casa
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00001 //# MVuvw.h: A 3D vector on Earth 00002 //# Copyright (C) 1998,2000 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: MVuvw.h 20551 2009-03-25 00:11:33Z Malte.Marquarding $ 00027 00028 #ifndef CASA_MVUVW_H 00029 #define CASA_MVUVW_H 00030 00031 //# Includes 00032 #include <casa/aips.h> 00033 #include <casa/Quanta/MVPosition.h> 00034 00035 namespace casa { //# NAMESPACE CASA - BEGIN 00036 00037 //# Forward Declarations 00038 class MVDirection; 00039 class MVBaseline; 00040 00041 // <summary> A 3D vector on Earth </summary> 00042 00043 // <use visibility=export> 00044 00045 // <reviewed reviewer="UNKNOWN" date="before2004/08/25" tests="tMuvw" demos=""> 00046 // </reviewed> 00047 00048 // <prerequisite> 00049 // <li> <linkto class=MeasValue>MeasValue</linkto> 00050 // </prerequisite> 00051 // 00052 // <etymology> 00053 // From Measure, Value and uvw 00054 // </etymology> 00055 // 00056 // <synopsis> 00057 // A MVuvw is a 3-vector of uvws in a rectangular frame with 00058 // internal units of m.<br> 00059 // It can be constructed with: 00060 // <ul> 00061 // <li> MVuvw() creates point at origin (0,0,0) 00062 // <li> MVuvw(MVuvw) creates a copy 00063 // <li> MVuvw(Double, Double, Double) creates (x,y,z) with 00064 // specified values (assuming meters) 00065 // <li> MVuvw(Quantity length,Double, Double) creates a MVuvw assuming 00066 // that the two values are (in radians) angle along 'equator' 00067 // and towards 'pole'. 00068 // <li> MVuvw(Quantity length, Quantity, Quantity) creates a MVuvw 00069 // assuming angles as in previous, or uvws 00070 // <li> <src>MVuvw(Quantity, Quantum<Vector<Double> >)</src> creates a 00071 // MVuvw from angle vector, using first two angles, and 00072 // assuming second as zero if not present. 00073 // <li> <src>MVuvw(Quantum<Vector<Double> ></src> creates from 00074 // angles or uvws, depending on the units in the 00075 // quantum vector. In the angle case, 00076 // the data derived can be scaled with the readjust() function. If 00077 // the unit of the quantum vector is length, uvw is 00078 // assumed. 00079 // <li> <src>MVuvw(Vector<Double></src> creates from angles (less than 00080 // or equal to two elements) or x,y,z (3 elements). 00081 // <li> <src>MVuvw(Vector<Quantity></src> creates from length+angles, 00082 // angles, or x,y,z, depending on units. 00083 // <li> <src>MVuvw(MVBaseline, MVDirection)</src> creates a uvw 00084 // in the specified reference direction (in same reference frame) 00085 // </ul> 00086 // A void adjust(Double) function normalises the vector to a length of 1; 00087 // a get() returns as a 00088 // Double 3-vector the length and angles of the uvw vector; 00089 // a getAngle() returns a Quantum 2-vector, (uInt) returns the indicated 00090 // element, and getValue returns the vector.<br> 00091 // uvws can be added and subtracted.<br> 00092 // The multiplication of two uvws produces the in-product.<br> 00093 // </synopsis> 00094 // 00095 // <example> 00096 // See <linkto class=Muvw>Muvw</linkto> class. 00097 // </example> 00098 // 00099 // <motivation> 00100 // To do coordinate transformations 00101 // </motivation> 00102 // 00103 // <todo asof="1998/04/20"> 00104 // <li> Implement for EW 00105 // <li> Get sign (especially of V) correct 00106 // <li> Let it handle Vectors of UVW 00107 // <li> Add some rotation matrix history for speed 00108 // </todo> 00109 00110 class MVuvw : public MVPosition { 00111 00112 public: 00113 00114 //# Friends 00115 00116 //# Constructors 00117 // Default constructor generates a (0,0,0) uvw 00118 MVuvw(); 00119 // Copy constructor 00120 MVuvw(const MVPosition &other); 00121 // Creates a specified vector 00122 MVuvw(Double in0, Double in1, Double in2); 00123 // Creates a vector with specified length towards pole 00124 // <group> 00125 explicit MVuvw(Double in0); 00126 MVuvw(const Quantity &l); 00127 // </group> 00128 // Creates the uvw from specified (azimuth,elevation) angles and length 00129 MVuvw(const Quantity &l, Double angle0, Double angle1); 00130 // Creates the uvw from specified angles and length. or uvws 00131 // <thrown> 00132 // <li> AipsError if quantities not in angle format 00133 // </thrown> 00134 // <group> 00135 MVuvw(const Quantity &l, const Quantity &angle0, 00136 const Quantity &angle1); 00137 // If not enough angles: pole assumed (if none), or elevation =0 (if 1) 00138 MVuvw(const Quantum<Vector<Double> > &angle); 00139 MVuvw(const Quantity &l, const Quantum<Vector<Double> > &angle); 00140 // </group> 00141 // Create from specified