VelocityMachine.h
Classes
- VelocityMachine -- Converts between velocities and frequencies (full description)
Interface
- Public Members
- VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MVFrequency::Ref &velRef, const Unit &velUnits)
- VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MVFrequency::Ref &velRef, const Unit &velUnits, const MDoppler &frame)
- VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MFrequency::Types &convertRef, const MDoppler::Ref &velRef, const Unit &velUnits)
- VelocityMachine(const MFrequency::Ref &freqref, const Unit &freqUnits, const Unit &restFreq, const MFrequency::Types &convertRef, const MDoppler::Ref &velRef, const Unit &velUnits, const Types &frame)
- VelocityMachine(const VelocityMachine &other)
- VelocityMachine &operator=(const VelocityMachine &other)
- ~VelocityMachine()
- const Quantum<Double> &operator()(const MVFrequency &in)
- const Quantum<Double> &operator()(const MVDoppler &in)
- const Quantum<Double> &operator()(const Quantum<Double> &in)
- const Quantum<Double> &makeVelocity(Double in)
- const Quantum<Double> &makeFrequency(Double in)
- const Quantum<Vector<Double> > &makeVelocity(const Vector<Double> &in)
- const Quantum<Vector<Double> > &makeFrequency(const Vector<Double> &in)
- void set(const MFrequency::Ref &in)
- void set(const Unit &in)
- void set(const MVFrequency &in)
- void set(const MFrequency::Types &in)
- void set(const MDoppler::Ref &in)
- void set(const MeasFrame &in)
- const MFrequency::Ref &getFrequencyReference() const
- const Unit &getFrequencyUnits() const
- const MDoppler::Ref &getDopplerReference() const
- const Unit &getDopplerUnits() const
- const MVFrequency &getRestFrequency() const
- const MFrequency::Types &getConversionReference() const
- void reCalculate()
- Private Members
- VelocityMachine()
- void init()
- void copy(const VelocityMachine &other)
Review Status
- Reviewed By:
- UNKNOWN
- Date Reviewed:
- before2004/08/25
- Programs:
- Tests:
Prerequisite
Etymology
From Velocity and machinery
Synopsis
The construction of a VelocityMachine class object creates a machine that
can calculate the velocity from a frequency, or vice versa, a frequency
from a velocity.
To be able to do the conversions, the machine (or rather its constructors)
needs to know the following information:
- Reference for frequencies. It should contain at least the reference
code, to specify what type of frequency we are talking about
(e.g. MFrequency::LSRK). The reference could also contain an offset.
In that case all
input frequencies are considered to be relative to this offset; all
output frequencies will have this offset removed.
The reference can optionally contain a MeasFrame (which
specifies where, when and in which direction you are
observing). This frame is necessary if, in addition to
converting between velocity and frequency, you also want to
convert between different types (e.g. given an 'LSRK' velocity,
you want to know the 'TOPO' frequency), and if the offset is
in a different reference type. However, the MeasFrame
can also be given explicitly in the machine constructor as an
optional argument.
- Preferred 'frequency' units (e.g. GHz, or cm). These units are used
to output a frequency, or if an input frequency is given as a
simple double, these units will be implicitly assumed.
- Reference for velocity. It should contain at least the reference
code, to specify what type of velocity we are talking about
(e.g. MDoppler::OPTICAL, note
that MDoppler::BETA is the 'true' velocity).
The reference could also contain an offset. In that case all
input velocities are considered to be relative to this offset; all
output velocities will have this offset removed.
- Preferred velocity units (e.g. AU/a). These units are used
to output a velocity, or if an input velocity is given as a
simple double, these units will be implicitly assumed.
- The rest frequency to be used for converting between frequency and
velocity. It is given as an MVFrequency.
To be able to convert between different types (say a velocity
referenced with respect to the 'LSRK', and a frequency referenced
with respect to 'TOPO', the following additional, optional
information can be included explicitly in the constructors:
- A reference code for the velocity (given as a frequency reference
code (e.g. MFrequency::TOPO)). If given, all input frequencies
will be converted to the frequency belonging to this reference
code; all output frequencies will be converted from this
assumed reference to the specified Frequency reference. The
net effect is that all velocities will be assumed to refer to
this reference code. Note that in most cases the conversion
will have to know the 'when, where, which direction'
environment (the 'frame' -- a MeasFrame). This can be given
either implicitly in the 'reference for the frequency', or
explicitly (see next dot point).
