casa
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00001 //# LCComplement.h: Make the complement of a region 00002 //# Copyright (C) 1998 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: LCComplement.h 18093 2004-11-30 17:51:10Z ddebonis $ 00027 00028 #ifndef LATTICES_LCCOMPLEMENT_H 00029 #define LATTICES_LCCOMPLEMENT_H 00030 00031 //# Includes 00032 #include <lattices/Lattices/LCRegionMulti.h> 00033 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 // <summary> 00038 // Make the complement of a region. 00039 // </summary> 00040 00041 // <use visibility=export> 00042 00043 // <reviewed reviewer="" date="" tests=""> 00044 // </reviewed> 00045 00046 // <prerequisite> 00047 // <li> <linkto class=LCRegion>LCRegion</linkto> 00048 // </prerequisite> 00049 00050 // <synopsis> 00051 // The LCComplement class is a specialization of class 00052 // <linkto class=LCRegion>LCRegion</linkto>. 00053 // It makes it possible to take the complement of a region with 00054 // respect to a given lattice shape. 00055 // <p> 00056 // The center of the complement must be inside the lattice 00057 // </synopsis> 00058 00059 // <example> 00060 // <srcblock> 00061 // </srcblock> 00062 // </example> 00063 00064 // <todo asof="1997/11/11"> 00065 // <li> Expand along (slanted) cone lines 00066 // </todo> 00067 00068 class LCComplement: public LCRegionMulti 00069 { 00070 public: 00071 LCComplement(); 00072 00073 // Construct the complement of the given region. 00074 LCComplement (const LCRegion& region1); 00075 00076 // Construct from multiple regions given as a Block. 00077 // When <src>takeOver</src> is True, the destructor will delete the 00078 // given regions. Otherwise a copy of the regions is made. 00079 LCComplement (Bool takeOver, const PtrBlock<const LCRegion*>& regions); 00080 00081 // Copy constructor (copy semantics). 00082 LCComplement (const LCComplement& other); 00083 00084 virtual ~LCComplement(); 00085 00086 // Assignment (copy semantics). 00087 LCComplement& operator= (const LCComplement& other); 00088 00089 // Comparison 00090 virtual Bool operator== (const LCRegion& other) const; 00091 00092 // Make a copy of the derived object. 00093 virtual LCRegion* cloneRegion() const; 00094 00095 // Get the class name (to store in the record). 00096 static String className(); 00097 00098 // Get the region type. Returns className() 00099 virtual String type() const; 00100 00101 // Convert the (derived) object to a record. 00102 virtual TableRecord toRecord (const String& tableName) const; 00103 00104 // Convert correct object from a record. 00105 static LCComplement* fromRecord (const TableRecord&, 00106 const String& tableName); 00107 00108 protected: 00109 // Construct another LCRegion (for e.g. another lattice) by moving 00110 // this one. It recalculates the bounding box and mask. 00111 // A positive translation value indicates "to right". 00112 virtual LCRegion* doTranslate (const Vector<Float>& translateVector, 00113 const IPosition& newLatticeShape) const; 00114 00115 // Do the actual getting of the mask. 00116 virtual void multiGetSlice (Array<Bool>& buffer, const Slicer& section); 00117 00118 private: 00119 // Make the bounding box and determine the offsets. 00120 void defineBox(); 00121 }; 00122 00123 00124 00125 } //# NAMESPACE CASA - END 00126 00127 #endif