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00001 //# MVEarthMagnetic.h: A 3D Earth magnetic field vector 00002 //# Copyright (C) 1996,1997,1998,2000 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: MVEarthMagnetic.h 20551 2009-03-25 00:11:33Z Malte.Marquarding $ 00027 00028 #ifndef CASA_MVEARTHMAGNETIC_H 00029 #define CASA_MVEARTHMAGNETIC_H 00030 00031 //# Includes 00032 #include <casa/aips.h> 00033 #include <casa/Quanta/MVPosition.h> 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 //# Forward Declarations 00038 00039 00040 // <summary> A 3D Earth magnetic field vector </summary> 00041 00042 // <use visibility=local> 00043 00044 // <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="" demos=""> 00045 // </reviewed> 00046 00047 // <prerequisite> 00048 // <li> <linkto class=MeasValue>MeasValue</linkto> 00049 // <li> <linkto class=Vector>Vector</linkto> 00050 // <li> <linkto class=Quantum>Quantum</linkto> 00051 // </prerequisite> 00052 // 00053 // <etymology> 00054 // From Measure, Value and Earth Magnetic field 00055 // </etymology> 00056 // 00057 // <synopsis> 00058 // A MVEarthMagnetic is a 3-vector of the Earth's magnetic flux density in a 00059 // rectangular frame with the z-axis to astronomical North pole, and x-axis 00060 // towards longitude zero, in internal Units of nano tesla (== 0.00001 G).<br> 00061 // It can be constructed with: 00062 // <ul> 00063 // <li> MVEarthMagnetic() creates (0,0,0) 00064 // <li> MVEarthMagnetic(MVEarthMagnetic) creates a copy 00065 // <li> MVEarthMagnetic(Double, Double, Double) creates (x,y,z) with 00066 // specified values in tesla 00067 // <li> MVEarthMagnetic(Quantity length,Double, Double) creates an 00068 // MVEarthMagnetic assuming 00069 // that the two values are (in radians) angle along 'equator' 00070 // and towards 'pole'. 00071 // <li> MVEarthMagnetic(Quantity length, Quantity, Quantity) creates an 00072 // MVEarthMagnetic 00073 // assuming angles as in previous, or (x,y,z) fields 00074 // <li> <src>MVEarthMagnetic(Quantity, Quantum<Vector<Double> >)</src> creates a 00075 // MVEarthMagnetic from angle vector, using first two angles, and 00076 // assuming second as zero if not present, and pole if length 0. 00077 // <li> <src>MVEarthMagnetic(Quantum<Vector<Double> ></src> creates from 00078 // angles or fields, depending on the units in the 00079 // quantum vector. In the angle case, 00080 // the data derived can be scaled with the readjust() function. If 00081 // the unit of the quantum vector is magnetic flux density, 00082 // magnetic field components are assumed. 00083 // <li> <src>MVEarthMagnetic(Vector<Double></src> creates from angles (less than 00084 // or equal to two elements) or x,y,z (3 elements). 00085 // <li> <src>MVEarthMagnetic(Vector<Quantity></src> creates from length+angles, 00086 // angles, or x,y,z, depending on units. 00087 // </ul> 00088 // A void adjust(Double) function normalises the vector to a length of 1; 00089 // a get() returns as a 00090 // Double 3-vector the length and angles of the EarthMagnetic vector; 00091 // a getAngle() returns a Quantum 2-vector, (uInt) returns the indicated 00092 // element, and getValue returns the vector.<br> 00093 // EarthMagnetics can be added and subtracted.<br> 00094 // The multiplication of two EarthMagnetics produces the in-product.<br> 00095 // </synopsis> 00096 // 00097 // <example> 00098 // See <linkto class=MEarthMagnetic>MEarthMagnetic</linkto> class. 00099 // </example> 00100 // 00101 // <motivation> 00102 // To use in ionospheric effect calculations 00103 // </motivation> 00104 // 00105 // <todo asof="1998/05/19"> 00106 // <li> nothing I know of 00107 // </todo> 00108 00109 class MVEarthMagnetic : public MVPosition { 00110 00111 public: 00112 00113 //# Friends 00114 00115 //# Constructors 00116 // Default constructor generates a (0,0,0) EarthMagnetic 00117 MVEarthMagnetic(); 00118 // Copy constructor 00119 MVEarthMagnetic(const MVPosition &other); 00120 // Creates a specified vector 00121 MVEarthMagnetic(Double in0, Double in1, Double in2); 00122 // Creates a vector with specified length towards pole 00123 // <group> 00124 explicit MVEarthMagnetic(Double in0); 00125 MVEarthMagnetic(const Quantity &l); 00126 // </group> 00127 // Creates the EarthMagnetic from specified (azimuth,elevation) angles and length 00128 MVEarthMagnetic(const Quantity &l, Double angle0, Double angle1); 00129 // Creates the EarthMagnetic from specified angles and length. or EarthMagnetics 00130 // <thrown> 00131 // <li> AipsError if quantities not in angle format 00132 // </thrown> 00133 // <group> 00134 MVEarthMagnetic(const Quantity &l, const Quantity &angle0, 00135 const Quantity &angle1); 00136 // If not enough angles: pole assumed (if none), or elevation =0 (if 1) 00137 MVEarthMagnetic(const