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Current view: top level - flagging/Flagging - FlagAgentBase.h (source / functions) Hit Total Coverage
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Date: 2023-11-06 10:06:49 Functions: 0 2 0.0 %

          Line data    Source code
       1             : //# FlagAgentBase.h: This file contains the interface definition of the FlagAgentBase class.
       2             : //#
       3             : //#  CASA - Common Astronomy Software Applications (http://casa.nrao.edu/)
       4             : //#  Copyright (C) Associated Universities, Inc. Washington DC, USA 2011, All rights reserved.
       5             : //#  Copyright (C) European Southern Observatory, 2011, All rights reserved.
       6             : //#
       7             : //#  This library is free software; you can redistribute it and/or
       8             : //#  modify it under the terms of the GNU Lesser General Public
       9             : //#  License as published by the Free software Foundation; either
      10             : //#  version 2.1 of the License, or (at your option) any later version.
      11             : //#
      12             : //#  This library is distributed in the hope that it will be useful,
      13             : //#  but WITHOUT ANY WARRANTY, without even the implied warranty of
      14             : //#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
      15             : //#  Lesser General Public License for more details.
      16             : //#
      17             : //#  You should have received a copy of the GNU Lesser General Public
      18             : //#  License along with this library; if not, write to the Free Software
      19             : //#  Foundation, Inc., 59 Temple Place, Suite 330, Boston,
      20             : //#  MA 02111-1307  USA
      21             : //# $Id: $
      22             : 
      23             : #ifndef FlagAgentBase_H_
      24             : #define FlagAgentBase_H_
      25             : 
      26             : #include <map>
      27             : // needed for antennaPairMap, polarizationMap, VisMapper, FlagMapper, etc. which should
      28             : // probably be split from the rather large FlagDataHandler.h
      29             : #include <flagging/Flagging/FlagDataHandler.h>
      30             : 
      31             : #include <stdcasa/thread/AsynchronousTools.h>
      32             : #include <flagging/Flagging/FlagReport.h>
      33             : 
      34             : namespace casa { //# NAMESPACE CASA - BEGIN
      35             : 
      36             : class FlagDataHandler;
      37             : 
      38             : // <summary>
      39             : // A top level class defining the interface for flagging agents
      40             : // </summary>
      41             : //
      42             : // <use visibility=export>
      43             : //
      44             : // <prerequisite>
      45             : //   <li> <linkto class="VisBuffer2:description">FlagDataHandler</linkto>
      46             : //   <li> <linkto class="VisBuffer2:description">FlagReport</linkto>
      47             : // </prerequisite>
      48             : //
      49             : // <etymology>
      50             : // FlagAgentBase stands for a generic class, specific to the flagging operations
      51             : // </etymology>
      52             : //
      53             : // <synopsis>
      54             : //
      55             : // This is a top-level class defining the interface for flagging agents.
      56             : // There are various methods (virtual) that must be re-implemented by the specific derived
      57             : // classes, depending on the implemented algorithm. Here we find three categories:
      58             : //
      59             : // -# Iteration approach methods:
      60             : //
      61             : //   - computeRowFlags(const VisBuffer &visBuffer, FlagMapper &flags, casacore::uInt row)
      62             : //     - For agents that only depend on meta-data for their flagging operations (for FlagAgentManual,FlagAgentElevation,FlagAgentShadow,FlagAgentQuack)
      63             : //     - This iteration method can also be used by agents that have to inspect the already existing flags (for FlagAgentSummary, FlagAgentExtension)
      64             : //
      65             : //   - computeInRowFlags(const VisBuffer &visBuffer, VisMapper &visibilities,FlagMapper &flags, casacore::uInt row);
      66             : //     - For agents that have to look into the visibility points, but regardless of their source baseline, like FlagAgentDisplay
      67             : //
      68             : //   - computeAntennaPairFlags(const VisBuffer &visBuffer,FlagMapper &flags,casacore::Int antenna1,casacore::Int antenna2,vector<casacore::uInt> &rows);
      69             : //     - For agents that have to look into the visibility points grouped by baseline (FlagAgentTimeFreqCrop,FlagAgentRFlag)
      70             : //
