casa
$Rev:20696$
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Animation controller for WorldCanvasHolders. More...
#include <Animator.h>
Public Types | |
enum | NextMode { NEXT_FORWARD, NEXT_BACKWARD, NEXT_ROCKANDROLL } |
Defines the way the Animator calculates the Z coordinate of the next frame in the sequence. More... | |
enum | MatchMode { MATCH_INDEX, MATCH_WORLD, MATCH_LIST_ONLY } |
Defines wheter the sequence is defined using the index in the sequence or by the world coordinate of the 'Z-axis' (the "zValue" or "zIndex" used by the WorldCanvasHolders and the DisplayDatas), or only by the AttributeBuffers. More... | |
enum | UpdateMode { UPDATE_DIRECT, UPDATE_BLINK } |
Decides whether the Z coordinate should be changed according to the NextMode before each update or not. More... | |
Public Member Functions | |
Animator () | |
Constructor. | |
virtual | ~Animator () |
Destrutor. | |
virtual void | nextCoord () |
Go to next Z coordinate in sequence. | |
virtual void | prevCoord () |
Go to previous Z coordinate in sequence. | |
virtual void | gotoCoord (Double zCoord) |
Go to Z coordinate zCoord. | |
virtual void | setStep (uInt zIncrement) |
Set increment in the Z coordinate for the movie. | |
virtual void | setStep (Double zIncrement) |
virtual void | setTolerance (uInt tolerance) |
Set the tolerance in the Z coordinate. | |
virtual void | setTolerance (Double tolerance) |
virtual void | setMinAndMaxCoord (Double zMin, Double zMax) |
Set the minimum and maximum Z coordinate for the movie. | |
virtual void | setMatchMode (Animator::MatchMode match) |
Set whether "zIndex", "zValue" or none of the two should be written additionally to the AttributeBuffers. | |
virtual void | setNextMode (Animator::NextMode mode) |
Set the way the increments are done, ie. | |
virtual void | setUpdateMode (Animator::UpdateMode mode) |
Set whether an increment should be done before each update (UPDATE_DIRECT or UPDATE_BLINK) | |
virtual void | setUpdateInterval (Double interval) |
Set update interval of movie in milliseconds. | |
virtual void | setBlinkRestrictions (List< void * > *attBuffers) |
Set the list of additional Attributes that the Animator places on the WorldCanvasHolders before each update. | |
virtual void | clearBlinkRestrictions () |
Remove the List with AttributeBuffers. | |
virtual void | startMovie () |
Stop and start movie. | |
virtual void | stopMovie () |
virtual uInt | getMovieLength () |
Return the length of the movie. | |
virtual Int | getCurrentPosition () |
Return the current position in the movie. | |
virtual void | reset () |
Reset the Animator. | |
virtual void | addWorldCanvasHolder (WorldCanvasHolder *newHolder) |
Add a WorldCanvasHolder to the list controlled by this Animator. | |
virtual void | removeWorldCanvasHolder (WorldCanvasHolder &holder) |
Remove a WorldCanvasHolder from the list controlled by this Animator. | |
virtual void | operator() (const WCRefreshEvent &ev) |
Refresh event handler - just used to see if resetCoordinates was set. | |
Private Member Functions | |
void | computeNextCoord (Int addOrSubtract) |
Compute, based on the UPDATE_MODE and NEXT_MODE, the Z coordinate of the new frame to display (ie. | |
void | increment (Int &number, Int addOrSubtract) |
Helper routine for computeNewCoord(). | |
void | decrement (Int &number, Int addOrSubtract) |
Helper routine for computeNewCoord(). | |
void | increment (Double &number, Int addOrSubtract) |
Helper routine for computeNewCoord(). | |
void | decrement (Double &number, Int addOrSubtract) |
Helper routine for computeNewCoord(). | |
void | writeRestrictions () |
Write the necessary Attributes to all the WorldCanvasHolders. | |
void | refresh () |
Invoke refresh() on all the WorldCanvasHolders registered with the Animator. | |
Int | listLen () |
Return the number of AttributeBuffers in the List of AttributeBuffer. | |
Private Attributes | |
List< void * > | holderList |
List of WorldCanvasHolders. | |
List< void * > * | attBufList |
List of the AttributeBuffers. | |
Double | minCoord |
parameters of movies | |
Double | maxCoord |
Double | movieStep |
Increment for computing currentCoord. | |
Double | coordTolerance |
State variables Tolerance for coordinate Restriction. | |
Double | currentCoord |
Current Z coordiante. | |
Animator::MatchMode | matchMode |
the MatchMode | |
Animator::NextMode | nextMode |
the NextMode | |
Animator::UpdateMode | updateMode |
The UpdateMode. | |
Double | updateInterval |
and the interval of the timer | |
Int | numberInList |
The number of the AttributeBuffer to use. | |
Int | movieDirection |
In which direction the movie is currently going. | |
AnimatorRefEH * | itsAnimatorRefEH |
refresh event handler |
Animation controller for WorldCanvasHolders.