- A frame (MeasFrame). This frame will be used in any conversion
between reference frames. If not given explicitly here, it will
tacitly be assumed that if a frame is necessary, it has been specified
in the frequency reference.
Once the machine has been set up, operator() can be used to convert
between velocities and frequencies if the input argument type (e.g. an
MVFrequency) can be deduced. In other cases makeFrequency() or
makeVelocity() should be used (e.g. if the argument type is a
simple Double).
Example
// Define a time/position frame
MEpoch epo(MVEpoch(MVTime(98,5,16,0.5).day()));
MPosition pos;
MeasTable::Observatory(pos, "ATCA");
MeasFrame frame(epo, pos);
//
// Note that e.g. the time in the frame can be changed later
// Specify the frequency reference
MFrequency::Ref fr(MFrequency::LSRK);
//
// Specify the velocity reference
MDoppler::Ref vr(MDoppler::OPT);
//
// Specify the default units
Unit fu("eV");
Unit vu("AU/a");
//
// Get the rest frequency
MVFrequency rfrq(QC::HI);
//
// Set up a machine (no conversion of reference frame)
VelocityMachine exec(fr, fu, rfrq, vr, vu, frame);
//
// or as (with conversion of reference frame it could have been)
// VelocityMachine exec(fr, fu, rfrq, vr, vu, MFrequency::TOPO, frame);
// Given a current observational frequency of 5.87432837e-06 eV
// its velocity will be (in AU/yr)
cout << "Velocity: " << exec.makeVelocity(5.87432837e-06) << endl;
//
// Introducing an offset
MFrequency foff(MVFrequency(Quantity(5.87432837e-06, "eV")),
MFrequency::LSRK);
//
// and setting it in the reference, and regenerating machine:
fr.set(foff);
exec.set(fr);
//
// the following will give the same result:
cout << "Velocity: " << exec.makeVelocity(0.0) << endl;
See the test program for more examples
Motivation
To aid in converting series of frequencies and velocities
To Do
Member Description
VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MVFrequency::Ref &velRef, const Unit &velUnits)
Construct a machine from the input values (no frame conversion, implicit
frame if necessary)
VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MVFrequency::Ref &velRef, const Unit &velUnits, const MDoppler &frame)
Construct a machine from the input values (no frame conversion, explicit
frame will be added to freqRef)
VelocityMachine(const MFrequency::Ref &freqRef, const Unit &freqUnits, const Unit &restFreq, const MFrequency::Types &convertRef, const MDoppler::Ref &velRef, const Unit &velUnits)
Construct a machine from the input values (frame conversion, implicit
frame assumed if necessary) with explicit velocity reference frame
specified.
VelocityMachine(const MFrequency::Ref &freqref, const Unit &freqUnits, const Unit &restFreq, const MFrequency::Types &convertRef, const MDoppler::Ref &velRef, const Unit &velUnits, const Types &frame)
Construct a machine from the input values (frame conversion, explicit
frame) with explicit velocity reference frame
specified, and added to freqref.
Copy constructor (copy semantics)
VelocityMachine &operator=(const VelocityMachine &other)
Copy assignment (copy semantics)
Return velocity if frequency given, or a frequency if a velocity is given
Set or reset the specified part of the machine. The machinery will be
reset to reflect the changes made.
Sets the rest frequency
Set or reset the specified part of the machine. The machinery will be
reset to reflect the changes made.
Sets the MeasFrame to be used in conversions.
Set or reset the specified part of the machine. The machinery will be
reset to reflect the changes made.
Get the general information used in the machine (shadows the sets above
and the constructor arguments. The MeasFrame should be explicitly
asked for from the frequency reference by the user
Recalculate the machinery from the original inputs. Note that in all
normal circumstances this function does not have to be used (the set()
methods will do it automatically). At the moment I cannot think of
any circumstance it should be used explicitly.
Construct an empty machine (not implemented)
Initialise machinery
void copy(const VelocityMachine &other)
Copy data members