DSScreenArrow.h
Classes
- DSScreenArrow -- Implementation of a relative screen pos DSArrow (full description)
Interface
- Public Members
- DSScreenArrow()
- DSScreenArrow(const Record& settings, PixelCanvas* pc)
- DSScreenArrow(DSPixelArrow& other, PixelCanvas* pc)
- DSScreenArrow(DSWorldArrow& other)
- virtual ~DSScreenArrow()
- virtual void recalculateScreenPosition()
- virtual void move(const Float& dX, const Float& dY)
- virtual void setCenter(const Float& xPos, const Float& yPos)
- virtual void rotate(const Float& angle)
- virtual void scale(const Float& scaleFactor)
- virtual void setStartPoint(const Vector<Float>& startPoint)
- virtual void setEndPoint(const Vector<Float>& endPoint)
- virtual void changePoint(const Vector<Float>&pos, const Int n)
- virtual void changePoint(const Vector<Float>& pos)
- virtual Bool setOptions(const Record& settings)
- virtual Record getOptions()
- virtual Record getRawOptions()
- Private Members
- void updateRelative()
Member Description
virtual void move(const Float& dX, const Float& dY)
virtual void setCenter(const Float& xPos, const Float& yPos)
virtual void rotate(const Float& angle)
virtual void scale(const Float& scaleFactor)
virtual void setStartPoint(const Vector<Float>& startPoint)
virtual void setEndPoint(const Vector<Float>& endPoint)
virtual void changePoint(const Vector<Float>&pos, const Int n)
virtual void changePoint(const Vector<Float>& pos)
So we can update our Screen pos (relative)