Public interface
An Animator animates animations
TBW
First example is making a simple movie of all the channels in a data cube
// Create a PixelCanvas for X11 to draw on X11PixelCanvas(parent, xpcctbl, width, height) ; // and a World Coordinate interface for this PixelCanvas WorldCanvas wCnvs(&pixelCnvs); // Create a WorldCanvasHolder WorldCanvasHolder wCnvsHldr(&wCnvs); // Create an ImageDisplayData object of the data cube to display the // channels (assuming 3rd axis is velocity in this cube) ImageDisplayData cube(myDataSet, 0, 1, 2); // and register this with the WorldCanvasHolder wCnvsHldr.addDisplayData(&cube); // Create an Animator for the WorldCanvasHolder and register the // WorldCanvasHolder Animator animator; animator.addWorldCanvasHolder(&wCnvsHldr); // start with first channel animator.setMin(0.0); // last channel of cube (assuming it has 30 channels) animator.setMax(29.0); // go in steps of one channel animator.setStep(1.0); // only one channel at a time, so tolerance must be less than 1.0 anomator.setTolerance(0.1); // display new channel every 0.2 sec animator.setUpdateInterval(0.2); // we want a normal boring movie animator.setNextMode(animator::NEXT_FORWARD); // and we define the channel (ie index) animator.setMatchMode(Animator::MATCH_INDEX); // set the Update method animator.setUpdateMode(Animator::UPDATE_DIRECT); // and start the movie animator.startMovie(); . . . // After a while we want to change to Rock & Roll mode: animator.setMovieMode(Animator::NEXT_ROCKandROLL); . . . // and after another while we stop animator.stopMovie();
Second example is that we want to blink between channel 20 of the previous cube and an optical image
// Create an ImageDataDisplay of the image and register with // the WorldCanvasHolder ImageDataDisplay image(myImage, 0, 2); wCnvsHldr.addDisplayData(&image); // Create a List to contain the AttributeBuffers List<void *> buffList; // and an iterator for this list ListIter<void *> it(&buffList); // Create AttributeBuffers and fill them AttributeBuffer atBuff1; // This is to mark the cube. The name and value of the Attribute or // Attributes that can be used is arbitrary, as long as the different // AttributeBuffers in the List select different datasets (even that is // not really necessary, but you will be blinking between the same frames // and not many people will get excited about that....) atBuff1.add("AjaxWordtKampioen", "yes"); it.addRight((void *) &attBuff1); // the buffer for the image AttributeBuffer atBuff2; atBuff2.add("AjaxWordtKampioen", "of course"); at.addRight((void *) &attBuff2); // and set this list on the Animator animator.setBlinkList(&buffList); // Set the same attributes on the DisplayDatas so the Attribute matching // mechanism between the WorldCanvasHolder and the DisplayDatas will select // the right data at the right time automatically cube.addAttribute(attBuff1); image.addAttribute(attBuff2); // Tell animator to use channel 20 animator.gotoCoord(20.0); // The Animator should write "zIndex" to select channel 20 animator.setMatchMode(Animator::MATCH_INDEX); // Because we set the UpdateMode to UPDATE_BLINK, the zIndex does // not change each time the timer goes off. animator.setUpdateMode(Animator::UPDATE_BLINK); // and the blinking can start: animator.startMovie(); . . . // After a while we want to blink between channel 19 and the optical image. // this is done by setting NextMode to NEXT_BACKWARD and invoke nextCoord(). // Of course we could also have used only animator.prevCoord(), but just // to show the principle..