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DefaultWCCoordinateHandler.h
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00001 //# DefaultWCCoordinateHandler.h: default coordinate handling for WorldCanvas
00002 //# Copyright (C) 1993,1994,1995,1996,1997,1998,1999,2000,2001
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //# 
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //# 
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //# 
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //# 
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //# 
00026 //# $Id$
00027 
00028 #ifndef TRIALDISPLAY_DEFAULTWCCOORDINATEHANDLER_H
00029 #define TRIALDISPLAY_DEFAULTWCCOORDINATEHANDLER_H
00030 
00031 #include <casa/aips.h>
00032 #include <display/DisplayCanvas/WCCoordinateHandler.h>
00033 
00034 namespace casa { //# NAMESPACE CASA - BEGIN
00035 
00036 // <summary>
00037 // Class to provide default coordinate handling for WorldCanvases.
00038 // </summary>
00039 //
00040 // <prerequisite>
00041 // <li> <linkto class="WCCoordinateHandler">WCCoordinateHandler</linkto>
00042 // <li> <linkto class="CoordinateSystem">CoordinateSystem</linkto>
00043 // </prerequisite>
00044 //
00045 // <etymology>
00046 // DefaultWCCoordinateHandler stands for Default WorldCanvas Coordinate Handler
00047 // </etymology>
00048 //
00049 // <synopsis>
00050 // Implements identity transformation function pairs between World Coordinates
00051 // and linear coordinates. It assumes 2 axes only.
00052 // </synopsis>
00053 //
00054 // <motivation>
00055 // Recognized that 95% of the time the WorldCanvas will be used in
00056 // conjunction with a world coordinate system of some kind.  So it makes
00057 // more sense to assume that there is always a coordinate handler available
00058 // and use it rather than to have to check to see if there is a handler
00059 // registered with the WorldCanvas or not each time you have to do a 
00060 // transformation.
00061 //
00062 // The WorldCanvas creates this default handler for its own purpose.
00063 // </motivation>
00064 //
00065 
00066 class DefaultWCCoordinateHandler : public WCCoordinateHandler {
00067 
00068  public:
00069 
00070   // Default Constructor Required
00071   DefaultWCCoordinateHandler();
00072 
00073   // just copy lin to world and vice versa.  The input vectors must be of
00074   // length 2. The output vectors are resized as needed.  The output matrices
00075   // must be the correct shape on input.
00076   // <group>
00077   virtual Bool linToWorld(Vector<Double> & world, const Vector<Double> & lin);
00078   virtual Bool linToWorld(Matrix<Double> & world,
00079                           Vector<Bool> & failures,
00080                           const Matrix<Double> & lin);
00081   virtual Bool worldToLin(Vector<Double> & lin, const Vector<Double> & world);
00082   virtual Bool worldToLin(Matrix<Double> & lin,   
00083                           Vector<Bool> & failures,
00084                           const Matrix<Double> & world);
00085   // </group>
00086 
00087   // return the number of world axes. Always 2.
00088   virtual uInt nWorldAxes() const { return 2; }
00089 
00090   // Routines that give the axes names and the units. Both return "Pixel".
00091   // <group>
00092   virtual Vector<String> worldAxisNames() const;
00093   virtual Vector<String> worldAxisUnits() const;
00094   // </group>
00095 
00096   // Destructor
00097   virtual ~DefaultWCCoordinateHandler();
00098 
00099 };
00100 
00101 
00102 } //# NAMESPACE CASA - END
00103 
00104 #endif
00105 
00106