casa
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00001 //# ColumnsIndexArray.h: Index to an array column in a table 00002 //# Copyright (C) 2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: ColumnsIndexArray.h 21298 2012-12-07 14:53:03Z gervandiepen $ 00027 00028 #ifndef TABLES_COLUMNSINDEXARRAY_H 00029 #define TABLES_COLUMNSINDEXARRAY_H 00030 00031 00032 //# Includes 00033 #include <tables/Tables/Table.h> 00034 #include <casa/Arrays/Vector.h> 00035 #include <casa/Containers/Block.h> 00036 #include <casa/Containers/Record.h> 00037 00038 namespace casa { //# NAMESPACE CASA - BEGIN 00039 00040 //# Forward Declarations 00041 class String; 00042 class TableColumn; 00043 00044 00045 // <summary> 00046 // Index to an array column in a table. 00047 // </summary> 00048 00049 // <use visibility=export> 00050 00051 // <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="tColumnsIndexArray.cc" demos=""> 00052 // </reviewed> 00053 00054 // <prerequisite> 00055 // <li> <linkto class=Table>Table</linkto> 00056 // <li> <linkto class=Record>Record</linkto> 00057 // <li> <linkto class=RecordFieldPtr>RecordFieldPtr</linkto> 00058 // </prerequisite> 00059 00060 // <synopsis> 00061 // This class makes it possible to use transient indices on top 00062 // of an array column in a table in order to speed up the process of 00063 // finding rows based on a given key or key range. 00064 // It is similar to class <linkto class=ColumnsIndex>ColumnsIndex</linkto> 00065 // which is meant for one or more scalar columns. 00066 // <p> 00067 // When constructing a <src>ColumnsIndexArray</src> object, one has to define 00068 // which column forms the key for this index on the given 00069 // <src>table</src> object. 00070 // Not every data type is supported; only uChar, Short, Int, uInt, and 00071 // String array columns are supported. 00072 // The column can contain arrays of any shape and it can also contain 00073 // empty cells. The class will probably mostly be used for vectors, as 00074 // they seem to be the most logical way to hold multiple keys. 00075 // <br>The data in the given column will be read, sorted, 00076 // and stored in memory. When looking up a key or key range, the class 00077 // will use a fast binary search on the data held in memory. 00078 // <p> 00079 // The <src>ColumnsIndexArray</src> object contains a 00080 // <linkto class=Record>Record</linkto> object which can be used 00081 // to define the key to be looked up. The record contains a field for 00082 // the column in the index (with the same name and data type). 00083 // The fastest way to fill the key is by creating a 00084 // <linkto class=RecordFieldPtr>RecordFieldPtr</linkto> object for 00085 // the field in the record (see the example) and fill it as needed. 00086 // However, one can also use the <src>Record::define</src> function, 00087 // but that is slower. 00088 // <br> 00089 // A second record is available to define the upper key 00090 // in case a key range has to be looked up. The keys can be accessed 00091 // using the various <src>accessKey</src> functions. 00092 // <p> 00093 // When a key is defined, the <src>getRowNumbers</src> function can be 00094 // used to find the table rows containing the given key (range). 00095 // Function <src>getRowNumber</src> can be used to lookup a single key 00096 // if all keys in the index are unique (which can be tested with the 00097 // <src>isUnique</src> function). 00098 // <p> 00099 // Instead of using the internal records holding the keys, one can also 00100 // pass its own Record object to <src>getRowNumbers</src>. 00101 // However, it will be slower. 00102 // <p> 00103 // After an index is created, it is possible to change the data 00104 // in the underlying columns. However, the <src>ColumnsIndexArray</src> can 00105 // not detect if the column data have changed. It can only detect if 00106 // the number of rows has changed. If the column data have changed, 00107 // the user has to use the <src>setChanged</src> function to indicate 00108 // that the column has changed. 00109 // <br>If data have changed, the entire index will be recreated by 00110 // rereading and resorting the data. This will be deferred 00111 // until the next key lookup. 00112 // </synopsis> 00113 00114 // <example> 00115 // Suppose one has table with a column NAME containing vectors. 00116 // <srcblock> 00117 // // Open the table and make an index for the column. 00118 // Table tab("my.tab") 00119 // ColumnsIndexArray colInx(tab, "NAME"); 00120 // // Make a RecordFieldPtr for the NAME field in the index key record. 