\. animator.setNextMode(Animator::NEXT_BACKWARD); animator.nextCoord(); // We can add a third data set, set "AjaxWordtKampioen" to "always" for that data, // and the blinking is between 3 datasets: // stop the blinking animator.stopMovie(); // Create DisplayData from data ImageDataDisplay image2(mySecondImage, 0, 2); // Add to WorldCanvasHolder wCnvsHldr.addDisplayData(&image2); //Setup AttributeBuffer AttributeBuffer atBuff3; atBuff3.add("AjaxWordtKampioen", "always"); // add to data image2.addAttribute(attBuff3); // and add to List at.addRight((void *) &attBuff3); // set the updated list on the animator (strictly speaking not neseccary // here, because animator already has the address of this List, but...) animator.setBlinkList(&buffList); //and go!!! animator.startMovie();
The third example is to run movies, selected on world coordinates on two WorldCanvasHolders in synch:
// Create a PixelCanvas for X11 to draw on X11PixelCanvas(parent, xpcctbl, width, height) ; // and two WorldCanvases side by side on the same PixelCanvas WorldCanvas wCnvs1(&pixelCanvas, 0.0, 0.25, 0.5, 0.5); WorldCanvas wCnvs2(&pixelCanvas, 0.5, 0.25, 0.5, 0.5); // A WorldCanvasHolder for each WorldCanvas WorldCanvasHolder wCnvsHldr1(&wCnvs1); WorldCanvasHolder wCnvsHldr2(&wCnvs2); // We have an HI data cube of an object ImageDisplayData HIcube(HIdata, 0, 1, 2); // that we display on the first WorldCanvas wCnvsHldr1.addDisplayData(HIcube); // and we have a CO cube of the same object that we display on the second // WorldCanvas ImageDisplayData COcube(COdata, 0, 1, 2); wCnvsHldr2.addDisplayData(COcube); // Create an animator and register the two WorldCanvasHolders Animator animator; animator.addWorldCanvasHolder(wCnvsHldr1); animator.addWorldCanvasHolder(wCnvsHldr2); // Set the movie parameters: // Select on world coordinate (ie velocity) animator.setMatchMode(Animator::MATCH_WORLD); // start and end velocities animator.setMinAndMax(1200.0, 1400.0); // and the tolerance to 10.0 and the step to 20.0 animator.setTolerance(10.0): animator.setStep(20.0); // Set speed of movies and the mode animator.setUpdateInterval(0.2); animator.setNextMode(Animator::ROCKandROLL); // Now, on the first canvas a movie will be played of the HI data, and on // the second canvas a movie of the CO data. Because the selection is done // on world coordinate, the two movies display the data of the same // velocity (within the tolerance of 10.0), in steps of 20.0, synchronized, // regardless of the channel separation of the two datasets: animator.startMovie();
To allow for easy control of movies, possibly synchonous on more than one WorldCanvas, as well as lay the basis for the userinterface for this, a central class is needed that controls sequences of DisplayData.
Definition at line 285 of file Animator.h.
Defines wheter the sequence is defined using the index in the sequence or by the world coordinate of the 'Z-axis' (the "zValue" or "zIndex" used by the WorldCanvasHolders and the DisplayDatas), or only by the AttributeBuffers.
MATCH_INDEX |
Sequence is defined by writing Attribute "zIndex" with the value of the Z coordinate to WorldCanvasHolders, plus the ones from the List of AttributeBuffers. This is the default |
MATCH_WORLD |
Sequence is defined by writing Attribute "zValue"with the value of the Z coordinate to WorldCanvasHolders, plus the ones from the List of AttributeBuffers. |
MATCH_LIST_ONLY |
Only the Attributes from the List of AttributeBuffers are written. |
Definition at line 311 of file Animator.h.