      71             : //   - computeAntennaPairFlags(const VisBuffer &visBuffer, VisMapper &visibilities,FlagMapper &flags,casacore::Int antenna1,casacore::Int antenna2,vector<casacore::uInt> &rows)
      72             : //     - For agents that have to look into the visibility points grouped by baseline, allowing user-driven navigation (FlagAgentDisplay)
      73             : //     - NOTE: This method has to be used in combination with iterateAntennaPairsInteractive(antennaPairMap *antennaPairMap_ptr)
      74             : //
      75             : // -# Configuration methods:
      76             : //
      77             : //   - FlagAgentBase::FlagAgentBase
      78             : //     - Even though each derived agent has its specific constructor, it is necessary to call the base class constructor to set:
      79             : //       - The FlagDataHandler implementation pointer
      80             : //       - The iteration approach: For this the FlagAgentBase class contains an enumeration FlagAgentBase::iteration with the following modes:
      81             : //         - FlagAgentBase::ROWS: Iterate row by row and flag depending on the corresponding meta-data (for FlagAgentManual,FlagAgentQuack)
      82             : //         - FlagAgentBase::ROWS_PREPROCESS_BUFFER: Iterate row by row doing a pre-processing common to all the rows of each chunk (for FlagAgentElevation, FlagAgentShadow, FlagAgentSummary)
      83             : //         - FlagAgentBase::IN_ROWS: Iterate row by row and flag depending on the data column (for FlagAgentClipping)
      84             : //         - FlagAgentBase::ANTENNA_PAIRS: Iterate per baselines and flag depending on the data column (for FlagAgentTimeFreqCrop, FlagAgentRFlag)
      85             : //         - FlagAgentBase::ANTENNA_PAIRS_FLAGS: Iterate per baselines accessing the individual flag points (for  FlagAgentExtension)
      86             : //         - FlagAgentBase::ANTENNA_PAIRS_INTERACTIVE: Iterate per baselines interactively accessing the data column (for FlagAgentDisplay)
      87             : //
      88             : //   - setAgentParameters(casacore::Record config)
      89             : //     - To parse the agent-specific parameters, although there is also an implementation of
      90             : //       this method in the base class which has to be called to handle the following parameters:
      91             : //        - datacolumn: To specify the column in which the agent has to operate (see FlagAgentBase::datacolumn enumeration)
      92             : //        - correlation: To specify the correlation to be inspected for flagging (this also includes visibility expressions)
      93             : //        - meta-data selection parameters (field, spw, scan, baseline, etc): To feed the agent-level data selection engine (row filtering)
      94             : //
      95             : // -# Information methods
      96             : //
      97             : //   - FlagReport getReport()
      98             : //     - To return a specific report to be shown by the display agent, or containing accumulated information (e.g.: summaries, rflag tresholds)
      99             : //
     100             : // Additionally there are public non-virtual methods to:
     101             : //
     102             : // - Handle processing in 'background' mode (for parallel flagging)
     103             : //   - start(): Start service (start thread run method)
     104             : //   - terminate(): Terminate service (forcing run method to finish)
     105             : //   - queueProcess(): To signal flagging of the current VisBuffer
     106             : //   - completeProcess(): Wait until completion of flagging process for the current VisBuffer
     107             : //
     108             : // - Print out percentage of flags produced by chunk or in total
     109             : //   - chunkSummary(): Accumulates statistics for each chunk
     110             : //   - tableSummary(): Accumulates statistics across the entire table selection
     111             : //
     112             : // </synopsis>
     113             : //
     114             : // <motivation>
     115             : // The motivation for the FlagAgentBase class is having all the iteration and filtering capabilities
     116             : // grouped in one single class, with a common interface for all the agents w/o introducing anything
     117             : // specific to the implementation of each algorithm, thus improving modularization and maintainability.
     118             : // </motivation>
     119             : //
     120             : //
     121             : // <example>
     122             : // The top level interface of a flagging agent is quite simple once it is configured, this is due to
     123             : // the fact that most of the complexity lies in the FlagDataHandler-FlagAgentBase interaction,
     124             : // which is hidden from the application layer (already explained in the FlagDataHandler documentation).
