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ScrollingRasterDM.h
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00001 //# ScrollingRasterDM.h: Base class for scrolling DisplayData objects
00002 //# Copyright (C) 1996,1997,1998,1999,2000,2001,2002,2003,2004
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 //
00028 
00029 #ifndef TRIALDISPLAY_SCROLLINGRASTERDM_H
00030 #define TRIALDISPLAY_SCROLLINGRASTERDM_H
00031 
00032 #include <display/DisplayDatas/PrincipalAxesDM.h>
00033 
00034 namespace casa { //# NAMESPACE CASA - BEGIN
00035 
00036 // <summary>
00037 // Base class for scrolling DisplayData objects
00038 // </summary>
00039 
00040 class ScrollingRasterDM : public PrincipalAxesDM {
00041 
00042 public:
00043 
00044   ScrollingRasterDM(uInt xAxis, uInt yAxis, Int mAxis, 
00045     IPosition fixedPos, PrincipalAxesDD *padd);
00046 
00047 protected:
00048 
00049   virtual void setup(IPosition fixedPos);
00050   virtual IPosition dataShape();
00051   
00052   virtual uInt dataDrawSelf(WorldCanvas *wCanvas,
00053         const Vector<Double> &blc,
00054         const Vector<Double> &trc,
00055         const IPosition &start,
00056         const IPosition &sliceShape,
00057         const IPosition &stride,
00058         const Bool usePixelEdges = False);
00059 
00060 
00061   virtual Bool dataGetSlice(Matrix<Float>& data,
00062                      Matrix<Bool> &mask,
00063                      const IPosition& start,
00064                      const IPosition& sliceShape,
00065                      const IPosition& stride);
00066 
00067 private:
00068 
00069 };
00070 
00071 
00072 } //# NAMESPACE CASA - END
00073 
00074 #endif