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casa::GLPixelCanvas Member List
This is the complete list of members for casa::GLPixelCanvas, including all inherited members.
addMotionEventHandler(const PCMotionEH &eh)casa::PixelCanvas
addPositionEventHandler(const PCPositionEH &eh)casa::PixelCanvas
addRefreshEventHandler(const PCRefreshEH &eh)casa::PixelCanvas
autoRefresh() const casa::GLPixelCanvas [inline]
autoRefresh(Boolean refresh)casa::GLPixelCanvas [inline]
autoRefresh_casa::GLPixelCanvas [private]
beginListEntry(const char *name=NULL)casa::GLPixelCanvas [private]
beginListEntry(GLPCDisplayListElement *e)casa::GLPixelCanvas [private]
BlackPixel_casa::GLPixelCanvas [private]
bufferComponent(const Matrix< uInt > &data, const Int &x, const Int &y, const Display::ColorComponent &colorcomponent)casa::GLPixelCanvas [virtual]
bufferLine(Float x1, Float y1, Float x2, Float y2)casa::PixelCanvas [inline]
bufferMask_casa::GLPixelCanvas [private]
bufferPoint(Float x, Float y)casa::PixelCanvas [inline]
bufferPolygonPoint(Float x, Float y)casa::PixelCanvas [inline]
bufferPolylinePoint(Float x, Float y)casa::PixelCanvas [inline]
bufferZValue(const Float z=0.0)casa::GLPixelCanvas [inline]
callMotionEventHandlers(Int x, Int y, uInt state)casa::PixelCanvas
callPositionEventHandlers(Display::KeySym keysym, Bool keystate, Int x, Int y, uInt state)casa::PixelCanvas
callRefreshEventHandlers(Display::RefreshReason reason)casa::PixelCanvas
cleanLists()casa::GLPixelCanvas [private]
clear()casa::GLPixelCanvas [virtual]
clear(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
clearColor() const casa::GLPixelCanvas [virtual]
clearColor_casa::GLPixelCanvas [private]
clipX1_casa::GLPixelCanvas [private]
clipX2_casa::GLPixelCanvas [private]
clipY1_casa::GLPixelCanvas [private]
clipY2_casa::GLPixelCanvas [private]
color() const casa::GLPixelCanvas [virtual]
colormap() const casa::PixelCanvas [inline]
colormapRegistered()casa::PixelCanvas [inline]
colorModel() const casa::PixelCanvas [inline]
colorTableResizeCB(PixelCanvasColorTable *pcctbl, uInt, GLPixelCanvas *xpc, Display::RefreshReason reason)casa::GLPixelCanvas [private, static]
context_casa::GLPixelCanvas [private]
copyBackBufferToFrontBuffer()casa::GLPixelCanvas [virtual]
copyBackBufferToFrontBuffer(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
copyBuffer(GLenum from, GLenum to, GLint x, GLint y, GLsizei width, GLsizei height)casa::GLPixelCanvas [static]
copyBuffer(GLenum from, GLenum to)casa::GLPixelCanvas
copyFrontBufferToBackBuffer()casa::GLPixelCanvas [virtual]
copyFrontBufferToBackBuffer(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
createList(const char *name=NULL)casa::GLPixelCanvas [private]
currentColor_casa::GLPixelCanvas [private]
currentElement_casa::GLPixelCanvas [private]
currentListID_casa::GLPixelCanvas [private]
defaultColormapActive_casa::PixelCanvas [protected]
deleteList(uInt list)casa::GLPixelCanvas [virtual]
deleteLists()casa::GLPixelCanvas [virtual]
depth() const casa::GLPixelCanvas [virtual]
depth_casa::GLPixelCanvas [private]
deviceBackgroundColor() const casa::GLPixelCanvas [virtual]
deviceForegroundColor() const casa::GLPixelCanvas [virtual]
disable(Display::Option option)casa::GLPixelCanvas [virtual]
disableMotionEvents()casa::GLPixelCanvas [virtual]
disablePositionEvents()casa::GLPixelCanvas [virtual]
display_casa::GLPixelCanvas [private]