     125             : //
     126             : // <srcblock>
     127             : //
     128             : // // Create FlagDataHandler
     129             : // FlagDataHandler *dh = new FlagMSHandler(inputFile,iterationMode);
     130             : //
     131             : // // First of all define a configuration record (e.g.: quack)
     132             : // casacore::Record agentConfig;
     133             : // agentConfig.define("mode","quack");
     134             : // agentConfig.define("quackinterval",(casacore::Double)20);
     135             : //
     136             : // // Use the factory method to create the agent, and put it into a FlagAgentList
     137             : // FlagAgentList agentList;
     138             : // FlagAgentBase *agent = FlagAgentBase::create(dh,agentConfig);
     139             : // agentList.push_back(agent);
     140             : //
     141             : // // Iterate over chunks
     142             : // while (dh->nextChunk())
     143             : // {
     144             : //    // Iterates over buffers
     145             : //        while (dh->nextBuffer())
     146             : //    {
     147             : //       // Apply agents on current VisBuffer
     148             : //       agentList.apply();
     149             : //
     150             : //       // Flush flags (only effective if there is a write access to the flag cube)
     151             : //       dh->flushFlags();
     152             : //    }
     153             : //
     154             : //      // Print chunk stats from each agent
     155             : //      agentList.chunkSummary();
     156             : // }
     157             : //
     158             : // // Print total stats from each agent
     159             : // agentList.tableSummary();
     160             : //
     161             : // // Stop flag agent
     162             : // agentList.terminate();
     163             : //
     164             : // </srcblock>
     165             : // </example>
     166             : 
     167             : 
     168             : class FlagAgentBase : public casa::async::Thread {
     169             : 
     170             : public:
     171             : 
     172             :         enum datacolumn {
     173             : 
     174             :                 DATA=0,
     175             :                 CORRECTED,
     176             :                 MODEL,
     177             :                 RESIDUAL,
     178             :                 RESIDUAL_DATA,
     179             :                 FPARAM,
     180             :                 CPARAM,
     181             :                 PARAMERR,
     182             :                 SNR,
     183             :                 WEIGHT_SPECTRUM,
     184             :                 FLOAT_DATA
     185             :         };
     186             : 
     187             :         enum iteration {
     188             : 
     189             :                 ROWS=0,
     190             :                 ROWS_PREPROCESS_BUFFER,
     191             :                 IN_ROWS,
     192             :                 IN_ROWS_PREPROCESS_BUFFER,
     193             :                 ANTENNA_PAIRS,
     194             :                 ANTENNA_PAIRS_FLAGS,
     195             :                 ANTENNA_PAIRS_INTERACTIVE,
     196             :                 ANTENNA_PAIRS_PREPROCESS_BUFFER
     197             :         };
     198             : 
     199             :         FlagAgentBase(FlagDataHandler *dh, casacore::Record config, casacore::uShort iterationApproach, casacore::Bool writePrivateFlagCube = false, casacore::Bool flag = true);
     200             :         virtual ~FlagAgentBase ();
     201             :         static FlagAgentBase *create (FlagDataHandler *dh,casacore::Record config);
     202             : 
     203             :         void start();
     204             :         void terminate ();
     205             :         void queueProcess();
     206             :         void chunkSummary();
     207             :         void tableSummary();
     208             :         void completeProcess();
     209             :         void * run ();
     210             : 
     211             :         // Set function to activate profiling
     212           0 :         void setProfiling(bool enable) {profiling_p = enable;}
     213             : 
     214             :         // Set function to activate check mode
     215           0 :         void setCheckMode(bool enable) {checkFlags_p = enable;}
     216             : 
     217             :         // Externally visible configuration
     218             :         casacore::Bool backgroundMode_p;
     219             :         casacore::LogIO::Command logLevel_p;
     220             :         casacore::Bool apply_p;
     221             :         casacore::Bool flag_p;
     222             : 
     223             :         // Get a report casacore::Record from the agent, at the end of the run
     224             :         // The report returned by getReport() can be of multiple types
