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          Line data    Source code
       1             : //# GridFT.h: Definition for GridFT
       2             : //# Copyright (C) 1996-2012
       3             : //# Associated Universities, Inc. Washington DC, USA.
       4             : //#
       5             : //# This library is free software; you can redistribute it and/or modify it
       6             : //# under the terms of the GNU Library General Public License as published by
       7             : //# the Free Software Foundation; either version 2 of the License, or (at your
       8             : //# option) any later version.
       9             : //#
      10             : //# This library is distributed in the hope that it will be useful, but WITHOUT
      11             : //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
      12             : //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
      13             : //# License for more details.
      14             : //#
      15             : //# You should have received a copy of the GNU Library General Public License
      16             : //# along with this library; if not, write to the Free Software Foundation,
      17             : //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
      18             : //#
      19             : //# Correspondence concerning AIPS++ should be adressed as follows:
      20             : //#        Internet email: aips2-request@nrao.edu.
      21             : //#        Postal address: AIPS++ Project Office
      22             : //#                        National Radio Astronomy Observatory
      23             : //#                        520 Edgemont Road
      24             : //#                        Charlottesville, VA 22903-2475 USA
      25             : //#
      26             : //#
      27             : //# $Id$
      28             : 
      29             : #ifndef SYNTHESIS_rGRIDFT_H
      30             : #define SYNTHESIS_rGRIDFT_H
      31             : 
      32             : #include <synthesis/TransformMachines/FTMachine.h>
      33             : #include <casacore/casa/Arrays/Matrix.h>
      34             : #include <casacore/scimath/Mathematics/FFTServer.h>
      35             : #include <msvis/MSVis/VisBuffer.h>
      36             : #include <casacore/images/Images/ImageInterface.h>
      37             : #include <casacore/images/Images/ImageInterface.h>
      38             : #include <casacore/casa/Containers/Block.h>
      39             : #include <casacore/casa/Arrays/Array.h>
      40             : #include <casacore/casa/Arrays/Vector.h>
      41             : #include <casacore/casa/Arrays/Matrix.h>
      42             : #include <casacore/scimath/Mathematics/ConvolveGridder.h>
      43             : #include <casacore/lattices/Lattices/LatticeCache.h>
      44             : #include <casacore/lattices/Lattices/ArrayLattice.h>
      45             : //#include <synthesis/MeasurementComponents/SynthesisPeek.h>
      46             : 
      47             : 
      48             : namespace casacore{
      49             : 
      50             : class UVWMachine;
      51             : }
      52             : 
      53             : namespace casa { //# NAMESPACE CASA - BEGIN
      54             : 
      55             : // <summary>  An FTMachine for Gridded Fourier transforms </summary>
      56             : 
      57             : // <use visibility=export>
      58             : 
      59             : // <reviewed reviewer="" date="" tests="" demos="">
      60             : 
      61             : // <prerequisite>
      62             : //   <li> <linkto class=FTMachine>FTMachine</linkto> module
      63             : //   <li> <linkto class=SkyEquation>SkyEquation</linkto> module
      64             : //   <li> <linkto class=VisBuffer>VisBuffer</linkto> module
      65             : // </prerequisite>
      66             : //
      67             : // <etymology>
      68             : // FTMachine is a Machine for Fourier Transforms. GridFT does
      69             : // Grid-based Fourier transforms.
      70             : // </etymology>
      71             : //
      72             : // <synopsis> 
      73             : // The <linkto class=SkyEquation>SkyEquation</linkto> needs to be able
      74             : // to perform Fourier transforms on visibility data. GridFT
      75             : // allows efficient Fourier Transform processing using a 
      76             : // <linkto class=VisBuffer>VisBuffer</linkto> which encapsulates
      77             : // a chunk of visibility (typically all baselines for one time)
      78             : // together with all the information needed for processing
      79             : // (e.g. UVW coordinates).
      80             : //
      81             : // Gridding and degridding in GridFT are performed using a
      82             : // novel sort-less algorithm. In this approach, the gridded plane is
      83             : // divided into small patches, a cache of which is maintained in memory
      84             : // using a general-purpose <linkto class=casacore::LatticeCache>LatticeCache</linkto> class. As the (time-sorted)
      85             : // visibility data move around slowly in the Fourier plane, patches are
      86             : // swapped in and out as necessary. Thus, optimally, one would keep at
      87             : // least one patch per baseline.  
      88             : //
      89             : // A grid cache is defined on construction. If the gridded uv plane is smaller
      90             : // than this, it is kept entirely in memory and all gridding and
      91             : // degridding is done entirely in memory. Otherwise a cache of tiles is
      92             : // kept an paged in and out as necessary. Optimally the cache should be
      93             : // big enough to hold all polarizations and frequencies for all
      94             : // baselines. The paging rate will then be small. As the cache size is
      95             : // reduced below this critical value, paging increases. The algorithm will
      96             : // work for only one patch but it will be very slow!
