MappedArrayEngine.h

Classes

MappedArrayEngine -- Templated virtual column engine to map the data type of a table array (full description)

template<class VirtualType, class StoredType> class MappedArrayEngine : public BaseMappedArrayEngine<VirtualType, StoredType>

Interface

Public Members
MappedArrayEngine (const String& virtualColumnName, const String& storedColumnName)
MappedArrayEngine (const Record& spec)
~MappedArrayEngine()
virtual String dataManagerType() const
virtual String dataManagerName() const
virtual Record dataManagerSpec() const
static String className()
static void registerClass()
Private Members
MappedArrayEngine (const MappedArrayEngine<VirtualType,StoredType>&)
MappedArrayEngine<VirtualType,StoredType>& operator= (const MappedArrayEngine<VirtualType,StoredType>&)
DataManager* clone() const
void getArray (uInt rownr, Array<VirtualType>& array)
void putArray (uInt rownr, const Array<VirtualType>& array)
void getSlice (uInt rownr, const Slicer& slicer, Array<VirtualType>& array)
void putSlice (uInt rownr, const Slicer& slicer, const Array<VirtualType>& array)
void getArrayColumn (Array<VirtualType>& array)
void putArrayColumn (const Array<VirtualType>& array)
void getColumnSlice (const Slicer& slicer, Array<VirtualType>& array)
void putColumnSlice (const Slicer& slicer, const Array<VirtualType>& array)
Public Members
static DataManager* makeObject (const String& dataManagerType, const Record& spec)

Description

Review Status

Reviewed By:
Gareth Hunt
Date Reviewed:
94Nov17

Prerequisite

Synopsis

MappedArrayEngine is a virtual column engine which maps an array of one type to another type (without any scaling).

An engine object should be used for one column only, because the stored column name is part of the engine. If it would be used for more than one column, they would all share the same stored column. When the engine is bound to a column, it is checked if the name of that column matches the given virtual column name.

The engine can be used for a column containing any kind of array (thus direct or indirect, fixed or variable shaped)) as long as the virtual array can be stored in the stored array. Thus a fixed shaped virtual can use a variable shaped stored, but not vice versa. A fixed shape indirect virtual can use a stored with direct arrays.

Motivation

For precision it is sometimes needed to store the visibility data in a MeasurementSet in double precision. To be able to use other applications on such data, it is needed to map them to single precision.

Because the engine can serve only one column, it was possible to combine the engine and the column functionality in one class. This has been achieved using multiple inheritance. The advantage of this is that only one templated class is used, so less template instantiations are needed.

Example

    // Create the table description and 2 columns with indirect arrays in it.
    // The Int column will be stored, while the double will be
    // used as virtual.
    TableDesc tableDesc ("", TableDesc::Scratch);
    tableDesc.addColumn (ArrayColumnDesc<Int> ("storedArray"));
    tableDesc.addColumn (ArrayColumnDesc<double> ("virtualArray"));
    
    // Create a new table using the table description.
    SetupNewTable newtab (tableDesc, "tab.data", Table::New);
    
    // Create the array mapping engine to map from double to Int
    // and bind it to the double column.
    // Create the table.
    MappedArrayEngine<double,Int> mappingEngine("virtualArray",
                                                "storedArray", 10);
    newtab.bindColumn ("virtualArray", mappingEngine);
    Table table (newtab);
    
    // Store a 3-D array (with dim. 2,3,4) into each row of the column.
    // The shape of each array in the column is implicitly set by the put
    // function. This will also set the shape of the underlying Int array.
    ArrayColumn data (table, "virtualArray");
    Array<double> someArray(IPosition(4,2,3,4));
    someArray = 0;
    for (uInt i=0, i<10; i++) {          // table will have 10 rows
        table.addRow();
        data.put (i, someArray)
    }
    

Template Type Argument Requirements (VirtualType)

Template Type Argument Requirements (StoredType)

Member Description

MappedArrayEngine (const String& virtualColumnName, const String& storedColumnName)

Construct an engine to map all arrays in a column. StoredColumnName is the name of the column where the mapped data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType.

MappedArrayEngine (const Record& spec)

Construct from a record specification as created by dataManagerSpec().

~MappedArrayEngine()

Destructor is mandatory.

virtual String dataManagerType() const

Return the type name of the engine (i.e. its class name).

virtual String dataManagerName() const

Get the name given to the engine (is the virtual column name).

virtual Record dataManagerSpec() const

Record a record containing data manager specifications.

static String className()

Return the name of the class. This includes the names of the template arguments.

static void registerClass()

Register the class name and the static makeObject "constructor". This will make the engine known to the table system. The automatically invoked registration function in DataManReg.cc contains MappedArrayEngine. Any other instantiation of this class must be registered "manually" (or added to DataManReg.cc).

MappedArrayEngine (const MappedArrayEngine<VirtualType,StoredType>&)

Copy constructor is only used by clone(). (so it is made private).

MappedArrayEngine<VirtualType,StoredType>& operator= (const MappedArrayEngine<VirtualType,StoredType>&)

Assignment is not needed and therefore forbidden (so it is made private and not implemented).

DataManager* clone() const

Clone the engine object.

void getArray (uInt rownr, Array<VirtualType>& array)

Get an array in the given row.

void putArray (uInt rownr, const Array<VirtualType>& array)

Put an array in the given row.

void getSlice (uInt rownr, const Slicer& slicer, Array<VirtualType>& array)

Get a section of the array in the given row.

void putSlice (uInt rownr, const Slicer& slicer, const Array<VirtualType>& array)

Put into a section of the array in the given row.

void getArrayColumn (Array<VirtualType>& array)

Get an entire column.

void putArrayColumn (const Array<VirtualType>& array)

Put an entire column.

void getColumnSlice (const Slicer& slicer, Array<VirtualType>& array)

Get a section of all arrays in the column.

void putColumnSlice (const Slicer& slicer, const Array<VirtualType>& array)

Put a section of all arrays in the column.

static DataManager* makeObject (const String& dataManagerType, const Record& spec)

Define the "constructor" to construct this engine when a table is read back. This "constructor" has to be registered by the user of the engine. If the engine is commonly used, its registration can be added to the registerAllCtor function in DataManReg.cc. That function gets automatically invoked by the table system.