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WCCoordinateHandler.h
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00001 //# WCCoordinateHandler.h: interface for coordinate handling on WorldCanvas
00002 //# Copyright (C) 1993,1994,1995,1996,1997,1998,1999,2000
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //# 
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //# 
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //# 
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //# 
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //# 
00026 //# $Id$
00027 
00028 #ifndef TRIALDISPLAY_WCCOORDINATEHANDLER_H
00029 #define TRIALDISPLAY_WCCOORDINATEHANDLER_H
00030 
00031 #include <casa/aips.h>
00032 #include <casa/Arrays/Vector.h>
00033 
00034 namespace casa { //# NAMESPACE CASA - BEGIN
00035 
00036 template <class T> class Matrix;
00037 
00038 // <summary>
00039 // Base class defining a set of transformations for WorldCanvas coordinates.
00040 // </summary>
00041 //
00042 // <prerequisite>
00043 // <li> Understanding of non-linear World Coordinate Systems
00044 // </prerequisite>
00045 //
00046 // <etymology>
00047 // WCCoordinateHandler : WorldCanvas Coordinate Handler
00048 // </etymology>
00049 //
00050 // <synopsis>
00051 // The WCCoordinateHandler class implements the concept of a coordinate
00052 // transformation pair that can be plugged in to the 
00053 // <linkto class="WorldCanvas">WorldCanvas</linkto>.  It is designed for
00054 // derivation by the programmer and can thereby be arbitrarily implemented.
00055 //
00056 // This class defines an interface between the WorldCanvas, which uses
00057 // coordinate transformations for various reasons, and the derived class
00058 // that implements these coordinate transformations.
00059 //
00060 // The designer of the derived class must write the Vector&ltDouble&gt versions
00061 // of linToWorld and worldToLin as described in detail below.  It is also
00062 // recommended that the Matrix&ltDouble&gt versions of linToWorld and worldToLin
00063 // be written to maximize efficiency.
00064 // </synopsis>
00065 //
00066 // <motivation>
00067 // <ul>
00068 // <li>Needed to plug in a user-programmable coordinate transformation functions into
00069 // the world canvas in a convenient way.  
00070 // <li> Wanted to bundle these transformations
00071 // into a class to follow OO methods.
00072 // </motivation>
00073 //
00074 // <example>
00075 // <linkto class="DefaultWCCoordinateHandler">DefaultWCCoordinateHandler</linkto>
00076 // </example>
00077 //
00078 
00079 class WCCoordinateHandler {
00080 
00081  public:
00082 
00083   // Default Constructor Required
00084   WCCoordinateHandler();
00085 
00086   // transform the lin point (2-dimensional) into a world coordinate
00087   // (N-dimensional), returning False if the coordinate could not be
00088   // transformed.  Derived classes should override.
00089   virtual Bool linToWorld(Vector<Double> & world, 
00090                           const Vector<Double> & lin) = 0;
00091 
00092   // Batch transformation where each row of lin is a coordinate that
00093   // is transformed into each row of world.  On input, if the i'th
00094   // position in the failures vector is true, the i'th transformation
00095   // is not attempted.  If the j'th transformation fails, the j'th
00096   // position in the failures vector will be set.  The return value is
00097   // True only when the failures vector has no position set to True;
00098   // This function is implemented in this base class by making
00099   // repeated calls to the Vector<Double> version of linToWorld.
00100   virtual Bool linToWorld(Matrix<Double> & world, 
00101                           Vector<Bool> & failures,
00102                           const Matrix<Double> & lin);
00103 
00104   // transform the world point (N-dimensional) into a lin coordinate
00105   // (2-dimensional), returning False if the coordinate could not be
00106   // transformed.  Derived classes should override.
00107   virtual Bool worldToLin(Vector<Double> & lin, 
00108                           const Vector<Double> & world) = 0;
00109 
00110   // Batch transformation where each row of world is a coordinate that
00111   // is transformed into each row of lin.  On input, if the i'th
00112   // position in the failures vector is true, the i'th transformation
00113   // is not attempted.  If the j'th transformation fails, the j'th
00114   // position in the failures vector will be set.  The return value is
00115   // True only when the failures vector has no position set to True;
00116   // This function is implemented in this base class by making
00117   // repeated calls to the Vector<Double> version of worldToLin.
00118   virtual Bool worldToLin(Matrix<Double> & lin, 
00119                           Vector<Bool> & failures,
00120                           const Matrix<Double> & world);
00121 
00122   // Return the number of axes in the world coordinates
00123   virtual uInt nWorldAxes() const = 0;
00124 
00125   // Routines that give the axes names and the unit.
00126   // <group>
00127   /* virtual Vector<String> worldAxisNames() = 0; */
00128   /* virtual Vector<String> worldAxisUnits() = 0; */
00129   // </group>
00130 
00131   // Destructor
00132   virtual ~WCCoordinateHandler();
00133 
00134 };
00135 
00136 
00137 } //# NAMESPACE CASA - END
00138 
00139 #endif