DSPoly.h
Classes
- DSPoly -- Implementation of a Polygon. (full description)
Interface
- Public Members
- DSPoly()
- DSPoly(const DSPoly& other)
- DSPoly(const Matrix<Float>& points, const Bool& handles = False, const Bool& drawHandles = False)
- virtual ~DSPoly()
- virtual void draw(PixelCanvas *pc)
- virtual void rotate(const Float& angle)
- virtual Bool inObject(const Float& xPos, const Float& yPos)
- virtual void scale(const Float& scale)
- virtual void move (const Float& dX, const Float& dY)
- virtual void changePoint(const Vector<Float>& newLocation)
- virtual void changePoint(const Vector<Float>& newLocation, const Int point)
- virtual void setCenter(const Float& xPos, const Float& yPos)
- virtual Vector<Float> getCenter()
- virtual void rotateAbout(const Float& angle, const Float& aboutX, const Float& aboutY)
- virtual void addPoint(const Vector<Float>& newPoint)
- virtual void deletePoint(const Vector<Float>& removePoint)
- virtual void deletePoint(const Int nPoint)
- virtual void setPoints(const Matrix<Float>& newPoints)
- virtual Record getOptions()
- virtual Bool setOptions(const Record& settings)
- Private Members
- virtual void setDefaultOptions()
- virtual Float getArea()
- Protected Members
- virtual Matrix<Float> getPoints()
Prerequisite
Etymology
DSPoly is a method of managing the drawing of a polygon onto a PixelCanvas.
Synopsis
DSPoly allows for the management of a polygon, including the addition and
deletion of points.
There are generally two ways to make DisplayShape(s); To create them in
"one hit" by providing arguments to the constructor, or by using the
default constructor and then the "setOptions" method. A simple interface
for all classes inheriting from the
DisplayShape class is provided
by DisplayShapeInterface.
Motivation
To enable display of circles onto a pixel canvas.
Example
Member Description
DSPoly()
DSPoly(const DSPoly& other)
DSPoly(const Matrix<Float>& points, const Bool& handles = False, const Bool& drawHandles = False)
virtual ~DSPoly()
Constructors and destructor
virtual void draw(PixelCanvas *pc)
virtual void rotate(const Float& angle)
virtual Bool inObject(const Float& xPos, const Float& yPos)
virtual void scale(const Float& scale)
virtual void move (const Float& dX, const Float& dY)
virtual void changePoint(const Vector<Float>& newLocation)
virtual void changePoint(const Vector<Float>& newLocation, const Int point)
virtual void setCenter(const Float& xPos, const Float& yPos)
virtual Vector<Float> getCenter()
virtual void rotateAbout(const Float& angle, const Float& aboutX, const Float& aboutY)
General DisplayShape functions
virtual void addPoint(const Vector<Float>& newPoint)
virtual void deletePoint(const Vector<Float>& removePoint)
virtual void deletePoint(const Int nPoint)
virtual void setPoints(const Matrix<Float>& newPoints)
Polygon specific functions, add, delete and set points, all in pixels.
Add point decides the best place in the array to insert the new point.
Similarly, deletePoints(const Vector& remove) deletes the point
closest to that provided.
Get and set options
virtual Float getArea()