite

Etymology

Regrids, or resamples, images.

Synopsis

This class enables you to regrid one image to the coordinate system of another. You can regrid any or all of the axes in the image. A range of interpolation schemes are available.

It will cope with coordinate systems being in different orders (coordinate, world axes, pixel axes). The basic approach is to make a mapping from the input to the output coordinate systems, but the output CoordinateSystem order is preserved in the output image.

Any DirectionCoordinate or LinearCoordinate holding exactly two axes is regridded in one pass with a 2-D interpolation scheme. All other axes are regridded in separate passes with a 1D interpolation scheme. This means that a LinearCoordinate holding say 3 axes where some of them are coupled will not be correctly regridded. StokesCoordinates cannot be regridded.

Multiple passes are made through the data, and the output of each pass is the input of the next pass. The intermediate images are stored as TempImages which may be in memory or on disk, depending on their size.

It can also simply insert this image into that one via an integer shift.

Example


 

Motivation

A common image analysis need is to regrid images, e.g. to compare images from different telescopes.

Thrown Exceptions

To Do

Member Description

ImageRegrid()

Default constructor

ImageRegrid(const ImageRegrid &other)

copy constructor (copy semantics)

~ImageRegrid()

destructor

ImageRegrid<T>& operator=(const ImageRegrid& other)

Assignment copy semantics)

void regrid(ImageInterface<T>& outImage, typename Interpolate2D::Method method, const IPosition& whichOutPixelAxes, const ImageInterface<T>& inImage, Bool replicate=False, uInt decimate=0, Bool showProgress=False, Bool forceRegrid=False)

Regrid inImage onto the grid specified by outImage. If outImage has a writable mask, it will be updated in that output pixels at which the regridding failed will be masked bad (False) and the pixel value set to zero. Otherwise the output mask is not changed. Specify which pixel axes of outImage are to be regridded. The coordinate and axis order of outImage is preserved, regardless of where the relevant coordinates are in inImage.

decimate only applies when replicate=False. it is the coordinate grid computation decimation FACTOR (e.g. nCoordGrid ~ nIn / decimate). 0 means no decimation (slowest and most accurate)

void get2DCoordinateGrid (Cube<Double>& grid, Matrix<Bool>& gridMask) const
void set2DCoordinateGrid (const Cube<Double>& grid, const Matrix<Bool>& gridMask, Bool notify=False)

Get and set the 2-D coordinate grid. After a call to function regrid in which coupled 2D coordinate (presently only DirectionCoordinate) is regridded, this coordinate grid will be available. It can be reused via the set2DCoordinateGrid function for another like plane (e.g. if you choose to regrid planes of a cube separately). When you provide the coordinate grid, it will no longer (for that 2D coordinate only) be computed internally, which may save a lot of time. Ordinarily, if you regridded many planes of a cube in one call to regrid, the coordinate grid is cached for you. To trigger successive calls to regrid to go back to internal computation, set zero length Cube and Matrix. gridMask is True for successfull coordinate conversions, and False otherwise.

Bool insert(ImageInterface<T>& outImage, const T<Double>& outPixelLocation, const ImageInterface<T>& inImage)

Inserts inImage into outImage. The alignment is done by placing the blc of inImage at the specified absolute pixel of the outImage (outPixelLocation). If the outPixelLocation vector is of zero length, then the images are aligned by their reference pixels. Only integral shifts are done in the aligment process. If outImage has a mask, it will be updated. Returns False if no overlap of images, in which case the output is not updated.

void showDebugInfo(Int level=0)

Print out useful debugging information (level 0 is none, 1 is some, 2 is too much)

void disableReferenceConversions(Bool disable=True)

Enable/disable Measures Reference conversions

static CoordinateSystem makeCoordinateSystem(LogIO& os, const CoordinateSystem& cSysTo, const CoordinateSystem& cSysFrom, const IPosition& axes)

Helper function. We are regridding from cSysFrom to cSysTo for the specified pixel axes of cSyFrom. This function returns a CoordinateSystem which, for the pixel axes being regridded, copies the coordinates from cSysTo (if coordinate type present in cSysTo) or cSysFrom (coordinate type not present in cSysTo). For the axes not being regridded, it copies the coordinates from cSysFrom. This helps you build the cSys for function regrid. The ObsInfo from cSysFrom is copied to the output CoordinateSystem.

void checkAxes(IPosition& outPixelAxes, const IPosition& inShape, const IPosition& outShape, const Vector<Int>& pixelAxisMap, const CoordinateSystem& outCoords)

