casa
$Rev:20696$
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00001 //# ScrollingRasterDM.h: Base class for scrolling DisplayData objects 00002 //# Copyright (C) 1996,1997,1998,1999,2000,2001,2002,2003,2004 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id$ 00027 // 00028 00029 #ifndef TRIALDISPLAY_SCROLLINGRASTERDM_H 00030 #define TRIALDISPLAY_SCROLLINGRASTERDM_H 00031 00032 #include <display/DisplayDatas/PrincipalAxesDM.h> 00033 00034 namespace casa { //# NAMESPACE CASA - BEGIN 00035 00036 // <summary> 00037 // Base class for scrolling DisplayData objects 00038 // </summary> 00039 00040 class ScrollingRasterDM : public PrincipalAxesDM { 00041 00042 public: 00043 00044 ScrollingRasterDM(uInt xAxis, uInt yAxis, Int mAxis, 00045 IPosition fixedPos, PrincipalAxesDD *padd); 00046 00047 protected: 00048 00049 virtual void setup(IPosition fixedPos); 00050 virtual IPosition dataShape(); 00051 00052 virtual uInt dataDrawSelf(WorldCanvas *wCanvas, 00053 const Vector<Double> &blc, 00054 const Vector<Double> &trc, 00055 const IPosition &start, 00056 const IPosition &sliceShape, 00057 const IPosition &stride, 00058 const Bool usePixelEdges = False); 00059 00060 00061 virtual Bool dataGetSlice(Matrix<Float>& data, 00062 Matrix<Bool> &mask, 00063 const IPosition& start, 00064 const IPosition& sliceShape, 00065 const IPosition& stride); 00066 00067 private: 00068 00069 }; 00070 00071 00072 } //# NAMESPACE CASA - END 00073 00074 #endif