00121 // // Its data type has to match the data type of the column. 00122 // RecordFieldPtr<String> nameFld(colInx.accessKey(), "NAME"); 00123 // // Find the row for a given name. 00124 // Bool found; 00125 // // Fill the key field and get the row number. 00126 // // NAME is a unique key, so only one row number matches. 00127 // // Otherwise function getRowNumbers had to be used. 00128 // *nameFld = "MYNAME"; 00129 // uInt rownr = colInx.getRowNumber (found); 00130 // if (!found) { 00131 // cout << "Name MYNAME is unknown" << endl; 00132 // } 00133 // // Now get a range of names and return the row numbers in ascending order. 00134 // // This uses the fact that the 'unique' argument also sorts the data. 00135 // RecordFieldPtr<String> nameUpp(colInx.accessUpperKey(), "NAME"); 00136 // *nameFld = "LOWER"; 00137 // *nameUpp = "UPPER"; 00138 // Vector<uInt> rownrs = colInx.getRowNumbers (True, True, True); 00139 // </srcblock> 00140 00141 // <motivation> 00142 // Bob Garwood needed such a class. 00143 // </motivation> 00144 00145 00146 class ColumnsIndexArray 00147 { 00148 public: 00149 // Create an index on the given table for the given column. 00150 // The column can be a scalar or an array column. 00151 // If <src>noSort==True</src>, the table is already in order of that 00152 // column and the sort step will not be done. 00153 // It only supports String and integer columns. 00154 ColumnsIndexArray (const Table&, const String& columnName); 00155 00156 // Copy constructor (copy semantics). 00157 ColumnsIndexArray (const ColumnsIndexArray& that); 00158 00159 ~ColumnsIndexArray(); 00160 00161 // Assignment (copy semantics). 00162 ColumnsIndexArray& operator= (const ColumnsIndexArray& that); 00163 00164 // Are all keys in the index unique? 00165 Bool isUnique() const; 00166 00167 // Return the names of the columns forming the index. 00168 const String& columnName() const; 00169 00170 // Get the table for which this index is created. 00171 const Table& table() const; 00172 00173 // Something has changed in the table, so the index has to be recreated. 00174 // The 2nd version indicates that a specific column has changed, 00175 // so only that column might need to be reread. If that column is not 00176 // part of the index, nothing will be done. 00177 // <br>Note that the class itself is keeping track if the number of 00178 // rows in the table changes. 00179 // <group> 00180 void setChanged(); 00181 void setChanged (const String& columnName); 00182 // </group> 00183 00184 // Access the key values. 00185 // These functions allow you to create RecordFieldPtr<T> objects 00186 // for each field in the key. In this way you can quickly fill in 00187 // the key. 00188 // <br>The records have a fixed type, so you cannot add or delete fields. 00189 // <br>Note that <src>accessKey</src> and <src>accessLowerKey</src> 00190 // are synonyms; they return the same underlying record. 00191 // <group> 00192 Record& accessKey(); 00193 Record& accessLowerKey(); 00194 Record& accessUpperKey(); 00195 // </group> 00196 00197 // Find the row number matching the key. All keys have to be unique, 00198 // otherwise an exception is thrown. 00199 // If no match is found, <src>found</src> is set to False. 00200 // The 2nd version makes it possible to pass in your own Record 00201 // instead of using the internal record via the <src>accessKey</src> 00202 // functions. Note that the given Record will be copied to the internal 00203 // record, thus overwrites it. 00204 // <group> 00205 uInt getRowNumber (Bool& found); 00206 uInt getRowNumber (Bool& found, const Record& key); 00207 // </group> 00208 00209 // Find the row numbers matching the key. It should be used instead 00210 // of <src>getRowNumber</src> if the same key can exist multiple times. 00211 // The 2nd version makes it possible to pass in your own Record 00212 // instead of using the internal record via the <src>accessKey</src> 00213 // functions. Note that the given Record will be copied to the internal 00214 // record, thus overwrites it. 00215 // <br>A row can contain multiple equal values. In such a case the 00216 // same row number can occur multiple times in the output vector, 00217 // unless <src>unique</src> is set to True. Note that making the row 00218 // numbers unique implies a sort, so it can also be used to get the 00219 // row numbers in ascending order. 00220 // <group> 00221 Vector<uInt> getRowNumbers (Bool unique=False); 00222 Vector<uInt> getRowNumbers (const Record& key, Bool unique=False); 00223 // </group> 00224 00225 // Find the row numbers matching the key range. The boolean arguments 00226 // tell if the lower and upper key are part of the range. 