length and/or angles and/or uvw 00142 // <group> 00143 MVuvw(const Vector<Double> &other); 00144 MVuvw(const Vector<Quantity> &other); 00145 // </group> 00146 // uvw from a baseline and a reference direction (in same frame) 00147 // <group> 00148 MVuvw(const MVBaseline &pos, const MVDirection &dr, Bool ew=False); 00149 // </group> 00150 // Copy assignment 00151 MVuvw &operator=(const MVuvw &other); 00152 00153 // Destructor 00154 ~MVuvw(); 00155 00156 //# Operators 00157 // Multiplication defined as in-product 00158 // <group> 00159 Double operator*(const MVuvw &other) const; 00160 // </group> 00161 00162 // Equality comparisons 00163 // <group> 00164 Bool operator== (const MVuvw &other) const; 00165 Bool operator!= (const MVuvw &other) const; 00166 Bool near(const MVuvw &other, Double tol=1e-13) const; 00167 Bool near(const MVuvw &other, Quantity tol) const; 00168 Bool nearAbs(const MVuvw &other, Double tol=1e-13) const; 00169 // </group> 00170 00171 // Addition and subtraction 00172 // <group> 00173 MVuvw operator-() const; 00174 MVuvw &operator+=(const MVuvw &right); 00175 MVuvw operator+(const MVuvw &right) const; 00176 MVuvw &operator-=(const MVuvw &right); 00177 MVuvw operator-(const MVuvw &right) const; 00178 // </group> 00179 00180 //# General Member Functions 00181 00182 // Tell me your type 00183 // <group> 00184 virtual uInt type() const; 00185 static void assure(const MeasValue &in); 00186 // </group> 00187 00188 // Normalise direction aspects by adjusting the length to 1 00189 // <group> 00190 virtual void adjust(); 00191 virtual void adjust(Double &res); 00192 virtual void readjust(Double res); 00193 // </group> 00194 // Get radius(i.e. length of vector, in m) of uvw 00195 virtual Double radius(); 00196 // Generate a 3-vector of coordinates (length(m), angles(rad)) 00197 Vector<Double> get() const; 00198 // Generate a 3-vector of x,y,z in m 00199 const Vector<Double> &getValue() const; 00200 // Generate angle 2-vector (in rad) 00201 Quantum<Vector<Double> > getAngle() const; 00202 // and with specified units 00203 Quantum<Vector<Double> > getAngle(const Unit &unit) const; 00204 // Generate the length 00205 Quantity getLength() const; 00206 // and generate it with the specified units 00207 Quantity getLength(const Unit &unit) const; 00208 // Get the uvw angle between the directions. I.e. the angle between 00209 // the direction from one to the pole, and from one to the other. 00210 // <group> 00211 Double uvwAngle(const MVuvw &other) const; 00212 Quantity uvwAngle(const MVuvw &other, 00213 const Unit &unit) const; 00214 // </group> 00215 // Get the angular separation between two directions. 00216 // <group> 00217 Double separation(const MVuvw &other) const; 00218 Quantity separation(const MVuvw &other, 00219 const Unit &unit) const; 00220 // </group> 00221 // Produce the cross product 00222 MVuvw crossProduct(const MVuvw &other) const; 00223 00224 // Print data 00225 virtual void print(ostream &os) const; 00226 // Clone 00227 virtual MeasValue *clone() const; 00228 00229 // Get the value in internal units 00230 virtual Vector<Double> getVector() const; 00231 // Set the value from internal units (set 0 for empty vector) 00232 virtual void putVector(const Vector<Double> &in); 00233 // Get the internal value as a <src>Vector<Quantity></src>. Usable in 00234 // records. The getXRecordValue() gets additional information for records. 00235 // Note that the Vectors could be empty. 00236 // <group> 00237 virtual Vector<Quantum<Double> > getRecordValue() const; 00238 virtual Vector<Quantum<Double> > getXRecordValue() const; 00239 virtual Vector<Quantum<Double> > getTMRecordValue() const { 00240 return getXRecordValue(); } ; 00241 // </group> 00242 // Set the internal value if correct values and dimensions 00243 virtual Bool putValue(const Vector<Quantum<Double> > &in); 00244 00245 }; 00246 00247 //# Global functions 00248 // Rotate a uvw vector with rotation matrix and other multiplications 00249 // <group> 00250 MVuvw operator*(const RotMatrix &left, const MVuvw &right); 00251 MVuvw operator*(const MVuvw &left, const RotMatrix &right); 00252 MVuvw operator*(Double left, const MVuvw &right); 00253 MVuvw operator*(const MVuvw &left, Double right); 00254 Double operator*(const Vector<Double> &left, const MVuvw &right); 00255 Double operator*(const MVuvw &left, const Vector<Double> &right); 00256 Double operator*(const MVPosition &left, const MVuvw &right); 00257 Double operator*(const MVuvw &left, const MVPosition &right); 00258 // </group> 00259 00260 00261 } //# NAMESPACE CASA - END 00262 00263 #endif