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MVBaseline.h
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00001 //# MVBaseline.h: A 3D vector on Earth
00002 //# Copyright (C) 1998,2000
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: MVBaseline.h 20551 2009-03-25 00:11:33Z Malte.Marquarding $
00027 
00028 #ifndef CASA_MVBASELINE_H
00029 #define CASA_MVBASELINE_H
00030 
00031 //# Includes
00032 #include <casa/aips.h>
00033 #include <casa/Quanta/MVPosition.h>
00034 
00035 namespace casa { //# NAMESPACE CASA - BEGIN
00036 
00037 //# Forward Declarations
00038 
00039 // <summary> A 3D vector on Earth </summary>
00040 
00041 // <use visibility=export>
00042 
00043 // <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="tMBaseline" demos="">
00044 // </reviewed>
00045 
00046 // <prerequisite>
00047 //   <li> <linkto class=MeasValue>MeasValue</linkto>
00048 // </prerequisite>
00049 //
00050 // <etymology>
00051 // From Measure, Value and Baseline
00052 // </etymology>
00053 //
00054 // <synopsis>
00055 // A MVBaseline is a 3-vector of Baselines in a rectangular frame with
00056 // internal units of m.<br>
00057 // It can be constructed with:
00058 // <ul>
00059 //   <li> MVBaseline() creates point at origin (0,0,0)
00060 //   <li> MVBaseline(MVBaseline) creates a copy
00061 //   <li> MVBaseline(Double, Double, Double) creates (x,y,z) with
00062 //              specified values (assuming meters)
00063 //   <li> MVBaseline(Quantity length,Double, Double) creates a MVBaseline assuming
00064 //              that the two values are (in radians) angle along 'equator' 
00065 //              and towards 'pole'.
00066 //   <li> MVBaseline(Quantity length, Quantity, Quantity) creates a MVBaseline 
00067 //              assuming angles as in previous, or Baselines
00068 //   <li> <src>MVBaseline(Quantity, Quantum<Vector<Double> >)</src> creates a 
00069 //              MVBaseline from angle vector, using first two angles, and 
00070 //              assuming second as zero if not present.
00071 //   <li> <src>MVBaseline(Quantum<Vector<Double> ></src> creates from
00072 //              angles or Baselines, depending on the units in the
00073 //              quantum vector. In the angle case,
00074 //              the data derived can be scaled with the readjust() function. If
00075 //              the unit of the quantum vector is length, Baseline is
00076 //              assumed.
00077 //    <li> <src>MVBaseline(Vector<Double></src> creates from angles (less than
00078 //              or equal to two elements) or x,y,z (3 elements).
00079 //    <li> <src>MVBaseline(Vector<Quantity></src> creates from length+angles,
00080 //              angles, or x,y,z, depending on units.
00081 //    <li> <src>MVBaseline(MVPosition, MVPosition)</src> creates a baseline
00082 //              pointing from second to first MVPosition
00083 //    <li> <src>MVBaseline(MVPosition)</src> creates a baseline as defined by the
00084 //              position given (e.g. as derived from an offset MPosition)
00085 // </ul>
00086 // A void adjust(Double) function normalises the vector to a length of 1;
00087 // a get() returns as a
00088 // Double 3-vector the length and angles of the Baseline vector;
00089 // a getAngle() returns a Quantum 2-vector, (uInt) returns the indicated 
00090 // element, and getValue returns the vector.<br>
00091 // Baselines can be added and subtracted.<br>
00092 // The multiplication of two Baselines produces the in-product.<br>
00093 // </synopsis>
00094 //
00095 // <example>
00096 // See <linkto class=MBaseline>MBaseline</linkto> class.