      97             : //
      98             : // This scheme works well for arrays having a moderate number of
      99             : // antennas since the saving in space goes as the ratio of
     100             : // baselines to image size. For the ATCA, VLBA and WSRT, this ratio is
     101             : // quite favorable. For the VLA, one requires images of greater than
     102             : // about 200 pixels on a side to make it worthwhile.
     103             : //
     104             : // The FFT step is done plane by plane for images having less than
     105             : // 1024 * 1024 pixels on each plane, and line by line otherwise.
     106             : //
     107             : // The gridding and degridding steps are implemented in Fortran
     108             : // for speed. In gridding, the visibilities are added onto the
     109             : // grid points in the neighborhood using a weighting function.
     110             : // In degridding, the value is derived by a weight summ of the
     111             : // same points, using the same weighting function.
     112             : // </synopsis> 
     113             : //
     114             : // <example>
     115             : // See the example for <linkto class=SkyModel>SkyModel</linkto>.
     116             : // </example>
     117             : //
     118             : // <motivation>
     119             : // Define an interface to allow efficient processing of chunks of 
     120             : // visibility data
     121             : // </motivation>
     122             : //
     123             : // <todo asof="97/10/01">
     124             : // <ul> Deal with large VLA spectral line case 
     125             : // </todo>
     126             : 
     127             : class rGridFT : public FTMachine {
     128             : public:
     129             : 
     130             :   // Constructor: cachesize is the size of the cache in words
     131             :   // (e.g. a few million is a good number), tilesize is the
     132             :   // size of the tile used in gridding (cannot be less than
     133             :   // 12, 16 works in most cases), and convType is the type of
     134             :   // gridding used (SF is prolate spheriodal wavefunction,
     135             :   // and BOX is plain box-car summation). mLocation is
     136             :   // the position to be used in some phase rotations. If
     137             :   // mTangent is specified then the uvw rotation is done for
     138             :   // that location iso the image center.
     139             :   // <group>
     140             :   rGridFT(casacore::Long cachesize, casacore::Int tilesize, casacore::String convType="SF",
     141             :          casacore::Float padding=1.0, casacore::Bool usezero=true, casacore::Bool useDoublePrec=false);
     142             :   rGridFT(casacore::Long cachesize, casacore::Int tilesize, casacore::String convType,
     143             :          casacore::MPosition mLocation, casacore::Float padding=1.0, casacore::Bool usezero=true, 
     144             :          casacore::Bool useDoublePrec=false);
     145             :   rGridFT(casacore::Long cachesize, casacore::Int tilesize, casacore::String convType,
     146             :          casacore::MDirection mTangent, casacore::Float padding=1.0, casacore::Bool usezero=true,
     147             :          casacore::Bool useDoublePrec=false);
     148             :   rGridFT(casacore::Long cachesize, casacore::Int tilesize, casacore::String convType,
     149             :          casacore::MPosition mLocation, casacore::MDirection mTangent, casacore::Float passing=1.0,
     150             :          casacore::Bool usezero=true, casacore::Bool useDoublePrec=false);
     151             :   // </group>
     152             : 
     153             :   // Construct from a casacore::Record containing the GridFT state
     154             :   rGridFT(const casacore::RecordInterface& stateRec);
     155             : 
     156             :   // Copy constructor
     157             :   rGridFT(const rGridFT &other);
     158             : 
     159             :   // Assignment operator
     160             :   rGridFT &operator=(const rGridFT &other);
     161             : 
     162             :   ~rGridFT();
     163             : 
     164             :   // Initialize transform to Visibility plane using the image
     165             :   // as a template. The image is loaded and Fourier transformed.
     166             :   void initializeToVis(casacore::ImageInterface<casacore::Complex>& image,
     167             :                        const VisBuffer& vb);
     168             :   
     169             :   // Finalize transform to Visibility plane: flushes the image
     170             :   // cache and shows statistics if it is being used.
     171             :   void finalizeToVis();
     172             : 
     173             :   // Initialize transform to Sky plane: initializes the image
     174             :   void initializeToSky(casacore::ImageInterface<casacore::Complex>& image,  casacore::Matrix<casacore::Float>& weight,
     175             :                        const VisBuffer& vb);
     176             : 
     177             :   
     178             :   // Finalize transform to Sky plane: flushes the image
     179             :   // cache and shows statistics if it is being used. DOES NOT
     180             :   // DO THE FINAL TRANSFORM!
     181             :   void finalizeToSky();
     182             : 
     183             : 
     184             :   // Get actual coherence from grid by degridding
     185             :   void get(VisBuffer& vb, casacore::Int row=-1);
     186             : 
     187             : 
     188             :   // Put coherence to grid by gridding.
