CLIPNearest2D.h

Classes

CLIPNearest2D -- Arbitrarily shaped 1-dim lattice crosscut (full description)

class CLIPNearest2D: public CLInterpolator2D<T>

Interface

Public Members
CLIPNearest2D()
virtual CLIPNearest2D<T>* clone() const
virtual void getData (Array<T>& buffer, const Vector<Float>& x, const Vector<Float>& y, const Vector& section)
virtual void getMask (Array<Bool>& buffer, const Vector<Float>& x, const Vector<Float>& y, const Slicer& section)

Description

Review Status

Programs:
Tests:

Prerequisite

Etymology

CLIP means CLInterpolator (its base class). The 2D means that interpolation in 2 dimensions needs to be done.

Synopsis

CLIPNearest2D is a realisation of the abstract base class CLInterpolator2D. This class interpolates in a very simple way by taking the nearest neighbour.

Note that the base class contains the lattice to be interpolated and the axis to be used in the interpolation.

Member Description

CLIPNearest2D()

Only default constructor is needed. The set function in the base class defines the lattice and axes.

virtual CLIPNearest2D<T>* clone() const

Make a copy of the object.

virtual void getData (Array<T>& buffer, const Vector<Float>& x, const Vector<Float>& y, const Vector& section)

Get the data for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given by the section.

virtual void getMask (Array<Bool>& buffer, const Vector<Float>& x, const Vector<Float>& y, const Slicer& section)

Get the mask for the given pixel points (on axis1 and axis2) and the chunk in the other axes as given by the section.