dlists_casa::GLPixelCanvas [private]
doClipping_casa::GLPixelCanvas [private]
doubleBuffered() const casa::GLPixelCanvas [inline]
doubleBuffered_casa::GLPixelCanvas [private]
drawArea_casa::GLPixelCanvas [private]
drawBuffer() const casa::PixelCanvas [inline]
drawColoredEllipses(const Matrix< Float > &centres, const Vector< Float > &smajor, const Vector< Float > &sminor, const Vector< Float > &pangle, const Vector< uInt > &colors, const Float &scale=1.0, const Bool &outline=True)casa::PixelCanvas [virtual]
drawColoredLines(const Vector< Int > &x1, const Vector< Int > &y1, const Vector< Int > &x2, const Vector< Int > &y2, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredLines(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &x2, const Vector< Float > &y2, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredLines(const Vector< Double > &x1, const Vector< Double > &y1, const Vector< Double > &x2, const Vector< Double > &y2, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Vector< Int > &x1, const Vector< Int > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Vector< Double > &x1, const Vector< Double > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Matrix< Int > &xy, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Matrix< Float > &xy, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints(const Matrix< Double > &xy, const Vector< uInt > &colors)casa::GLPixelCanvas [virtual]
drawColoredPoints_(const char *Name, const Vector< Int > &x1, const Vector< Int > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [private]
drawColoredPoints_(const char *Name, const Vector< Float > &x1, const Vector< Float > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [private]
drawColoredPoints_(const char *Name, const Vector< Double > &x1, const Vector< Double > &y1, const Vector< uInt > &colors)casa::GLPixelCanvas [private]
drawEllipse(const Float &cx, const Float &cy, const Float &smajor, const Float &sminor, const Float &pangle, Bool outline=True, Float xstretch=1., Float ystretch=1.)casa::PixelCanvas [virtual]
drawFilledPolygon(const Vector< Int > &x1, const Vector< Int > &y1)casa::GLPixelCanvas [virtual]
drawFilledPolygon(const Vector< Float > &x1, const Vector< Float > &y1)casa::GLPixelCanvas [virtual]
drawFilledPolygon(const Vector< Double > &x1, const Vector< Double > &y1)casa::GLPixelCanvas [virtual]
drawFilledPolygon3D(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &z1)casa::GLPixelCanvas [virtual]
drawFilledRectangle(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
drawFilledRectangle(Float x1, Float y1, Float x2, Float y2)casa::GLPixelCanvas [virtual]
drawFilledRectangle(Double x1, Double y1, Double x2, Double y2)casa::GLPixelCanvas [virtual]
drawGLImage(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels)casa::GLPixelCanvas
drawImage(const Matrix< uInt > &data, Int x, Int y)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Int > &data, Int x, Int y)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< uLong > &data, Int x, Int y)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Float > &data, Int x, Int y)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Double > &data, Int x, Int y)casa::GLPixelCanvas [virtual]