     189             :   void put(const VisBuffer& vb, casacore::Int row=-1, casacore::Bool dopsf=false,
     190             :            FTMachine::Type type=FTMachine::OBSERVED);
     191             :   
     192             :   // Make the entire image
     193             :   void makeImage(FTMachine::Type type,
     194             :                  VisSet& vs,
     195             :                  casacore::ImageInterface<casacore::Complex>& image,
     196             :                  casacore::Matrix<casacore::Float>& weight);
     197             :   
     198             :   // Get the final image: do the Fourier transform and
     199             :   // grid-correct, then optionally normalize by the summed weights
     200             :   casacore::ImageInterface<casacore::Complex>& getImage(casacore::Matrix<casacore::Float>&, casacore::Bool normalize=true);
     201           0 :   virtual void normalizeImage(casacore::Lattice<casacore::Complex>& /*skyImage*/,
     202             :                               const casacore::Matrix<casacore::Double>& /*sumOfWts*/,
     203             :                               casacore::Lattice<casacore::Float>& /*sensitivityImage*/,
     204             :                               casacore::Bool /*fftNorm*/)
     205           0 :     {throw(casacore::AipsError("GridFT::normalizeImage() called"));}
     206             : 
     207             :   // Get the final weights image
     208             :   void getWeightImage(casacore::ImageInterface<casacore::Float>&, casacore::Matrix<casacore::Float>&);
     209             : 
     210             :   // Save and restore the GridFT to and from a record
     211             :   virtual casacore::Bool toRecord(casacore::String& error, casacore::RecordInterface& outRec, 
     212             :                         casacore::Bool withImage=false, const casacore::String diskimage="");
     213             :   virtual casacore::Bool fromRecord(casacore::String& error, const casacore::RecordInterface& inRec);
     214             : 
     215             :   // Can this FTMachine be represented by Fourier convolutions?
     216           0 :   virtual casacore::Bool isFourier() {return true;}
     217             : 
     218           0 :   virtual void setNoPadding(casacore::Bool nopad){noPadding_p=nopad;};
     219             : 
     220             :   virtual casacore::String name() const;
     221           0 :   virtual void setMiscInfo(const casacore::Int qualifier){(void)qualifier;};
     222           0 :   virtual void ComputeResiduals(VisBuffer&/*vb*/, casacore::Bool /*useCorrected*/) {};
     223             : 
     224             : protected:
     225             : 
     226             : 
     227             :   // Padding in FFT
     228             :   casacore::Float padding_p;
     229             : 
     230             :   // Get the appropriate data pointer
     231             :   casacore::Array<casacore::Complex>* getDataPointer(const casacore::IPosition&, casacore::Bool);
     232             : 
     233             :   void ok();
     234             : 
     235             :   void init();
     236             : 
     237             :   //Prepare the grid for degridding
     238             :   void prepGridForDegrid();
     239             : 
     240             :   // Is this record on Grid? check both ends. This assumes that the
     241             :   // ends bracket the middle
     242             :   casacore::Bool recordOnGrid(const VisBuffer& vb, casacore::Int rownr) const;
     243             : 
     244             : 
     245             :   // Image cache
     246             :   casacore::LatticeCache<casacore::Complex> * imageCache;
     247             : 
     248             :   // Sizes
     249             :   casacore::Long cachesize;
     250             :   casacore::Int  tilesize;
     251             : 
     252             :   // Gridder
     253             :   casacore::ConvolveGridder<casacore::Double, casacore::Complex>* gridder;
     254             : 
     255             :   // Is this tiled?
     256             :   casacore::Bool isTiled;
     257             : 
     258             :   // casacore::Array lattice
     259             :   casacore::CountedPtr<casacore::Lattice<casacore::Complex> > arrayLattice;
     260             : 
     261             :   // Lattice. For non-tiled gridding, this will point to arrayLattice,
     262             :   //  whereas for tiled gridding, this points to the image
     263             :   casacore::CountedPtr<casacore::Lattice<casacore::Complex> > lattice;
     264             : 
     265             :   casacore::String convType;
     266             : 
     267             :   casacore::Float maxAbsData;
     268             : 
     269             :   // Useful IPositions
     270             :   casacore::IPosition centerLoc, offsetLoc;
     271             : 
     272             :   // Image Scaling and offset
     273             :   casacore::Vector<casacore::Double> uvScale, uvOffset;
     274             : 
     275             :  
     276             :   casacore::Int priorCacheSize;
     277             : 
     278             :   // Grid/degrid zero spacing points?
     279             : 
     280             :   casacore::Bool usezero_p;
     281             : 
     282             :   //force no padding
     283             :   casacore::Bool noPadding_p;
     284             : 
     285             :   //Check if using put that avoids non-necessary reads
     286             :   casacore::Bool usePut2_p;
     287             : 
     288             :   //machine name
     289             :   casacore::String machineName_p;
     290             : 
     291             :   casacore::Double timemass_p, timegrid_p;
     292             :   //  casa::async::SynthesisAsyncPeek *peek;
     293             : };
     294             : 
     295             : } //# NAMESPACE CASA - END
     296             : 
     297             : #endif

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