casa
$Rev:20696$
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00001 //# LatticeCache: Cache for accessing a Lattice in Tiles 00002 //# Copyright (C) 1995,1996,1997,1999,2000,2001 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: LatticeCache.h 20403 2008-09-15 07:02:01Z gervandiepen $ 00027 00028 #ifndef LATTICES_LATTICECACHE_H 00029 #define LATTICES_LATTICECACHE_H 00030 00031 00032 //# Includes 00033 #include <casa/aips.h> 00034 #include <casa/Arrays/Array.h> 00035 #include <casa/Arrays/Vector.h> 00036 00037 //# Forward Declarations 00038 #include <casa/iosfwd.h> 00039 namespace casa { //# NAMESPACE CASA - BEGIN 00040 00041 template <class T> class Block; 00042 template <class T> class Lattice; 00043 00044 // <summary> a class for caching image access via tiles</summary> 00045 // 00046 // <use visibility=export> 00047 // 00048 // <reviewed reviewer="" date="" tests="" demos=""> 00049 // </reviewed> 00050 // 00051 // <prerequisite> 00052 // <li> <linkto class=Lattice>Lattice</linkto> 00053 // </prerequisite> 00054 // 00055 // <etymology> 00056 // This class divides an image into Tiles that are stored in 00057 // a Cache. 00058 // </etymology> 00059 // 00060 // <synopsis> 00061 // An image is divided into tiles of a specified shape. Access to the 00062 // image pixels is via these tiles. A cache of active tiles is kept 00063 // in memory up to a specified limit in memory allocation. Tiles 00064 // are flushed to disk using a Least-Recently-Used Criterion. 00065 // 00066 // The tile size specified is the maximum dimension. Near the edge, 00067 // smaller tiles are returned if necessary. 00068 // 00069 // The offset needed to get back to true pixels is also available. 00070 // 00071 // The cache hit rate for a sufficient number of random accesses 00072 // goes as the ratio of cache size to image size. 00073 // 00074 // Tiles may be overlapped. If there is any overlap then the 00075 // caller is responsible for dealing with the overlap. Normally 00076 // one will only want overlapping windows for additive operations 00077 // in which case the additive flag to the constructor should be 00078 // used. 00079 // </synopsis> 00080 // 00081 // <example> 00082 // <srcblock> 00083 // </srcblock> 00084 // 00085 // </example> 00086 // 00087 // <motivation> 00088 // To aid in gridding 00089 // </motivation> 00090 // 00091 // <todo asof="1997/02/27"> 00092 // </todo> 00093 00094 template <class T> class LatticeCache 00095 { 00096 public: 00097 00098 // Constructor: cachesize in units of T. tileOverlap is the fractional 00099 // overlap between neighbouring tile. 00100 LatticeCache(Lattice<T> &image, Int cacheSize, IPosition tileShape, 00101 Vector<Float>& tileOverlap, Bool additive); 00102 00103 LatticeCache(const LatticeCache<T> & other); 00104 00105 LatticeCache<T> &operator=(const LatticeCache<T> & other); 00106 00107 virtual ~LatticeCache(); 00108 00109 // Return the tile for a given location 00110 // <group> 00111 Array<T>& tile(IPosition& cacheLoc, const IPosition& tileLoc, Bool discard=True); 00112 Array<T>& tile(const IPosition& tileLoc, Bool discard=True); 00113 // </group> 00114 00115 // const version is needed 00116 const Array<T>& tile(const IPosition& tileLoc); 00117 00118 // Return the IPosition for the start of this tile 00119 IPosition& cacheLocation(IPosition& cacheLoc, const IPosition& tileLoc); 00120 00121 // Show the statistics of cache access 00122 virtual void showCacheStatistics(ostream& os); 00123 00124 // Clear the statistics of cache access 00125 virtual void clearCacheStatistics(); 00126 00127 // Flush contents 00128 virtual void flush(); 00129 00130 protected: 00131 00132 LatticeCache() {}; 00133 00134 Int numberTiles; 00135 IPosition tileShape; 00136 Vector<Int> tileShapeVec, tileOffsetVec; 00137 Vector<Float> tileOverlap; 00138 Bool additive; 00139 00140 Int cacheSize; 00141 Int cacheAccesses; 00142 Int cacheHits; 00143 Int cacheMisses; 00144 Int cacheReads; 00145 Int cacheWrites; 00146 00147 Int getFreeTile(Bool readonly); 00148 00149 Block<IPosition> tileLocs; 00150 Block<Int> tileSequence; 00151 Block<Array<T> > tileContents; 00152 00153 void writeTile(Int tile); 00154 void readTile(Int tile, Bool readonly); 00155 00156 Lattice<T>* image_p; 00157 }; 00158 00159 00160 } //# NAMESPACE CASA - END 00161 00162 #ifndef CASACORE_NO_AUTO_TEMPLATES 00163 #include <lattices/Lattices/LatticeCache.tcc> 00164 #endif //# CASACORE_NO_AUTO_TEMPLATES 00165 #endif