casa
$Rev:20696$
|
00001 //# LCPolygon.h: Define a 2-dimensional region by a polygon 00002 //# Copyright (C) 1998,2000 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: LCPolygon.h 21038 2011-04-04 12:16:23Z gervandiepen $ 00027 00028 #ifndef LATTICES_LCPOLYGON_H 00029 #define LATTICES_LCPOLYGON_H 00030 00031 //# Includes 00032 #include <lattices/Lattices/LCRegionFixed.h> 00033 #include <casa/Arrays/Vector.h> 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 //# Forward Declarations 00038 template<class T> class Matrix; 00039 00040 00041 // <summary> 00042 // Define a 2-dimensional region by a polygon. 00043 // </summary> 00044 00045 // <use visibility=export> 00046 00047 // <reviewed reviewer="" date="" tests=""> 00048 // </reviewed> 00049 00050 // <prerequisite> 00051 // <li> <linkto class=LCRegion>LCRegion</linkto> 00052 // </prerequisite> 00053 00054 // <synopsis> 00055 // The LCPolygon class is a specialization of class 00056 // <linkto class=LCRegion>LCRegion</linkto>. 00057 // It makes it possible to define a 2-dimensional region by means 00058 // an ordered collection of points with straight lines connecting 00059 // adjacent points. The last points can be equal to the first one. 00060 // If not, an extra point gets added to get the closing line. 00061 // <p> 00062 // The polygon can be as complex as one likes. E.g. it is possible to 00063 // have a rectangle with an inner rectangle to exclude interior points. 00064 // <p> 00065 // The points defining the polygon do not need to coincide with pixel points. 00066 // At least one point of the polygon must be within the lattice space. 00067 // Points may be outside the lattice meaining that only part of the 00068 // polygon surface is actually used. 00069 // </synopsis> 00070 00071 // <example> 00072 // <srcblock> 00073 // // A simple (tilted) square. 00074 // Vector<Float> x(4), y(4); 00075 // x(0)=3; y(0)=3; 00076 // x(1)=6; y(1)=6; 00077 // x(2)=3; y(2)=9; 00078 // x(3)=0; y(3)=6; 00079 // LCPolygon region(x, y, IPosition(2,128,128)); 00080 // 00081 // // A rectangle with an inner region to exclude interior points. 00082 // // Note that the last point is equal to the first point, thus 00083 // // the last line is given explicitly. 00084 // Vector<Float> x(11), y(11); 00085 // x(0)=3; y(0)=3; 00086 // x(1)=9; y(1)=3; 00087 // x(2)=9; y(2)=8; 00088 // x(3)=3; y(3)=8; 00089 // x(4)=3; y(4)=3; 00090 // x(5)=5; y(5)=5; 00091 // x(6)=8; y(6)=4; 00092 // x(7)=7; y(7)=7; 00093 // x(8)=5; y(8)=7; 00094 // x(9)=5; y(9)=5; 00095 // x(10)=3; y(10)=3; 00096 // LCPolygon region(x, y, IPosition(2,128,128)); 00097 // </srcblock> 00098 // </example> 00099 00100 //# <todo asof="1997/11/11"> 00101 //# <li> 00102 //# </todo> 00103 00104 00105 class LCPolygon: public LCRegionFixed 00106 { 00107 public: 00108 LCPolygon(); 00109 00110 // Construct from the given x and y values. 00111 // The latticeShape must define a 2-dimensional lattice. 00112 // <br>LCPolygon can be used for an N-dimensional lattice by making 00113 // another lattice representing any 2 axes from the original lattice. 00114 // <group> 00115 LCPolygon (const Vector<Float>& x, const Vector<Float>& y, 00116 const IPosition& latticeShape); 00117 LCPolygon (const Vector<Double>& x, const Vector<Double>& y, 00118 const IPosition& latticeShape); 00119 // </group> 00120 00121 // Copy constructor (reference semantics). 00122 LCPolygon (const LCPolygon& other); 00123 00124 virtual ~LCPolygon(); 00125 00126 // Assignment (copy semantics). 00127 LCPolygon& operator= (const LCPolygon& other); 00128 00129 // Comparison 00130 virtual Bool operator== (const LCRegion& other) const; 00131 00132 // Make a copy of the derived object. 00133 virtual LCRegion* cloneRegion() const; 00134 00135 // Get the X-values. 00136 const Vector<Float>& x() const; 00137 00138 // Get the Y-values. 00139 const Vector<Float>& y() const; 00140 00141 // Get the class name (to store in the record). 00142 static String className(); 00143 00144 // Get the region type. Returns className() 00145 virtual String type() const; 00146 00147 // Convert the (derived) object to a record. 00148 virtual TableRecord toRecord (const String& tableName) const; 00149 00150 // Convert correct object from a record. 00151 static LCPolygon* fromRecord (const TableRecord&, 00152 const String& tablename); 00153 00154 protected: 00155 // Construct another LCPolygon (for e.g. another lattice) by moving 00156 // this one. It recalculates the bounding box. 00157 // A positive translation value indicates "to right". 00158 virtual LCRegion* doTranslate (const Vector<Float>& translateVector, 00159 const IPosition& newLatticeShape) const; 00160 00161 private: 00162 // Make the bounding box. 00163 void defineBox(); 00164 00165 // Define the mask to indicate which elements are inside the polygon. 00166 void defineMask(); 00167 00168 // Fill the mask from the given points. 00169 void fillMask (Bool* mask, Int nx, Int ny, Int blcx, Int blcy, 00170 const Float* ptrX, const Float* ptrY, uInt nrline); 00171 00172 // Truncate a start value to a pixel point. 00173 // A pixel point is taken if near the value, otherwise floor(value+1). 00174 // The returned value is never < 0. 00175 Int truncateStart (Float v); 00176 00177 // Truncate an end value to a pixel point. 00178 // A pixel point is taken if near the value, otherwise floor(value). 00179 // The returned value is never > maxEnd. 00180 Int truncateEnd (Float v, Int maxEnd); 00181 00182 00183 Vector<Float> itsX; 00184 Vector<Float> itsY; 00185 }; 00186 00187 00188 inline const Vector<Float>& LCPolygon::x() const 00189 { 00190 return itsX; 00191 } 00192 inline const Vector<Float>& LCPolygon::y() const 00193 { 00194 return itsY; 00195 } 00196 00197 00198 00199 } //# NAMESPACE CASA - END 00200 00201 #endif