Check shape and axes. Exception if no good. If pixelAxes of length 0, set to all axes according to shape

void findMaps (uInt nDim, Vector<Int>& pixelAxisMap1, Vector<Int>& pixelAxisMap2, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords) const

Find maps between coordinate systems

Double findScaleFactor(const Unit& units, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords, Int inCoordinate, Int outCoordinate, LogIO& os) const

Find scale factor to conserve flux

void regridOneCoordinate (LogIO& os, IPosition& outShape2, Vector<Bool>& doneOutPixelAxes, MaskedLattice<T>* &finalOutPtr, MaskedLattice<T>* &inPtr, MaskedLattice<T>* &outPtr, CoordinateSystem& outCoords, const CoordinateSystem& inCoords, Int outPixelAxis, const ImageInterface<T>& inImage, const IPosition& outShape, Bool replicate, uInt decimate, Bool outIsMasked, Bool showProgress, Bool forceRegrid, typename Interpolate2D::Method method)

Regrid one Coordinate

void regridTwoAxisCoordinate (LogIO& os, MaskedLattice<T>& outLattice, const MaskedLattice<T>& inLattice, const Unit& imageUnit, const Unit& inCoords, const Unit& outCoords, Int inCoordinate, Int outCoordinate, const CoordinateSystem<Int> inPixelAxes, const CoordinateSystem<Int> outPixelAxes, const CoordinateSystem<Int> pixelAxisMap1, const CoordinateSystem<Int> pixelAxisMap2, typename Interpolate2D::Method method, Bool replicate, uInt decimate, Bool showProgress)

Regrid DirectionCoordinate or 2-axis LinearCoordinate

void make2DCoordinateGrid (LogIO& os, Bool& allFail, Bool&missedIt, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, Cube<Double>& in2DPos, Matrix<Bool>& succeed, const CoordinateSystem& inCoords, const CoordinateSystem& outCoords, Int inCoordinate, Int outCoordinate, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, const IPosition& inPixelAxes, const IPosition& outPixelAxes, const IPosition& inShape, const IPosition& outPos, const IPosition& cursorShape, uInt decimate=0)

Make regridding coordinate grid for this cursor.

void make2DCoordinateGrid (Cube<Double>& in2DPos, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, const Vector<Double>& pixelScale, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, uInt xInCorrAxis, uInt yInCorrAxis, uInt xOutCorrAxis, uInt yOutCorrAxis, const IPosition& outPos, const IPosition& cursorShape)

Make replication coordinate grid for this cursor

void make1DCoordinateGrid (Block<Float>& xOut, Vector<Bool>& failed, Bool& allFailed, Bool& allGood, const Coordinate& inCoord, const Coordinate& outCoord, Int inAxisInCoordinate, Int outAxisInCoordinate, MFrequency::Convert& machine, Bool useMachine)

Make regridding coordinate grid for this axis

void make1DCoordinateGrid (Block<Float>& xOut, Float pixelScale) const

Make replication coordinate grid for this axis

void regrid1D (MaskedLattice<T>& outLattice, const MaskedLattice<T>& inLattice, const Coordinate& inCoord, const Coordinate& outCoord, const Coordinate<Int>& inPixelAxes, const Coordinate<Int>& outPixelAxes, Int inAxisInCoordinate, Int outAxisInCoordinate, const Coordinate<Int> pixelAxisMap, typename Interpolate2D::Method method, MFrequency::Convert& machine, Bool replicate, Bool useMachine, Bool showProgress)

Regrid 1 axis

void regrid2DMatrix(Lattice<T>& outCursor, LatticeIterator<Bool>*& outMaskIterPtr, const Interpolate2D& interp, ProgressMeter*& pProgress, Double& iPix, uInt nDim, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, Double scale, Bool inIsMasked, Bool outIsMasked, const erpolate2D& outPos, const erpolate2D& outCursorShape, const erpolate2D& inChunkShape, const erpolate2D& inChunkBlc, const erpolate2D& pixelAxisMap2, ProgressMeter<T>& inDataChunk, ProgressMeter<Bool>*& inMaskChunkPtr, const IPosition<Double>& pix2DPos, const Array<Bool>& succeed)

void findXYExtent (Bool& missedIt, Bool& allFailed, Double& minInX, Double& minInY, Double& maxInX, Double& maxInY, Cube<Double>& in2DPos, Matrix<Bool>& succeed, uInt xInAxis, uInt yInAxis, uInt xOutAxis, uInt yOutAxis, const IPosition& outPos, const IPosition& outCursorShape, const IPosition& inShape)

Bool minmax(Double &minX, Double &maxX, Double& minY, Double& maxY, const Array<Double> &xData, const Array<Double> &yData, const Array<Bool>& mask)