An engine object should be used for one column only, because the stored column name is part of the engine. If it would be used for more than one column, they would all share the same stored column. When the engine is bound to a column, it is checked if the name of that column matches the given virtual column name.
The engine can be used for a column containing any kind of array (thus direct or indirect, fixed or variable shaped)) as long as the virtual array can be stored in the stored array. Thus a fixed shaped virtual can use a variable shaped stored, but not vice versa. A fixed shape indirect virtual can use a stored with direct arrays.
This class can also serve as an example of how to implement a virtual column engine.
Because the engine can serve only one column, it was possible to combine the engine and the column functionality in one class. This has been achieved using multiple inheritance. The advantage of this is that only one templated class is used, so less template instantiations are needed.
Class ScaledArrayEngine could not be used, because complex integer types are not supported in the tabe system.
// Create the table description and 2 columns with indirect arrays in it. // The Int column will be stored, while the double will be // used as virtual. TableDesc tableDesc ("", TableDesc::Scratch); tableDesc.addColumn (ArrayColumnDesc<Short> ("storedArray")); tableDesc.addColumn (ArrayColumnDesc<Complex> ("virtualArray")); // Create a new table using the table description. SetupNewTable newtab (tableDesc, "tab.data", Table::New); // Create the array scaling engine to scale from double to Int // and bind it to the double column. // Create the table. ScaledComplexData<Complex,Short> scalingEngine("virtualArray", "storedArray", 10); newtab.bindColumn ("virtualArray", scalingEngine); Table table (newtab); // Store a 2-D array (with dim. 3,4) into each row of the column. // The shape of each array in the column is implicitly set by the put // function. This will also set the shape of the underlying Int array // (as a 3-D array with shape 2,3,4). ArrayColumn data (table, "virtualArray"); Array<DComplex> someArray(IPosition(2,3,4)); someArray = 0; for (uInt i=0, i<10; i++) { // table will have 10 rows table.addRow(); data.put (i, someArray) }
Construct an engine to scale the arrays in a column. The scale and offset values are taken from a column with the given names. In that way each array has its own scale factor and offset value. An exception is thrown if these columns do not exist. VirtualColumnName is the name of the virtual column and is used to check if the engine gets bound to the correct column. StoredColumnName is the name of the column where the scaled data will be put and must have data type StoredType. The virtual column using this engine must have data type VirtualType.
Construct from a record specification as created by getmanagerSpec().
Destructor is mandatory.
Return the type name of the engine (i.e. its class name).
Record a record containing data manager specifications.
Return the name of the class. This includes the names of the template arguments.
The engine can access column cells.
Register the class name and the static makeObject "constructor".
This will make the engine known to the table system.
The automatically invoked registration function in DataManReg.cc
contains ScaledComplexData
Copy constructor is only used by clone().
(so it is made private).
Assignment is not needed and therefore forbidden
(so it is made private and not implemented).
Clone the engine object.
Initialize the object for a new table.
It defines the keywords containing the engine parameters.
Preparing consists of setting the writable switch and
adding the initial number of rows in case of create.
Furthermore it reads the keywords containing the engine parameters.
Set the shape of the FixedShape arrays in the column.
This function only gets called if the column has FixedShape arrays.
The shape gets saved and used to set the shape of the arrays
in the stored in case the stored has non-FixedShape arrays.
Define the shape of the array in the given row.
When the shape of the (underlying) stored array has already been
defined, it checks whether its latter dimensions match the given
virtual shape. When matching, nothing will be done.
When mismatching or when the stored shape has not been defined
yet, the stored shape will be defined from the virtual shape and
the virtual element shape.
E.g. in case of a StokesVector a virtual shape of (512,512)
results in a stored shape of (4,512,512).
Get the dimensionality of the array in the given row.
Get the shape of the array in the given row.
This is done by stripping the first dimension from the shape
of the underlying stored array.
Get an array in the given row.
This will scale and offset from the underlying array.
Put an array in the given row.
This will scale and offset to the underlying array.
Get a section of the array in the given row.
This will scale and offset from the underlying array.
Put into a section of the array in the given row.
This will scale and offset to the underlying array.
Get an entire column.
This will scale and offset from the underlying array.
Put an entire column.
This will scale and offset to the underlying array.
Get some array values in the column.
This will scale and offset from the underlying array.
Put some array values in the column.
