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DSSquare.h
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00001 //# DSSquare.h: Square implementation for "DisplayShapes"
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: 
00027 
00028 #ifndef TRIALDISPLAY_DSSQUARE_H
00029 #define TRIALDISPLAY_DSSQUARE_H
00030 
00031 #include <casa/aips.h>
00032 
00033 #include <display/DisplayShapes/DSRectangle.h>
00034 
00035 namespace casa { //# NAMESPACE CASA - BEGIN
00036 
00037 // <summary>
00038 // Implementation of a square. 
00039 // </summary>
00040 //
00041 // <prerequisite>
00042 // <li> <linkto class="DSLine">DSLine</linkto>
00043 // <li> <linkto class="DSPoly">DSPoly</linkto>
00044 // <li> <linkto class="DisplayShape">DisplayShape</linkto>
00045 // </prerequisite>
00046 //
00047 // <etymology>
00048 // DSSquare is a method of managing the drawing of a square onto a PixelCanvas.
00049 // </etymology>
00050 //
00051 // <synopsis>
00052 // DSSquare simple extends DSRectangle, and takes much of its functionality 
00053 // from there. It also overrides some functions to ensure that during 
00054 // manipulation of the shape, it remains a square.
00055 //
00056 // There are generally two ways to make DisplayShape(s); To create them in 
00057 // "one hit" by providing arguments to the constructor, or by using the 
00058 // default constructor and then the "setOptions" method. A simple interface 
00059 // for all classes inheriting from the 
00060 // <linkto class="DisplayShape">DisplayShape</linkto> class is provided by 
00061 // <linkto class="DisplayShapeInterface">DisplayShapeInterface</linkto>.
00062 // </synopsis>
00063 //
00064 // <motivation>
00065 // To enable the drawing of squares onto a pixel canvas
00066 // </motivation>
00067 //
00068 // <example>
00069 // </example>
00070 
00071 
00072 class DSSquare : public DSRectangle { 
00073 
00074 public: 
00075   
00076   // Default constructor
00077   DSSquare();
00078 
00079   // Constructor. Accepts the centre (xPos, yPos), the size (height/width
00080   // in pixels), and whether or not it will ever have handles and if
00081   // so, whether to draw them now.
00082   DSSquare(const Float& xPos, const Float& yPos, const Float& size, 
00083            const Bool& handles = False, const Bool& drawHandles = False);
00084 
00085   // Copy cons.
00086   DSSquare(const DSSquare& other);
00087 
00088   // Destructor
00089   virtual ~DSSquare();
00090 
00091   // Copy constructor
00092 
00093 
00094   // Set the size of the square in pixels
00095   virtual void setSize(const Float& size);
00096 
00097   // Change the points, while maintaining the shape as a square
00098   // <group>
00099   virtual void changePoint(const Vector<Float>& pos);
00100   virtual void changePoint(const Vector<Float>& pos, const Int nPoint);
00101   // </group>
00102 
00103   // Get and set options
00104   // <group>
00105   virtual Bool setOptions(const Record& settings);
00106   virtual Record getOptions();
00107   // </group>
00108 
00109 private:
00110 
00111 };
00112 
00113 } //# NAMESPACE CASA - END
00114 
00115 #endif
00116 
00117 
00118 
00119 
00120