drawImage(const Int &x, const Int &y, const Matrix< uInt > &data, const Matrix< Bool > &mask, Bool opaqueMask=False)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< uInt > &data, Int x, Int y, uInt xzoom, uInt yzoom)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Int > &data, Int x, Int y, uInt xzoom, uInt yzoom)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< uLong > &data, Int x, Int y, uInt xzoom, uInt yzoom)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Float > &data, Int x, Int y, uInt xzoom, uInt yzoom)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< Double > &data, Int x, Int y, uInt xzoom, uInt yzoom)casa::GLPixelCanvas [virtual]
drawImage(const Matrix< uInt > &data, const Int &x, const Int &y, const Display::ColorComponent &colorcomponent)casa::GLPixelCanvas [virtual]
drawImagePixels(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels)casa::GLPixelCanvas
drawLine(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
drawLine(Float x1, Float y1, Float x2, Float y2)casa::GLPixelCanvas [virtual]
drawLine(Double x1, Double y1, Double x2, Double y2)casa::GLPixelCanvas [virtual]
drawLine3D(Float x1, Float y1, Float z1, Float x2, Float y2, Float z2)casa::GLPixelCanvas [virtual]
drawLines(const Matrix< Int > &verts)casa::GLPixelCanvas [virtual]
drawLines(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawLines(const Matrix< Double > &verts)casa::GLPixelCanvas [virtual]
drawLines(const Vector< Int > &x1, const Vector< Int > &y1, const Vector< Int > &x2, const Vector< Int > &y2)casa::GLPixelCanvas [virtual]
drawLines(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &x2, const Vector< Float > &y2)casa::GLPixelCanvas [virtual]
drawLines(const Vector< Double > &x1, const Vector< Double > &y1, const Vector< Double > &x2, const Vector< Double > &y2)casa::GLPixelCanvas [virtual]
drawLines3D(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawList(uInt list)casa::GLPixelCanvas [virtual]
drawMarker(const Int &x1, const Int &y1, const Display::Marker &marker, const Int &pixelHeight)casa::PixelCanvas [virtual]
drawMarker(const Float &x1, const Float &y1, const Display::Marker &marker, const Int &pixelHeight)casa::PixelCanvas [virtual]
drawMarker(const Double &x1, const Double &y1, const Display::Marker &marker, const Int &pixelHeight)casa::PixelCanvas [virtual]
drawMode() const casa::PixelCanvas [inline]
drawPixels(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, GLenum type, const GLvoid *pixels)casa::GLPixelCanvas [static]
drawPoint(Int x1, Int y1)casa::GLPixelCanvas [virtual]
drawPoint(Float x1, Float y1)casa::GLPixelCanvas [virtual]
drawPoint(Double x1, Double y1)casa::GLPixelCanvas [virtual]
drawPoint3D(Float x1, Float y1, Float z1)casa::GLPixelCanvas [virtual]
drawPoints(const Matrix< Int > &verts)casa::GLPixelCanvas [virtual]
drawPoints(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawPoints(const Matrix< Double > &verts)casa::GLPixelCanvas [virtual]
drawPoints(const Vector< Int > &x1, const Vector< Int > &y1)casa::GLPixelCanvas [virtual]
drawPoints(const Vector< Float > &x1, const Vector< Float > &y1)casa::GLPixelCanvas [virtual]
drawPoints(const Vector< Double > &x1, const Vector< Double > &y1)casa::GLPixelCanvas [virtual]
drawPoints3D(const Matrix< Float > &verts)casa::GLPixelCanvas
drawPoints3D(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &z1)casa::GLPixelCanvas [virtual]
drawPolygon(const Vector< Int > &x1, const Vector< Int > &y1)casa::GLPixelCanvas [virtual]
drawPolygon(const Vector< Float > &x1, const Vector< Float > &y1)casa::GLPixelCanvas [virtual]