00097 // </example>
00098 //
00099 // <motivation>
00100 // To do coordinate transformations
00101 // </motivation>
00102 //
00103 // <todo asof="1998/04/20">
00104 //      <li> Nothing I know of
00105 // </todo>
00106 
00107 class MVBaseline : public MVPosition {  
00108 
00109 public:
00110 
00111   //# Friends
00112   
00113   //# Constructors
00114   // Default constructor generates a (0,0,0) Baseline
00115   MVBaseline();
00116   // Copy constructor
00117   MVBaseline(const MVPosition &other);
00118   // Creates a specified vector
00119   MVBaseline(Double in0, Double in1, Double in2);
00120   // Creates a vector with specified length towards pole
00121   // <group>
00122   explicit MVBaseline(Double in0);
00123   MVBaseline(const Quantity &l);
00124   // </group>
00125   // Creates the Baseline from specified (azimuth,elevation) angles and length
00126   MVBaseline(const Quantity &l, Double angle0, Double angle1);
00127   // Creates the Baseline from specified angles and length. or Baselines
00128   // <thrown>
00129   //    <li> AipsError if quantities not in angle format
00130   // </thrown>
00131   // <group>
00132   MVBaseline(const Quantity &l, const Quantity &angle0, 
00133              const Quantity &angle1);
00134   // If not enough angles: pole assumed (if none), or elevation =0 (if 1)
00135   MVBaseline(const Quantum<Vector<Double> > &angle);
00136   MVBaseline(const Quantity &l, const Quantum<Vector<Double> > &angle);
00137   // </group>
00138   // Create from specified length and/or angles and/or Baseline
00139   // <group>
00140   MVBaseline(const Vector<Double> &other);
00141   MVBaseline(const Vector<Quantity> &other);
00142   // </group>
00143   // Baseline as difference between positions (first - second (default(0,0,0))
00144   // <group>
00145   MVBaseline(const MVPosition &pos, const MVPosition &base);
00146   // </group>
00147   // Copy assignment
00148   MVBaseline &operator=(const MVBaseline &other);
00149   
00150   // Destructor
00151   ~MVBaseline();
00152   
00153   //# Operators
00154   // Multiplication defined as in-product
00155   // <group>
00156   Double operator*(const MVBaseline &other) const;
00157   // </group>
00158   
00159   // Equality comparisons
00160   // <group>
00161   Bool operator== (const MVBaseline &other) const;
00162   Bool operator!= (const MVBaseline &other) const;
00163   Bool near(const MVBaseline &other, Double tol=1e-13) const;
00164   Bool near(const MVBaseline &other, Quantity tol) const;
00165   Bool nearAbs(const MVBaseline &other, Double tol=1e-13) const;
00166   // </group>
00167   
00168   // Addition and subtraction
00169   // <group>
00170   MVBaseline operator-() const;
00171   MVBaseline &operator+=(const MVBaseline &right);
00172   MVBaseline operator+(const MVBaseline &right) const;
00173   MVBaseline &operator-=(const MVBaseline &right);
00174   MVBaseline operator-(const MVBaseline &right) const;
00175   // </group>
00176   
00177   //# General Member Functions
00178   
00179   // Tell me your type
00180   // <group>
00181   virtual uInt type() const;
00182   static void assure(const MeasValue &in);
00183   // </group>
00184   
00185   // Normalise direction aspects by adjusting the length to 1
00186   // <group>
00187   virtual void adjust();
00188   virtual void adjust(Double &res);
00189   virtual void readjust(Double res);
00190   // </group>
00191   // Get radius of Baseline
00192   virtual Double radius();
00193   // Generate a 3-vector of coordinates (length(m), angles(rad))
00194   Vector<Double> get() const;
00195   // Generate a 3-vector of x,y,z in m
00196   const Vector<Double> &getValue() const;
00197   // Generate angle 2-vector (in rad)
00198   Quantum<Vector<Double> > getAngle() const;
00199   // and with specified units
00200   Quantum<Vector<Double> > getAngle(const Unit &unit) const;
00201   // Generate the length
00202   Quantity getLength() const;
00203   // and generate it with the specified units
00204   Quantity getLength(const Unit &unit) const;
00205   // Get the Baseline angle between the directions. I.e. the angle between
00206   // the direction from one to the pole, and from one to the other.
00207   // <group>
00208   Double BaselineAngle(const MVBaseline &other) const;
00209   Quantity BaselineAngle(const MVBaseline &other, 
00210                          const Unit &unit) const;
00211   // </group>
00212   // Get the angular separation between two directions.
00213   // <group>
00214   Double separation(const MVBaseline &other) const;
00215   Quantity separation(const MVBaseline &other, 
00216                       const Unit &unit) const;
00217   // </group>
00218   // Produce the cross product
00219   MVBaseline crossProduct(const MVBaseline &other) const;
00220   
00221   // Print data
00222   virtual void print(ostream &os) const;
00223   // Clone
00224   virtual MeasValue *clone() const;
00225 
00226   // Get the value in internal units
00227   virtual Vector<Double> getVector() const;
00228   // Set the value from internal units (set 0 for empty vector)
00229   virtual void putVector(const Vector<Double> &in);
00230   // Get the internal value as a <src>Vector<Quantity></src>. Usable in
00231   // records. The getXRecordValue() gets additional information for records.
00232   // Note that the Vectors could be empty.
00233   // <group>
00234   virtual Vector<Quantum<Double> > getRecordValue() const;
00235   virtual Vector<Quantum<Double> > getXRecordValue() const;
00236   virtual Vector<Quantum<Double> > getTMRecordValue() const {
00237     return getXRecordValue(); } ;
00238   // </group>
00239   // Set the internal value if correct values and dimensions
00240   virtual Bool putValue(const Vector<Quantum<Double> > &in);
00241   
00242 };
00243 
00244 //# Global functions
00245 // Rotate a Baseline vector with rotation matrix and other multiplications
00246 // <group>
00247 MVBaseline operator*(const RotMatrix &left, const MVBaseline &right);
00248 MVBaseline operator*(const MVBaseline &left, const RotMatrix &right);
00249 MVBaseline operator*(Double left, const MVBaseline &right);
00250 MVBaseline operator*(const MVBaseline &left, Double right);
00251 Double operator*(const Vector<Double> &left, const MVBaseline &right);
00252 Double operator*(const MVBaseline &left, const Vector<Double> &right);
00253 Double operator*(const MVPosition &left, const MVBaseline &right);
00254 Double operator*(const MVBaseline &left, const MVPosition &right);
00255 // </group>
00256 
00257 
00258 } //# NAMESPACE CASA - END
00259 
00260 #endif