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1 : //# SimpleComponentGridMachine.cc: Implementation of SimpleComponentGridMachine class 2 : //# Copyright (C) 1997,1998,1999,2000,2001 3 : //# Associated Universities, Inc. Washington DC, USA. 4 : //# 5 : //# This library is free software; you can redistribute it and/or modify it 6 : //# under the terms of the GNU Library General Public License as published by 7 : //# the Free Software Foundation; either version 2 of the License, or (at your 8 : //# option) any later version. 9 : //# 10 : //# This library is distributed in the hope that it will be useful, but WITHOUT 11 : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 12 : //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 13 : //# License for more details. 14 : //# 15 : //# You should have received a copy of the GNU Library General Public License 16 : //# along with this library; if not, write to the Free Software Foundation, 17 : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 18 : //# 19 : //# Correspondence concerning AIPS++ should be addressed as follows: 20 : //# Internet email: aips2-request@nrao.edu. 21 : //# Postal address: AIPS++ Project Office 22 : //# National Radio Astronomy Observatory 23 : //# 520 Edgemont Road 24 : //# Charlottesville, VA 22903-2475 USA 25 : //# 26 : //# $Id$ 27 : 28 : #include <synthesis/TransformMachines/SimpCompGridMachine.h> 29 : #include <casacore/scimath/Mathematics/RigidVector.h> 30 : #include <components/ComponentModels/ComponentList.h> 31 : #include <components/ComponentModels/ComponentShape.h> 32 : #include <components/ComponentModels/ComponentType.h> 33 : #include <components/ComponentModels/Flux.h> 34 : #include <components/ComponentModels/SkyComponent.h> 35 : #include <components/ComponentModels/SpectralModel.h> 36 : #include <msvis/MSVis/VisBuffer.h> 37 : #include <casacore/casa/Arrays/ArrayMath.h> 38 : #include <casacore/casa/Arrays/Cube.h> 39 : #include <casacore/casa/Arrays/Matrix.h> 40 : #include <casacore/casa/Arrays/Vector.h> 41 : #include <casacore/casa/Arrays/IPosition.h> 42 : #include <casacore/casa/BasicSL/Complex.h> 43 : #include <casacore/casa/BasicSL/Constants.h> 44 : 45 : using namespace casacore; 46 : namespace casa { //# NAMESPACE CASA - BEGIN 47 : 48 0 : void SimpleComponentGridMachine::get(VisBuffer& vb, SkyComponent& component, 49 : Int row) 50 : { 51 : // If row is -1 then we pass through all rows 52 : uInt startRow, endRow; 53 0 : if (row < 0) { 54 0 : startRow = 0; 55 0 : endRow = vb.nRow() - 1; 56 : } else { 57 0 : startRow = row; 58 0 : endRow = row; 59 : } 60 0 : const uInt nRow = endRow - startRow + 1; 61 : 62 0 : const uInt npol=vb.visCube().shape()(0); 63 0 : const uInt nChan=vb.visCube().shape()(1); 64 0 : const IPosition blc(3, 0, 0, startRow); 65 0 : const IPosition trc(3, npol-1, nChan-1, endRow); 66 0 : const IPosition inc(3, 1); 67 0 : Cube<Complex> modelData = vb.modelVisCube()(blc, trc, inc); 68 0 : Vector<Double> xyPos(2); 69 0 : Vector<Complex> visibility(4); 70 0 : const Vector<Double> & frequency = vb.frequency(); 71 : 72 : // Find the offsets in polarization. 73 : Int startPol, offPol; 74 0 : Vector<Int> corrType(vb.corrType()); 75 0 : startPol=corrType(0); 76 0 : if((startPol>4)&&(startPol<9)) { 77 0 : offPol=5; 78 : } 79 0 : else if((startPol>8)&&(startPol<13)) { 80 0 : offPol=9; 81 : } 82 : else { 83 0 : offPol=startPol; 84 : } 85 : 86 0 : Bool constantSpectrum = false; 87 0 : if (component.spectrum().type() == ComponentType::CONSTANT_SPECTRUM) { 88 0 : constantSpectrum = true; 89 : } 90 0 : Bool pointShape = false; 91 0 : if (component.shape().type() == ComponentType::POINT) { 92 0 : pointShape = true; 93 : } 94 : 95 : // Loop over all rows 96 0 : Vector<Double> uvValue(3); 97 0 : uvValue=0.0; 98 0 : for (uInt r = 0; r < nRow; r++) { 99 0 : for (uInt chn = 0; chn < nChan; chn++) { 100 0 : if (chn == 0 || !(pointShape && constantSpectrum)) { 101 : Vector<DComplex> fluxValue = 102 0 : component.visibility(uvValue, frequency(chn)).value(); 103 0 : convertArray(visibility, fluxValue); 104 : } 105 0 : for (uInt pol=0; pol < npol; pol++) { 106 0 : modelData(pol, chn, r) = visibility(corrType(pol)-offPol); 107 : } 108 : } 109 : } 110 0 : } 111 : 112 : 113 : 114 : 115 : 116 0 : void SimpleComponentGridMachine::get(VisBuffer& vb, const ComponentList& compList, 117 : Int row) 118 : { 119 : 120 : // Unlike the SimpleComponentFTMachine, we don't have overhead 121 : // to save via this method; but we need to provide it due to the 122 : // inheritance structure, so we just loop through 123 : // and call the get(SkyComponent). 124 : 125 0 : uInt ncomponents=compList.nelements(); 126 0 : for (uInt icomp=0;icomp<ncomponents;icomp++) { 127 0 : SkyComponent component=compList.component(icomp).copy(); 128 0 : get(vb, component, row); 129 : } 130 0 : } 131 : 132 : 133 : 134 : 135 : 136 : } //# NAMESPACE CASA - END 137 :