drawPolygon(const Vector< Double > &x1, const Vector< Double > &y1)casa::GLPixelCanvas [virtual]
drawPolygon(const Matrix< Int > &verts)casa::GLPixelCanvas [virtual]
drawPolygon(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawPolygon(const Matrix< Double > &verts)casa::GLPixelCanvas [virtual]
drawPolygon3D(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &z1)casa::GLPixelCanvas [virtual]
drawPolygon3D(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawPolyline(const Vector< Int > &x1, const Vector< Int > &y1)casa::GLPixelCanvas [virtual]
drawPolyline(const Vector< Float > &x1, const Vector< Float > &y1)casa::GLPixelCanvas [virtual]
drawPolyline(const Vector< Double > &x1, const Vector< Double > &y1)casa::GLPixelCanvas [virtual]
drawPolyline(const Matrix< Int > &verts)casa::GLPixelCanvas [virtual]
drawPolyline(const Matrix< Float > &verts)casa::GLPixelCanvas [virtual]
drawPolyline(const Matrix< Double > &verts)casa::GLPixelCanvas [virtual]
drawPolyline3D(const Vector< Float > &x1, const Vector< Float > &y1, const Vector< Float > &z1)casa::GLPixelCanvas [virtual]
drawRectangle(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
drawRectangle(Float x1, Float y1, Float x2, Float y2)casa::GLPixelCanvas [virtual]
drawRectangle(Double x1, Double y1, Double x2, Double y2)casa::GLPixelCanvas [virtual]
drawText(Int x, Int y, const String &text, Display::TextAlign alignment=Display::AlignCenter)casa::GLPixelCanvas [virtual]
casa::PixelCanvas::drawText(Int, Int, const String &, const Float &, Display::TextAlign=Display::AlignCenter)casa::PixelCanvas [inline, virtual]
drawTexturedImage(GLfloat x, GLfloat y, GLfloat z, GLsizei width, GLsizei height, GLfloat xscale, GLfloat yscale, GLenum format, const GLushort *pixels, GLPCTextureParams *params=NULL)casa::GLPixelCanvas
enable(Display::Option option)casa::GLPixelCanvas [virtual]
enableMotionEvents()casa::GLPixelCanvas [virtual]
enablePositionEvents()casa::GLPixelCanvas [virtual]
endList()casa::GLPixelCanvas [virtual]
endListEntry()casa::GLPixelCanvas [private]
exposeHandler()casa::GLPixelCanvas [private]
exposeHandlerFirstTime_casa::GLPixelCanvas [private]
fillStyle_casa::GLPixelCanvas [private]
flush()casa::GLPixelCanvas [virtual]
flushBuffer()casa::PixelCanvas [inline]
flushComponentBuffers()casa::GLPixelCanvas [virtual]
form_casa::GLPixelCanvas [private]
getArcMode() const casa::GLPixelCanvas [virtual]
getBackground() const casa::GLPixelCanvas [virtual]
getCapStyle() const casa::GLPixelCanvas [virtual]
getClearColor(float &r, float &g, float &b) const casa::GLPixelCanvas [virtual]
getClipWindow(Int &x1, Int &y1, Int &x2, Int &y2)casa::GLPixelCanvas [virtual]
getColor(float &r, float &g, float &b) const casa::GLPixelCanvas [virtual]
getColor(Int x, Int y, uInt &color)casa::GLPixelCanvas [virtual]
getColorComponents(const String &colorname, Float &r, Float &g, Float &b)casa::GLPixelCanvas [virtual]
getColormapSize() const casa::PixelCanvas [inline]
getDrawFunction() const casa::GLPixelCanvas [virtual]
getFillRule() const casa::GLPixelCanvas [virtual]
getFillStyle() const casa::GLPixelCanvas [virtual]
getForeground() const casa::GLPixelCanvas [virtual]
getHSVColor(Int x, Int y, float &h, float &s, float &v)casa::PixelCanvas [virtual]
getJoinStyle() const casa::GLPixelCanvas [virtual]
getLineStyle() const casa::GLPixelCanvas [virtual]