     225             :         //   -- a single report of type "none"  : FlagReport("none",agentName_p)
     226             :         //   -- a single report of type "plot" : FlagReport("plot",agentName_p)
     227             :         //   -- a list of reports  : 
     228             :         //          FlagReport repList("list");
     229             :         //          repList.addReport( FlagReport("plot",agentName_p) );
     230             :         //          repList.addReport( FlagReport("plot",agentName_p) );
     231             :         virtual FlagReport getReport();
     232             : 
     233             : protected:
     234             : 
     235             :         void initialize();
     236             : 
     237             :         // Convenience function to be shared by parallel/non-parallel mode
     238             :         void runCore();
     239             : 
     240             :         void setDataSelection(casacore::Record config);
     241             :         // TODO: This class must be re-implemented in the derived classes
     242             :         virtual void setAgentParameters(casacore::Record config);
     243             :         // Method to sanitize correlation expression and keep going
     244             :         casacore::String sanitizeCorrExpression(casacore::String corrExpression, std::vector<casacore::String> *corrProducts);
     245             : 
     246             :         void generateAllIndex();
     247             :         void generateRowsIndex(casacore::uInt nRows);
     248             :         void generateChannelIndex(casacore::uInt nChannels);
     249             :         void generatePolarizationIndex(casacore::uInt nPolarizations);
     250             :         std::vector<casacore::uInt> * generateAntennaPairRowsIndex(casacore::Int antenna1, casacore::Int antenna2);
     251             : 
     252             :         // Generate index for all rows
     253             :         void indigen(std::vector<casacore::uInt> &index, casacore::uInt size);
     254             : 
     255             :         // For checking ids
     256             :         bool find(const casacore::Vector<casacore::Int> &validRange, casacore::Int element);
     257             : 
     258             :         // For checking ranges
     259             :         bool find(const casacore::Matrix<casacore::Double> &validRange, casacore::Double element);
     260             : 
     261             :         // For checking pairs
     262             :         bool find(const casacore::Matrix<casacore::Int> &validPairs, casacore::Int element1, casacore::Int element2);
     263             : 
     264             :         // For checking columns
     265             :         bool find(const casacore::Block<int> &columns, int col);
     266             : 
     267             :         // Check if a given number is nan (for visibilities,gains and Tsys primarily)
     268             :         bool isNaN(casacore::Double number);
     269             :         bool isNaN(casacore::Float number);
     270             :         bool isZero(casacore::Double number);
     271             :         bool isZero(casacore::Float number);
     272             :         bool isNaNOrZero(casacore::Float number);
     273             :         bool isNaNOrZero(casacore::Double number);
     274             : 
     275             :         // Check if buffer has to be processed
     276             :         bool checkIfProcessBuffer();
     277             : 
     278             :         // Common functionality for each visBuffer (don't repeat at the row level)
     279             :         virtual void preProcessBuffer(const vi::VisBuffer2 &visBuffer);
     280             : 
     281             :         // Final consolidation steps after iterating through the buffer rows
     282             :         virtual void postProcessBuffer();
     283             : 
     284             :         // Iterate trough list of rows
     285             :         void iterateRows();
     286             : 
     287             :         // Iterate trough visibilities mapper
     288             :         void iterateInRows();
     289             : 
     290             :         // Iterate trough list of antenna pairs
     291             :         void iterateAntennaPairs();
     292             : 
     293             :         // Iterate trough list of antenna pairs w/o loading visibilities
     294             :         void iterateAntennaPairsFlags();
     295             : 
     296             :         // Methods to interactively iterate trough list of antenna pairs
     297             :         void processAntennaPair(casacore::Int antenna1,casacore::Int antenna2);
     298             :         virtual void iterateAntennaPairsInteractive(antennaPairMap *antennaPairMap_ptr);
     299             : 
     300             :         // Iter-passes method
     301             :         virtual void passIntermediate(const vi::VisBuffer2 &visBuffer);