Defines the way the Animator calculates the Z coordinate of the next frame in the sequence.
This defines the behaviour of the member nextCoord().
Definition at line 292 of file Animator.h.
Decides whether the Z coordinate should be changed according to the NextMode before each update or not.
Definition at line 327 of file Animator.h.
Constructor.
virtual casa::Animator::~Animator | ( | ) | [virtual] |
Destrutor.
virtual void casa::Animator::addWorldCanvasHolder | ( | WorldCanvasHolder * | newHolder | ) | [virtual] |
Add a WorldCanvasHolder to the list controlled by this Animator.
virtual void casa::Animator::clearBlinkRestrictions | ( | ) | [virtual] |
Remove the List with AttributeBuffers.
void casa::Animator::computeNextCoord | ( | Int | addOrSubtract | ) | [private] |
Compute, based on the UPDATE_MODE and NEXT_MODE, the Z coordinate of the new frame to display (ie.
the new currentCoord). If the updateMode == UPDATE_BLINK, nothing happens. If the updateMode == UPDATE_DIRECT, the value of currentCoord is incremented or decremented with the absolute value of movieStep, depending in whether the next_Mode is NEXT_FORWARD, NEXT_BACKWARD or NEXT_ROCKANDROLL and whether the new value goes outside the bounds set by minCoord and maxCoord.
void casa::Animator::decrement | ( | Int & | number, |
Int | addOrSubtract | ||
) | [private] |
Helper routine for computeNewCoord().
The inverse of increment(Int&, Int)
void casa::Animator::decrement | ( | Double & | number, |
Int | addOrSubtract | ||
) | [private] |
Helper routine for computeNewCoord().
The inverse of increment(Double&, Int)
virtual Int casa::Animator::getCurrentPosition | ( | ) | [virtual] |
Return the current position in the movie.
This is really a bad thing, but needed in the interim for the viewer.
virtual uInt casa::Animator::getMovieLength | ( | ) | [virtual] |
virtual void casa::Animator::gotoCoord | ( | Double | zCoord | ) | [virtual] |
Go to Z coordinate zCoord.
void casa::Animator::increment | ( | Int & | number, |
Int | addOrSubtract | ||
) | [private] |
Helper routine for computeNewCoord().
If addOrSubtract > 0, 1 is added to number, if addOrSubtract < 0, 1 is subtracted
void casa::Animator::increment | ( | Double & | number, |
Int | addOrSubtract | ||
) | [private] |
Helper routine for computeNewCoord().
If addOrSubtract > 0, movieStep is added to number, if addOrSubtract < 0, movieStep is subtracted
Int casa::Animator::listLen | ( | ) | [private] |
Return the number of AttributeBuffers in the List of AttributeBuffer.
virtual void casa::Animator::nextCoord | ( | ) | [virtual] |
Go to next Z coordinate in sequence.
virtual void casa::Animator::operator() | ( | const WCRefreshEvent & | ev | ) | [virtual] |
Refresh event handler - just used to see if resetCoordinates was set.
If so, then we should partially reset the animator.
virtual void casa::Animator::prevCoord | ( | ) | [virtual] |
Go to previous Z coordinate in sequence.
void casa::Animator::refresh | ( | ) | [private] |
virtual void casa::Animator::removeWorldCanvasHolder | ( | WorldCanvasHolder & | holder | ) | [virtual] |
Remove a WorldCanvasHolder from the list controlled by this Animator.
virtual void casa::Animator::reset | ( | ) | [virtual] |
Reset the Animator.
