casa
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00001 //# DSRectangle.h: Rectangle implementation for "DisplayShapes" 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 00028 #ifndef TRIALDISPLAY_DSRECTANGLE_H 00029 #define TRIALDISPLAY_DSRECTANGLE_H 00030 00031 #include <casa/aips.h> 00032 00033 #include <display/DisplayShapes/DSPoly.h> 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 // <summary> 00038 // Implementation of a rectangle. 00039 // </summary> 00040 // 00041 // <prerequisite> 00042 // <li> <linkto class="DSPoly">DSPoly</linkto> 00043 // <li> <linkto class="DisplayShape">DisplayShape</linkto> 00044 // </prerequisite> 00045 // 00046 // <etymology> 00047 // DSRectangle is a method of managing the drawing of a rectangle onto a 00048 // PixelCanvas. 00049 // </etymology> 00050 // 00051 // <synopsis> 00052 // DSRectangle is simply a DSPoly with only four points. It has overloaded 00053 // certain functions however, which cause it to behave as a rectangle when 00054 // having its points moved etc. It calculates its width and height from 00055 // points returned from DSPoly when needed. 00056 // 00057 // There are generally two ways to make DisplayShape(s); To create them in 00058 // "one hit" by providing arguments to the constructor, or by using the 00059 // default constructor and then the "setOptions" method. A simple interface 00060 // for all classes inheriting from the 00061 // <linkto class="DisplayShape">DisplayShape</linkto> class is provided by 00062 // <linkto class="DisplayShapeInterface">DisplayShapeInterface</linkto>. 00063 // </synopsis> 00064 // 00065 // <motivation> 00066 // The need to draw rectangles on screen. 00067 // </motivation> 00068 // 00069 // <example> 00070 // <srcblock> 00071 // </srcblock> 00072 // </example> 00073 // 00074 // <todo asof="2002/05/13"> 00075 // <li> Modify functions like 'changePoint' to allow a special case when 00076 // angle = 0 for speed reasons. 00077 // </todo> 00078 00079 00080 class DSRectangle : public DSPoly { 00081 00082 public: 00083 00084 // Constructors and Destructors 00085 // <group> 00086 DSRectangle(); 00087 DSRectangle(const Float& xPos, const Float& yPos, const Float& width, 00088 const Float& height, const Bool& handles = False, 00089 const Bool& drawHandles = False); 00090 DSRectangle(const DSRectangle& other); 00091 virtual ~DSRectangle(); 00092 // </group> 00093 00094 // Standard DisplayShape functions 00095 // <group> 00096 virtual void move(const Float& dX, const Float& dY); 00097 virtual void rotate(const Float& angle); 00098 virtual void rotateAbout(const Float& angle, const Float& aboutX, 00099 const Float& aboutY); 00100 virtual void setCenter(const Float& xPos, const Float& yPos); 00101 virtual void changePoint(const Vector<Float>& pos); 00102 virtual void changePoint(const Vector<Float>& newPoints, const Int whichOne); 00103 virtual void addPoint(const Vector<Float>& toAdd); 00104 // </group> 00105 00106 00107 // Rectangle specific. Get / set width and height in pixels. 00108 // <group> 00109 virtual void setHeight(const Float& height); 00110 virtual void setWidth(const Float& width); 00111 virtual Float getHeight(); 00112 virtual Float getWidth(); 00113 // </group> 00114 00115 // Get and set options 00116 // <group> 00117 virtual Bool setOptions(const Record& settings); 00118 virtual Record getOptions(); 00119 // </group> 00120 00121 // Using supplied parameters, make a polygon of four points representing the 00122 // rectangle. This can then be used to create / alter a DSPoly. 00123 virtual Matrix<Float> makeAsPoly(const Float& xPos, const Float& yPos, 00124 const Float& width, const Float& height); 00125 00126 private: 00127 00128 // Always valid 00129 Float itsAngle; 00130 Bool itsValid; 00131 00132 //Ony used during the set-up period 00133 Float itsCenter, itsWidth, itsHeight; 00134 00135 virtual void setDefaultOptions(); 00136 virtual void setAngle(const Float& newAngle); 00137 00138 protected: 00139 virtual Float getAngle(); 00140 }; 00141 00142 00143 } //# NAMESPACE CASA - END 00144 00145 #endif 00146 00147 00148 00149