00227 // The 2nd version makes it possible to pass in your own Records 00228 // instead of using the internal records via the 00229 // <src>accessLower/UpperKey</src> functions. 00230 // Note that the given Records will be copied to the internal 00231 // records, thus overwrite them. 00232 // <br>A row can contain multiple matching values. In such a case the 00233 // same row number can occur multiple times in the output vector, 00234 // unless <src>unique</src> is set to True. Note that making the row 00235 // numbers unique implies a sort, so it can also be used to get the 00236 // row numbers in ascending order. 00237 // <group> 00238 Vector<uInt> getRowNumbers (Bool lowerInclusive, Bool upperInclusive, 00239 Bool unique=False); 00240 Vector<uInt> getRowNumbers (const Record& lower, const Record& upper, 00241 Bool lowerInclusive, Bool upperInclusive, 00242 Bool unique=False); 00243 // </group> 00244 00245 protected: 00246 // Copy that object to this. 00247 void copy (const ColumnsIndexArray& that); 00248 00249 // Delete all data in the object. 00250 void deleteObjects(); 00251 00252 // Add a column to the record description for the keys. 00253 // If the switch <src>arrayPossible</src> is True, the column can 00254 // be an array. Otherwise it has to be a scalar. 00255 void addColumnToDesc (RecordDesc& description, 00256 const TableColumn& column); 00257 00258 // Make the various internal <src>RecordFieldPtr</src> objects. 00259 void makeObjects (const RecordDesc& description); 00260 00261 // Read the data of the columns forming the index, sort them and 00262 // form the index. 00263 void readData(); 00264 00265 // Do a binary search on <src>itsUniqueIndexArray</src> for the key in 00266 // <src>fieldPtrs</src>. 00267 // If the key is found, <src>found</src> is set to True and the index 00268 // in <src>itsUniqueIndexArray</src> is returned. 00269 // If not found, <src>found</src> is set to False and the index 00270 // of the next higher key is returned. 00271 uInt bsearch (Bool& found, void* fieldPtr) const; 00272 00273 // Compare the key in <src>fieldPtr</src> with the given index entry. 00274 // -1 is returned when less, 0 when equal, 1 when greater. 00275 static Int compare (void* fieldPtr, 00276 void* dataPtr, 00277 Int dataType, 00278 Int index); 00279 00280 // Fill the row numbers vector for the given start till end in the 00281 // <src>itsUniqueIndexArray</src> vector (end is not inclusive). 00282 // If <src>unique</src> is True, the row numbers will be made unique. 00283 void fillRowNumbers (Vector<uInt>& rows, uInt start, uInt end, 00284 Bool unique) const; 00285 00286 // Get the data if the column is an array. 00287 // <group> 00288 void getArray (Vector<uChar>& result, const String& name); 00289 void getArray (Vector<Short>& result, const String& name); 00290 void getArray (Vector<Int>& result, const String& name); 00291 void getArray (Vector<uInt>& result, const String& name); 00292 void getArray (Vector<String>& result, const String& name); 00293 // </group> 00294 00295 // Fill the rownrs belonging to each array value. 00296 void fillRownrs (uInt npts, const Block<uInt>& nrel); 00297 00298 private: 00299 Table itsTable; 00300 uInt itsNrrow; 00301 Record* itsLowerKeyPtr; 00302 Record* itsUpperKeyPtr; 00303 Int itsDataType; 00304 void* itsDataVector; 00305 void* itsData; //# pointer to data in itsDataVector 00306 //# The following 2 blocks are actually blocks of RecordFieldPtr<T>*. 00307 //# They are used for fast access to the records. 00308 void* itsLowerField; 00309 void* itsUpperField; 00310 Bool itsChanged; 00311 Vector<uInt> itsDataIndex; //# Row numbers of all keys 00312 //# Indices in itsDataIndex for each unique key 00313 Vector<uInt> itsUniqueIndex; 00314 Block<uInt> itsRownrs; //# rownr for each value 00315 uInt* itsDataInx; //# pointer to data in itsDataIndex 00316 uInt* itsUniqueInx; //# pointer to data in itsUniqueIndex 00317 }; 00318 00319 00320 inline Bool ColumnsIndexArray::isUnique() const 00321 { 00322 return (itsDataIndex.nelements() == itsUniqueIndex.nelements()); 00323 } 00324 inline const Table& ColumnsIndexArray::table() const 00325 { 00326 return itsTable; 00327 } 00328 inline Record& ColumnsIndexArray::accessKey() 00329 { 00330 return *itsLowerKeyPtr; 00331 } 00332 inline Record& ColumnsIndexArray::accessLowerKey() 00333 { 00334 return *itsLowerKeyPtr; 00335 } 00336 inline Record& ColumnsIndexArray::accessUpperKey() 00337 { 00338 return *itsUpperKeyPtr; 00339 } 00340 00341 00342 00343 } //# NAMESPACE CASA - END 00344 00345 #endif