This will set the minimum coordiante to 0, the maximum to the number of elements registered with the WorldCanvasHolders, the step to 1.0 and the update mode to MATCH_INDEX
Referenced by casa::AniPosEH::resetAnimator().
virtual void casa::Animator::setBlinkRestrictions | ( | List< void * > * | attBuffers | ) | [virtual] |
Set the list of additional Attributes that the Animator places on the WorldCanvasHolders before each update.
virtual void casa::Animator::setMatchMode | ( | Animator::MatchMode | match | ) | [virtual] |
Set whether "zIndex", "zValue" or none of the two should be written additionally to the AttributeBuffers.
virtual void casa::Animator::setMinAndMaxCoord | ( | Double | zMin, |
Double | zMax | ||
) | [virtual] |
Set the minimum and maximum Z coordinate for the movie.
virtual void casa::Animator::setNextMode | ( | Animator::NextMode | mode | ) | [virtual] |
Set the way the increments are done, ie.
it defines the action of nextCoord() (options NEXT_FORWARD, NEXT_BACKWARD, UPDATE_ROCKANDROLL)
virtual void casa::Animator::setStep | ( | uInt | zIncrement | ) | [virtual] |
Set increment in the Z coordinate for the movie.
virtual void casa::Animator::setStep | ( | Double | zIncrement | ) | [virtual] |
virtual void casa::Animator::setTolerance | ( | uInt | tolerance | ) | [virtual] |
Set the tolerance in the Z coordinate.
virtual void casa::Animator::setTolerance | ( | Double | tolerance | ) | [virtual] |
virtual void casa::Animator::setUpdateInterval | ( | Double | interval | ) | [virtual] |
Set update interval of movie in milliseconds.
virtual void casa::Animator::setUpdateMode | ( | Animator::UpdateMode | mode | ) | [virtual] |
Set whether an increment should be done before each update (UPDATE_DIRECT or UPDATE_BLINK)
virtual void casa::Animator::startMovie | ( | ) | [virtual] |
Stop and start movie.
virtual void casa::Animator::stopMovie | ( | ) | [virtual] |
void casa::Animator::writeRestrictions | ( | ) | [private] |
Write the necessary Attributes to all the WorldCanvasHolders.
The content of one of the registered AttributeBuffer is always written. If the updateMode == UPDATE_DIRECT the n-th AttributeBuffer is written, where n is the sequence number of the frame, based on minCoord and movieStep. If the updateMode == UPDATE_BLINK the Animator just loops through the list of AttributeBuffers based on numberInList. If MatchMode == MATCH_INDEX also an Attribute is written with name "zIndex" and with the value of currentCoord. If MatchMode == MATCH_COORD also an Attribute is written with name "zValue" and with the value of currentCoord.
List<void *>* casa::Animator::attBufList [private] |
List of the AttributeBuffers.
Definition at line 430 of file Animator.h.
Double casa::Animator::coordTolerance [private] |
State variables Tolerance for coordinate Restriction.
Definition at line 441 of file Animator.h.
Double casa::Animator::currentCoord [private] |
Current Z coordiante.
Definition at line 443 of file Animator.h.
List<void *> casa::Animator::holderList [private] |
List of WorldCanvasHolders.
Definition at line 427 of file Animator.h.
AnimatorRefEH* casa::Animator::itsAnimatorRefEH [private] |
refresh event handler
Definition at line 506 of file Animator.h.
Animator::MatchMode casa::Animator::matchMode [private] |
the MatchMode
Definition at line 445 of file Animator.h.
Double casa::Animator::maxCoord [private] |
Definition at line 434 of file Animator.h.
Double casa::Animator::minCoord [private] |
parameters of movies
Definition at line 433 of file Animator.h.
Int casa::Animator::movieDirection [private] |
In which direction the movie is currently going.
Definition at line 458 of file Animator.h.
Double casa::Animator::movieStep [private] |
Animator::NextMode casa::Animator::nextMode [private] |
the NextMode
Definition at line 447 of file Animator.h.
Int casa::Animator::numberInList [private] |
The number of the AttributeBuffer to use.
Computed by computeNewCoord() Has to be Int, not uInt! (because I sometimes subtract 1!)
Definition at line 455 of file Animator.h.
Double casa::Animator::updateInterval [private] |
and the interval of the timer
Definition at line 451 of file Animator.h.
The UpdateMode.
Definition at line 449 of file Animator.h.