     302             :         virtual void passFinal(const vi::VisBuffer2 &visBuffer);
     303             : 
     304             :         // Mapping functions (abs, real, imag, etc.) as requested by Urvashi
     305             :         void setVisibilitiesMap(std::vector<casacore::uInt> *rows,VisMapper *visMap);
     306             :         void setFlagsMap(std::vector<casacore::uInt> *rows, FlagMapper *flagMap);
     307             :         casacore::Bool checkVisExpression(polarizationMap *polMap);
     308             : 
     309             :         // Compute flags for a given visibilities point
     310             :         virtual bool computeRowFlags(const vi::VisBuffer2 &visBuffer, FlagMapper &flags, casacore::uInt row);
     311             : 
     312             :         // Compute flags for a given visibilities point
     313             :         virtual bool computeInRowFlags(const vi::VisBuffer2 &visBuffer, VisMapper &visibilities,FlagMapper &flags, casacore::uInt row);
     314             : 
     315             :         // Compute flags for a given (time,freq) antenna pair map
     316             :         virtual bool computeAntennaPairFlags(const vi::VisBuffer2 &visBuffer, VisMapper &visibilities,FlagMapper &flags,casacore::Int antenna1,casacore::Int antenna2,std::vector<casacore::uInt> &rows);
     317             : 
     318             :         // Compute flags for a given (time,freq) antenna pair map w/o using visibilities
     319             :         virtual bool computeAntennaPairFlags(const vi::VisBuffer2 &visBuffer,FlagMapper &flags,casacore::Int antenna1,casacore::Int antenna2,std::vector<casacore::uInt> &rows);
     320             : 
     321             :         // Common used members that must be accessible to derived classes
     322             :         FlagDataHandler *flagDataHandler_p;
     323             :         std::unique_ptr<casacore::LogIO> logger_p;
     324             :         casacore::String agentName_p;
     325             :         casacore::String summaryName_p;
     326             :         casacore::String mode_p;
     327             : 
     328             :         // Flag counters
     329             :         casacore::uInt64 chunkFlags_p;
     330             :         casacore::uInt64 chunkNaNs_p;
     331             :         casacore::uInt64 tableFlags_p;
     332             :         casacore::uInt64 tableNaNs_p;
     333             :         casacore::uInt64 visBufferFlags_p;
     334             :         bool flagRow_p;
     335             : 
     336             :         // Multithreading configuration and agent id
     337             :         casacore::Bool multiThreading_p;
     338             :         casacore::Int nThreads_p;
     339             :         casacore::Int threadId_p;
     340             : 
     341             :         // Running configuration
     342             :         casacore::Bool prepass_p;
     343             : 
     344             : private:
     345             :         
     346             :         vi::VisBuffer2 *visibilityBuffer_p;
     347             : 
     348             :         // casacore::MS-related objects
     349             :         casacore::Cube<casacore::Bool> *commonFlagCube_p;
     350             :         casacore::Cube<casacore::Bool> *originalFlagCube_p;
     351             :         casacore::Cube<casacore::Bool> *privateFlagCube_p;
     352             : 
     353             :         casacore::Vector<casacore::Bool> *commonFlagRow_p;
     354             :         casacore::Vector<casacore::Bool> *originalFlagRow_p;
     355             :         casacore::Vector<casacore::Bool> *privateFlagRow_p;
     356             : 
     357             :         // Own data selection ranges
     358             :         casacore::String arraySelection_p;
     359             :         casacore::String fieldSelection_p;
     360             :         casacore::String scanSelection_p;
     361             :         casacore::String timeSelection_p;
     362             :         casacore::String spwSelection_p;
     363             :         casacore::String channelSelection_p;
     364             :         casacore::String baselineSelection_p;
     365             :         casacore::String uvwSelection_p;
     366             :         casacore::String polarizationSelection_p;
     367             :         casacore::String observationSelection_p;
     368             :         casacore::String scanIntentSelection_p;
     369             :         bool filterRows_p;
     370             :         bool filterPols_p;
     371             :         bool filterChannels_p;
     372             :         bool flagAutoCorrelations_p;
     373             :         casacore::Bool antennaNegation_p;
     374             : 
     375             :         // Own data selection indexes
     376             :         casacore::Vector<casacore::Int> arrayList_p;
     377             :         casacore::Vector<casacore::Int> fieldList_p;