This will scale and offset to the underlying array.
Get a section of all arrays in the column.
This will scale and offset from the underlying array.
Put a section of all arrays in the column.
This will scale and offset to the underlying array.
Get a section of some arrays in the column.
This will scale and offset from the underlying array.
Put into a section of some arrays in the column.
This will scale and offset to the underlying array.
Scale and/or offset stored to array.
This is meant when reading an array from the stored column.
It optimizes for scale=1 and/or offset=0.
Scale and/or offset array to stored.
This is meant when writing an array into the stored column.
It optimizes for scale=1 and/or offset=0.
Scale and/or offset stored to array for the entire column.
When the scale and offset are fixed, it will do the entire array.
Otherwise it iterates through the array and applies the scale
and offset per row.
Scale and/or offset array to stored for the entire column.
When the scale and offset are fixed, it will do the entire array.
Otherwise it iterates through the array and applies the scale
and offset per row.
Scale and/or offset stored to array for some cells in the column.
When the scale and offset are fixed, it will do the entire array.
Otherwise it iterates through the array and applies the scale
and offset per row.
Scale and/or offset array to stored for some cells in the column.
When the scale and offset are fixed, it will do the entire array.
Otherwise it iterates through the array and applies the scale
and offset per row.
Determine the shape of an array in the stored column.
Convert the Slicer for a virtual to a Slicer for the stored.
Get the offset value for this row.
ScaledComplexData()
The default constructor is required for reconstruction of the
engine when a table is read back.
ScaledComplexData (const ScaledComplexData<VirtualType,StoredType>&)
ScaledComplexData<VirtualType,StoredType>& operator= (const ScaledComplexData<VirtualType,StoredType>&)
virtual DataManager* clone() const
virtual void create (uInt initialNrrow)
virtual void prepare()
virtual void setShapeColumn (const IPosition& shape)
virtual void setShape (uInt rownr, const IPosition& shape)
virtual uInt ndim (uInt rownr)
virtual IPosition shape (uInt rownr)
virtual void getArray (uInt rownr, Array<VirtualType>& array)
virtual void putArray (uInt rownr, const Array<VirtualType>& array)
virtual void getSlice (uInt rownr, const Slicer& slicer, Array<VirtualType>& array)
virtual void putSlice (uInt rownr, const Slicer& slicer, const Array<VirtualType>& array)
virtual void getArrayColumn (Array<VirtualType>& array)
virtual void putArrayColumn (const Array<VirtualType>& array)
virtual void getArrayColumnCells (const RefRows& rownrs, Array<VirtualType>& data)
virtual void putArrayColumnCells (const RefRows& rownrs, const Array<VirtualType>& data)
virtual void getColumnSlice (const Slicer& slicer, Array<VirtualType>& array)
virtual void putColumnSlice (const Slicer& slicer, const Array<VirtualType>& array)
virtual void getColumnSliceCells (const RefRows& rownrs, const Slicer& slicer, Array<VirtualType>& data)
virtual void putColumnSliceCells (const RefRows& rownrs, const Slicer& slicer, const Array<VirtualType>& data)
void scaleOnGet (VirtualType scale, VirtualType offset, Array<VirtualType>& array, const Array<StoredType>& stored)
void scaleOnPut (VirtualType scale, VirtualType offset, const Array<VirtualType>& array, Array<StoredType>& stored)
void scaleColumnOnGet (Array<VirtualType>& array, const Array<StoredType>& stored)
void scaleColumnOnPut (const Array<VirtualType>& array, Array<StoredType>& stored)
void scaleCellsOnGet (Array<VirtualType>& array, const Array<StoredType>& stored, const StoredType& rownrs)
void scaleCellsOnPut (const Array<VirtualType>& array, Array<StoredType>& stored, const StoredType& rownrs)
IPosition storedShape (const IPosition& virtualShape) const
Slicer storedSlicer (const Slicer& virtualSlicer) const
VirtualType getScale (uInt rownr)
Get the scale value for this row.
VirtualType getOffset (uInt rownr)
static DataManager* makeObject (const String& dataManagerType, const Record& spec)
Define the "constructor" to construct this engine when a
table is read back.
This "constructor" has to be registered by the user of the engine.
If the engine is commonly used, its registration can be added
to the registerAllCtor function in DataManReg.cc.
That function gets automatically invoked by the table system.