getLineWidth() const casa::GLPixelCanvas [virtual]
getRGBColor(Int x, Int y, float &r, float &g, float &b)casa::GLPixelCanvas [virtual]
getTranslation(Int &xt, Int &yt) const casa::GLPixelCanvas [virtual]
glcheck(const char *msg=NULL, uInt nspaces=0)casa::GLPixelCanvas
glCheck(const char *msg=NULL, uInt nspaces=0)casa::GLPixelCanvas [static]
glpcctbl() const casa::GLPixelCanvas [inline, virtual]
glpcctbl_casa::GLPixelCanvas [private]
GLPixelCanvas(Widget parent, GLPixelCanvasColorTable *glpcctbl, uInt width, uInt height)casa::GLPixelCanvas
GLPixelCanvas::drawIndexedImage(const Matrix< uInt > &data, Float x=0.0, Float y=0.0, Float z=0.0, Float xscl=1.0, Float yscl=1.0)casa::GLPixelCanvas
handleEvents(Widget w, XEvent *ev)casa::GLPixelCanvas [private]
handleEventsCB(Widget w, GLPixelCanvas *xpc, XEvent *ev, Boolean *)casa::GLPixelCanvas [private, static]
handleResizeEvent(uInt w, uInt h)casa::GLPixelCanvas [private]
height() const casa::GLPixelCanvas [virtual]
height_casa::GLPixelCanvas [private]
imageCacheStrategy() const casa::GLPixelCanvas [virtual]
initComponents()casa::GLPixelCanvas [private]
isRGB() const casa::GLPixelCanvas [inline]
isRGB_casa::GLPixelCanvas [private]
itsComponentHeight_casa::GLPixelCanvas [private]
itsComponents_casa::GLPixelCanvas [private]
itsComponentScaleX_casa::GLPixelCanvas [private]
itsComponentScaleY_casa::GLPixelCanvas [private]
itsComponentWidth_casa::GLPixelCanvas [private]
itsComponentX_casa::GLPixelCanvas [private]
itsComponentY_casa::GLPixelCanvas [private]
itsComponentZ_casa::GLPixelCanvas [private]
itsDeviceBackgroundColor_casa::GLPixelCanvas [private]
itsDeviceForegroundColor_casa::GLPixelCanvas [private]
lineStyle_casa::GLPixelCanvas [private]
listSize_casa::GLPixelCanvas [private]
loadIdentity()casa::GLPixelCanvas [virtual]
log_casa::GLPixelCanvas [mutable, private]
makeCurrent()casa::GLPixelCanvas
makeList(const char *name=NULL)casa::GLPixelCanvas [private]
mapToColor(Array< uChar > &outArray, const Array< uChar > &inArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uShort > &outArray, const Array< uShort > &inArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uInt > &outArray, const Array< uInt > &inArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uLong > &outArray, const Array< uLong > &inArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uChar > &inOutArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uShort > &inOutArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uInt > &inOutArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor(Array< uLong > &inOutArray, Bool rangeCheck=False)casa::PixelCanvas [inline]
mapToColor3(Array< uLong > &out, const Array< Float > &chan1in, const Array< Float > &chan2in, const Array< Float > &chan3in)casa::PixelCanvas
mapToColor3(Array< uLong > &out, const Array< Double > &chan1in, const Array< Double > &chan2in, const Array< Double > &chan3in)casa::PixelCanvas
mapToColor3(Array< uLong > &out, const Array< uInt > &chan1in, const Array< uInt > &chan2in, const Array< uInt > &chan3in)casa::PixelCanvas [virtual]
newList()casa::GLPixelCanvas [virtual]
nextfree_casa::GLPixelCanvas [private]
note(const char *note)casa::GLPixelCanvas
nspaces_casa::GLPixelCanvas [private]
numinuse_casa::GLPixelCanvas [private]
parent_casa::GLPixelCanvas [private]
pcctbl() const casa::GLPixelCanvas [inline, virtual]