     378             :         casacore::Vector<casacore::Int> scanList_p;
     379             :         casacore::Matrix<casacore::Double> timeList_p;
     380             :         casacore::Vector<casacore::Int> spwList_p;
     381             :         casacore::Matrix<casacore::Int> channelList_p;
     382             :         casacore::Vector<casacore::Int> antenna1List_p;
     383             :         casacore::Vector<casacore::Int> antenna2List_p;
     384             :         casacore::Matrix<casacore::Int> baselineList_p;
     385             :         casacore::Matrix<casacore::Double> uvwList_p;
     386             :         casacore::Bool uvwUnits_p;
     387             :     std::map<casacore::Int, casacore::Vector<casacore::Int> > polarizationList_p;
     388             :         casacore::Vector<casacore::Int> observationList_p;
     389             :         casacore::Vector<casacore::Int> scanIntentList_p;
     390             : 
     391             :         // Thread state parameters
     392             :         volatile casacore::Bool terminationRequested_p;
     393             :         volatile casacore::Bool threadTerminated_p;
     394             :         volatile casacore::Bool processing_p;
     395             : 
     396             :         // casacore::Data source configuration
     397             :         // selection expression to pass to the VisMapper
     398             :         casacore::String expression_p;
     399             :         casacore::uShort dataReference_p;
     400             : 
     401             :         // Debugging configuration
     402             :         casacore::Bool profiling_p;
     403             :         casacore::Bool checkFlags_p;
     404             : 
     405             :         // Running mode configuration
     406             :         casacore::uShort iterationApproach_p;
     407             : 
     408             :         // Flagging mode configuration
     409             :         casacore::Bool writePrivateFlagCube_p;
     410             : 
     411             : protected:
     412             :         // Lists of elements to process
     413             :         // jagonzal (CAS-4312): We need channelIndex_p available for the Rflag agent,
     414             :         // in order to take into account channel selection for the frequency mapping
     415             :     std::vector<casacore::uInt> rowsIndex_p;
     416             :     std::vector<casacore::uInt> channelIndex_p;
     417             :     std::vector<casacore::uInt> polarizationIndex_p;
     418             : 
     419             :         // Needed to be protected for timeavg in clip
     420             :     casacore::String dataColumn_p;
     421             : 
     422             :         // Pre-averaging parameters
     423             :         casacore::Bool timeavg_p;
     424             :         casacore::Double timebin_p;
     425             :         casacore::Bool channelavg_p;
     426             :         casacore::Vector<casacore::Int> chanbin_p;
     427             : 
     428             : 
     429             : };
     430             : 
     431             : class FlagAgentList
     432             : {
     433             :         public:
     434             :                 FlagAgentList();
     435             :                 ~FlagAgentList();
     436             : 
     437             :                 // Methods to mimic vector
     438             :                 void push_back(FlagAgentBase *agent_i);
     439             :                 void pop_back();
     440             :                 void clear();
     441             :                 bool empty();
     442             :                 size_t size();
     443             : 
     444             :                 // Methods to mimic FlagAgentBase
     445             :                 void start();
     446             :                 void terminate ();
     447             :                 void join ();
     448             :                 void apply(bool sequential = false);
     449             :                 void chunkSummary();
     450             :                 void tableSummary();
     451             :                 void setProfiling(bool enable);
     452             :                 void setCheckMode(bool enable);
     453             : 
     454             :                 // Method to accumulate reports from all agents
     455             :                 FlagReport gatherReports();
     456             : 
     457             :         protected:
     458             : 
     459             :         private:
     460             :                 std::vector<FlagAgentBase *> container_p;
     461             :                 std::vector<FlagAgentBase *>::iterator iterator_p;
     462             : };
     463             : 
     464             : } //# NAMESPACE CASA - END
     465             : 
     466             : #endif /* FlagAgentBase_H_ */
     467             : 

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