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1 : //# PBMath1DCosPoly.cc: Implementation for PBMath1DCosPoly 2 : //# Copyright (C) 1996,1997,1998,1999,2003 3 : //# Associated Universities, Inc. Washington DC, USA. 4 : //# 5 : //# This library is free software; you can redistribute it and/or modify it 6 : //# under the terms of the GNU Library General Public License as published by 7 : //# the Free Software Foundation; either version 2 of the License, or (at your 8 : //# option) any later version. 9 : //# 10 : //# This library is distributed in the hope that it will be useful, but WITHOUT 11 : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 : //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 13 : //# License for more details. 14 : //# 15 : //# You should have received a copy of the GNU Library General Public License 16 : //# along with this library; if not, write to the Free Software Foundation, 17 : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 18 : //# 19 : //# Correspondence concerning AIPS++ should be adressed as follows: 20 : //# Internet email: aips2-request@nrao.edu. 21 : //# Postal address: AIPS++ Project Office 22 : //# National Radio Astronomy Observatory 23 : //# 520 Edgemont Road 24 : //# Charlottesville, VA 22903-2475 USA 25 : //# 26 : //# 27 : //# $Id$ 28 : 29 : #include <casacore/casa/aips.h> 30 : #include <casacore/casa/BasicSL/Complex.h> 31 : #include <casacore/casa/BasicMath/Math.h> 32 : #include <synthesis/TransformMachines/PBMath1DCosPoly.h> 33 : #include <casacore/casa/Quanta.h> 34 : #include <casacore/measures/Measures.h> 35 : #include <casacore/casa/Arrays/ArrayMath.h> 36 : 37 : 38 : 39 : using namespace casacore; 40 : namespace casa { //# NAMESPACE CASA - BEGIN 41 : 42 0 : PBMath1DCosPoly::PBMath1DCosPoly(const Vector<Double>& coeff, 43 : const Vector<Double>& cosScale, 44 : Quantity maxRad, 45 : Quantity refFreq, 46 : Bool isThisVP, 47 : BeamSquint squint, 48 0 : Bool useSymmetricBeam) : 49 : PBMath1D(maxRad, refFreq, isThisVP, squint, useSymmetricBeam), 50 : coeff_p(coeff), 51 0 : cosScale_p(cosScale) 52 : { 53 0 : cosScale_p = cosScale / fScale_p; 54 : 55 0 : fillPBArray(); 56 : 57 0 : if (useSymmetricBeam) { 58 0 : symmetrizeSquintedBeam(); 59 : } 60 0 : }; 61 : 62 : 63 : 64 : 65 0 : PBMath1DCosPoly::~PBMath1DCosPoly() 66 : { 67 0 : }; 68 : 69 : 70 0 : PBMath1DCosPoly& PBMath1DCosPoly::operator=(const PBMath1DCosPoly& other) 71 : { 72 0 : if (this == &other) 73 0 : return *this; 74 : 75 0 : PBMath1D::operator=(other); 76 0 : coeff_p=other.coeff_p; 77 0 : cosScale_p=other.cosScale_p; 78 0 : return *this; 79 : }; 80 : 81 : 82 : 83 : 84 0 : void PBMath1DCosPoly::fillPBArray() 85 : { 86 : 87 0 : LogIO os(LogOrigin("PBMath1DCosPoly", "fillPBArray")); 88 0 : uInt nSamples=10000; 89 0 : vp_p.resize(nSamples); 90 : 91 0 : inverseIncrementRadius_p=Double(nSamples-1)/maximumRadius_p.getValue("'"); 92 : Double x; 93 : Double y; 94 : 95 : Double VP; 96 : // cout << "Coeff: " << coeff_p << endl; 97 : // cout << "Scaling: " << cosScale_p << endl; 98 : 99 : uInt k; 100 : uInt j; 101 0 : for(uInt i=0;i<nSamples;i++) { 102 0 : VP = 0.0; 103 0 : for (j=0;j<coeff_p.nelements();j++) { 104 0 : x = cos( cosScale_p(j)*Double(i)/inverseIncrementRadius_p ); 105 0 : if (x != 0) { 106 0 : y = 1; 107 0 : for (k=0;k<=j;k++) { // raise x^j power, will handle negatives too 108 0 : y *= x; 109 : } 110 0 : VP += coeff_p(j) * y; 111 : } 112 : } 113 0 : if (isThisVP_p) { 114 0 : vp_p(i) = VP; 115 : } else { 116 0 : vp_p(i) = sqrt( VP ); 117 : } 118 : } 119 0 : }; 120 : 121 : 122 : //Bool PBMath1DCosPoly::flushToTable(Table& beamSubTable, Int iRow) 123 : //{}; 124 : 125 : void 126 0 : PBMath1DCosPoly::summary(Int nValues) 127 : { 128 0 : PBMath1D::summary(nValues); 129 0 : LogIO os(LogOrigin("PBMath1DCosPoly", "summary")); 130 0 : os << "Cosine coefficients: " << coeff_p << LogIO::POST; 131 0 : os << "Cosine scaling: " << cosScale_p << LogIO::POST; 132 0 : }; 133 : 134 : } //# NAMESPACE CASA - END 135 :