PixelCanvas()casa::PixelCanvas [protected]
PixelCanvas(PixelCanvasColorTable *pcctbl)casa::PixelCanvas [protected]
pixelDensity(Float &xdpi, Float &ydpi) const casa::GLPixelCanvas [virtual]
pixelScaling() const casa::PixelCanvas [inline, virtual]
popAttrib()casa::GLPixelCanvas
popMatrix()casa::GLPixelCanvas [virtual]
postString()casa::GLPixelCanvas [inline]
postToStream(Bool p=False)casa::GLPixelCanvas [inline]
postToString(String *s=NULL)casa::GLPixelCanvas [inline]
pRWbuf(const char *str=NULL, int nspaces=0)casa::GLPixelCanvas [private]
purgeLists()casa::GLPixelCanvas [private]
pushAttrib(const GLbitfield attrib)casa::GLPixelCanvas
pushMatrix()casa::GLPixelCanvas [virtual]
redraw()casa::GLPixelCanvas [inline]
refresh(const Display::RefreshReason &reason=Display::UserCommand, const Bool &explicitrequest=True)casa::GLPixelCanvas [virtual]
refreshActive() const casa::PixelCanvas [inline]
refreshAllowed() const casa::GLPixelCanvas [virtual]
registerColormap(Colormap *dcmap, Float weight=1.0)casa::PixelCanvas
registerColormap(Colormap *cmap, Colormap *cmapToReplace)casa::PixelCanvas
removeList(uInt listid)casa::GLPixelCanvas [private]
removeMotionEventHandler(const PCMotionEH &eh)casa::PixelCanvas
removePositionEventHandler(const PCPositionEH &eh)casa::PixelCanvas
removeRefreshEventHandler(const PCRefreshEH &eh)casa::PixelCanvas
repaint(const Bool redraw=False)casa::GLPixelCanvas
resize(uInt reqXSize, uInt reqYSize, Bool doCallbacks=True)casa::GLPixelCanvas [virtual]
resizeColorTable(uInt newSize)casa::GLPixelCanvas [virtual]
resizeColorTable(uInt nReds, uInt nGreens, uInt nBlues)casa::GLPixelCanvas [virtual]
resizeHandler()casa::GLPixelCanvas [private]
resizeList()casa::GLPixelCanvas [private]
setArcMode(Display::ArcMode mode)casa::GLPixelCanvas [virtual]
setBackground(uLong color)casa::GLPixelCanvas [virtual]
setCapStyle(Display::CapStyle style)casa::GLPixelCanvas [virtual]
setClearColor(uInt colorIndex)casa::GLPixelCanvas [virtual]
setClearColor(const String &colorname)casa::GLPixelCanvas [virtual]
setClearColor(float r, float g, float b)casa::GLPixelCanvas [virtual]
setClearColorIndex(uInt index, const char *name=NULL)casa::GLPixelCanvas [private]
setClearColorValue(uLong index, const char *name=NULL)casa::GLPixelCanvas [private]
setClearColorValue(Float r, Float g, Float b, const char *name=NULL)casa::GLPixelCanvas [private]
setClearColorValue(Float r, Float g, Float b, Float a, const char *name=NULL)casa::GLPixelCanvas [private]
setClearColorValue(const GLPCColorValue &v, const char *name=NULL)casa::GLPixelCanvas [private]
setClipWindow(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
setColor(uInt colorIndex)casa::GLPixelCanvas [virtual]
setColor(const String &colorname)casa::GLPixelCanvas [virtual]
setColormap(Colormap *map)casa::PixelCanvas
setColorModel(Display::ColorModel colorModel)casa::PixelCanvas
setCurrentColorIndex(uInt index, const char *name=NULL)casa::GLPixelCanvas [private]
setCurrentColorValue(uLong value, const char *name=NULL)casa::GLPixelCanvas [private]
setCurrentColorValue(Float r, Float g, Float b, const char *name=NULL)casa::GLPixelCanvas [private]
setCurrentColorValue(Float r, Float g, Float b, Float a, const char *name=NULL)casa::GLPixelCanvas [private]
setCurrentColorValue(const GLPCColorValue &v, const char *name=NULL)casa::GLPixelCanvas [private]
setDeviceBackgroundColor(const String colorname)casa::GLPixelCanvas [virtual]