Quantum<Vector<Double> > &angle); 00138 MVEarthMagnetic(const Quantity &l, const Quantum<Vector<Double> > &angle); 00139 // </group> 00140 // Create from specified length and/or angles and/or EarthMagnetic 00141 // <group> 00142 MVEarthMagnetic(const Vector<Double> &other); 00143 MVEarthMagnetic(const Vector<Quantity> &other); 00144 // </group> 00145 // Copy assignment 00146 MVEarthMagnetic &operator=(const MVEarthMagnetic &other); 00147 00148 // Destructor 00149 ~MVEarthMagnetic(); 00150 00151 //# Operators 00152 // Multiplication defined as in-product 00153 // <group> 00154 Double operator*(const MVEarthMagnetic &other) const; 00155 // </group> 00156 00157 // Equality comparisons 00158 // <group> 00159 Bool operator== (const MVEarthMagnetic &other) const; 00160 Bool operator!= (const MVEarthMagnetic &other) const; 00161 Bool near(const MVEarthMagnetic &other, Double tol=1e-13) const; 00162 Bool near(const MVEarthMagnetic &other, Quantity tol) const; 00163 Bool nearAbs(const MVEarthMagnetic &other, Double tol=1e-13) const; 00164 // </group> 00165 00166 // Addition and subtraction 00167 // <group> 00168 MVEarthMagnetic operator-() const; 00169 MVEarthMagnetic &operator+=(const MVEarthMagnetic &right); 00170 MVEarthMagnetic operator+(const MVEarthMagnetic &right) const; 00171 MVEarthMagnetic &operator-=(const MVEarthMagnetic &right); 00172 MVEarthMagnetic operator-(const MVEarthMagnetic &right) const; 00173 // </group> 00174 00175 //# General Member Functions 00176 00177 // Tell me your type 00178 // <group> 00179 virtual uInt type() const; 00180 static void assure(const MeasValue &in); 00181 // </group> 00182 00183 // Normalise direction aspects by adjusting the length to 1 00184 // <group> 00185 virtual void adjust(); 00186 virtual void adjust(Double &res); 00187 virtual void readjust(Double res); 00188 // </group> 00189 // Get modulus of EarthMagnetic 00190 virtual Double radius(); 00191 // Generate a 3-vector of coordinates (length(T), angles(rad)) 00192 Vector<Double> get() const; 00193 // Generate a 3-vector of x,y,z in tesla 00194 const Vector<Double> &getValue() const; 00195 // Generate angle 2-vector (in rad) 00196 Quantum<Vector<Double> > getAngle() const; 00197 // and with specified units 00198 Quantum<Vector<Double> > getAngle(const Unit &unit) const; 00199 // Generate the length 00200 Quantity getLength() const; 00201 // and generate it with the specified units 00202 Quantity getLength(const Unit &unit) const; 00203 // Get the EarthMagnetic angle between the directions. I.e. the angle between 00204 // the direction from one to the pole, and from one to the other. 00205 // <group> 00206 Double earthMagneticAngle(const MVEarthMagnetic &other) const; 00207 Quantity earthMagneticAngle(const MVEarthMagnetic &other, 00208 const Unit &unit) const; 00209 // </group> 00210 // Get the angular separation between two directions. 00211 // <group> 00212 Double separation(const MVEarthMagnetic &other) const; 00213 Quantity separation(const MVEarthMagnetic &other, 00214 const Unit &unit) const; 00215 // </group> 00216 // Produce the cross product 00217 MVEarthMagnetic crossProduct(const MVEarthMagnetic &other) const; 00218 00219 // Print data 00220 virtual void print(ostream &os) const; 00221 // Clone 00222 virtual MeasValue *clone() const; 00223 // Get the value in internal units 00224 virtual Vector<Double> getVector() const; 00225 // Set the value from internal units (set 0 for empty vector) 00226 virtual void putVector(const Vector<Double> &in); 00227 // Get the internal value as a <src>Vector<Quantity></src>. Usable in 00228 // records. The getXRecordValue() gets additional information for records. 00229 // Note that the Vectors could be empty. 00230 // <group> 00231 virtual Vector<Quantum<Double> > getRecordValue() const; 00232 // </group> 00233 // Set the internal value if correct values and dimensions 00234 virtual Bool putValue(const Vector<Quantum<Double> > &in); 00235 00236 }; 00237 00238 //# Global functions 00239 // Rotate a EarthMagnetic vector with rotation matrix and other multiplications 00240 // <group> 00241 MVEarthMagnetic operator*(const RotMatrix &left, const MVEarthMagnetic &right); 00242 MVEarthMagnetic operator*(const MVEarthMagnetic &left, const RotMatrix &right); 00243 MVEarthMagnetic operator*(Double left, const MVEarthMagnetic &right); 00244 MVEarthMagnetic operator*(const MVEarthMagnetic &left, Double right); 00245 Double operator*(const Vector<Double> &left, const MVEarthMagnetic &right); 00246 Double operator*(const MVEarthMagnetic &left, const Vector<Double> &right); 00247 Double operator*(const MVPosition &left, const MVEarthMagnetic &right); 00248 Double operator*(const MVEarthMagnetic &left, const MVPosition &right); 00249 // </group> 00250 00251 00252 } //# NAMESPACE CASA - END 00253 00254 #endif