setDeviceForegroundColor(const String colorname)casa::GLPixelCanvas [virtual]
setDrawBuffer(Display::DrawBuffer buf)casa::GLPixelCanvas [virtual]
setDrawBuffer_(Display::DrawBuffer buf)casa::PixelCanvas [inline, protected]
setDrawFunction(Display::DrawFunction function)casa::GLPixelCanvas [virtual]
setDrawMode(Display::DrawMode mode)casa::PixelCanvas [inline, protected]
setFillRule(Display::FillRule rule)casa::GLPixelCanvas [virtual]
setFillStyle(Display::FillStyle style)casa::GLPixelCanvas [virtual]
setFont(const String &fontName)casa::GLPixelCanvas [virtual]
casa::PixelCanvas::setFont(DLFont *)casa::PixelCanvas [inline, virtual]
casa::PixelCanvas::setFont(const String &, const Int)casa::PixelCanvas [inline, virtual]
setForeground(uLong color)casa::GLPixelCanvas [virtual]
setHSVColor(float h, float s, float v)casa::PixelCanvas [virtual]
setImageCacheStrategy(Display::ImageCacheStrategy strategy)casa::GLPixelCanvas [virtual]
setJoinStyle(Display::JoinStyle style)casa::GLPixelCanvas [virtual]
setLineStyle(Display::LineStyle style)casa::GLPixelCanvas [virtual]
setLineWidth(Float width)casa::GLPixelCanvas [virtual]
setPcctbl(PixelCanvasColorTable *pcctbl)casa::GLPixelCanvas [inline, virtual]
setPointSize(const uInt pointsize)casa::GLPixelCanvas
setRGBColor(float r, float g, float b)casa::GLPixelCanvas [virtual]
sizeincr_casa::GLPixelCanvas [private]
storeColorIndex(GLPCColorValue &v, uInt index)casa::GLPixelCanvas [private]
storeColorValue(GLPCColorValue &v, uLong value)casa::GLPixelCanvas [private]
storeColorValue(GLPCColorValue &v, Float r, Float g, Float b)casa::GLPixelCanvas [private]
storeColorValue(GLPCColorValue &v, Float r, Float g, Float b, Float a)casa::GLPixelCanvas [private]
supportsLists()casa::GLPixelCanvas [virtual]
swapBuffers()casa::GLPixelCanvas [virtual]
swapBuffers(Int x1, Int y1, Int x2, Int y2)casa::GLPixelCanvas [virtual]
textHeight(const String &)casa::PixelCanvas [inline, virtual]
textWidth(const String &)casa::PixelCanvas [inline, virtual]
trace(Boolean trace)casa::GLPixelCanvas [inline]
trace_casa::GLPixelCanvas [private]
traceCheck(const char *name, uLong traceLevel, uInt nspaces)casa::GLPixelCanvas [private]
traceCheck(const char *name, uLong traceLevel)casa::GLPixelCanvas [inline, private]
traceLevel(const uLong traceLevel)casa::GLPixelCanvas [inline]
traceLevel() const casa::GLPixelCanvas [inline]
traceLevel_casa::GLPixelCanvas [private]
tracing() const casa::GLPixelCanvas [inline]
translate(Int xt, Int yt)casa::GLPixelCanvas [virtual]
translateAllLists(Int xt, Int yt)casa::GLPixelCanvas [virtual]
translateList(uInt list, Int xt, Int yt)casa::GLPixelCanvas [virtual]
unimplemented(const char *routine, const SourceLocation *where) const casa::GLPixelCanvas [private]
unregisterColormap(Colormap *dcmap)casa::PixelCanvas
validList(uInt list)casa::GLPixelCanvas [virtual]
visual_casa::GLPixelCanvas [private]
visualInfo_casa::GLPixelCanvas [private]
waitGL()casa::GLPixelCanvas
waitX()casa::GLPixelCanvas
warn(const char *routine, const char *msg, const SourceLocation *where) const casa::GLPixelCanvas [private]
width() const casa::GLPixelCanvas [virtual]
width_casa::GLPixelCanvas [private]
xTranslation() const casa::GLPixelCanvas [virtual]
yTranslation() const casa::GLPixelCanvas [virtual]
~GLPixelCanvas()casa::GLPixelCanvas [virtual]
~PixelCanvas()casa::PixelCanvas [virtual]