Module Coordinates

Changes made in the current development cycle can be found in the changelog.

Description (classes)

Classes to interconvert pixel and world (physical) coordinates

Prerequisite

Review Status

Reviewed By:
Peter Barnes
Date Reviewed:
1999/12/24

Synopsis

The primary notion is that a Coordinate can interconvert between a length "n" Vector (the pixel coordinate) and a length "m" Vector (the "world" coordinate). Note that "m" and "n" do not in principle have to be the same (so that one can get both the RA and DEC from an image slice, for example), however in practice they currently always are. Each Coordinate has the full mapping from pixel to world coordinates, i.e. it has a reference value, reference pixel, increments, and an arbitrary transformation matrix. To go from a pixel to a world coordinate the following steps are applied:
  1. The reference pixel is subtracted from the pixel position.
  2. The result is multiplied by the transformation matrix.
  3. The result is multiplied by an increment per output axis to convert it into physical coordinates.
  4. For some coordinate types (e.g., Direction), a non-linear function is applied to this result.

The classes are arranged as follows. The base class is Coordinate which defines the interface. Classes derived from it are

  1. DirectionCoordinate
  2. LinearCoordinate
  3. SpectralCoordinate
  4. TabularCoordinate
  5. StokesCoordinate
  6. CoordinateSystem

Other classes are Projection which is used to specify an astronomical projection for DirectionCoordinates, and LinearXform a helper class which the application programmer will not interact with.

CoordinateSystem is the class that application programmers will usually interact with. A CoordinateSystem consists of a collection of the other classes derived from Coordinate. Normally one group will be for RA/DEC, another for a Stokes axis, and another group for the spectral axis. The axes may be transposed arbitrarily, for example RA could be the first axis, and DEC the third.

Normally the CoordinateSystem being manipulated will be embedded in a PagedImage or other object. Note that the axes of the PagedImage do not necessarily map directly to the axes in the CoordinateSystem. Functionality is provided to determine this mapping.

One or more axes from the CoordinateSystem may be removed. Pixel axes and/or world axes may be removed. You are encouraged to leave all the world axes when you remove pixel axes.
If a world axis is removed, the corresponding pixel axis is also removed. This means that one can be sure that a pixel axis always has a corresponding world axis (it makes no sense otherwise). The opposite is not necessarily true: a world axis can exist without a pixel axis.

The linear transformation and sky projection computations are carried out in an underlying library -- WCSLIB -- written by Mark Calabretta of the ATNF.

Caution All pixels coordinates are zero relative.

Example

First, let's make a DirectionCoordinate --- used to represent a direction, usually an RA/DEC, but it could also be, e.g., an AZ/EL pair.
    Matrix<Double> xform(2,2);                                    // 1
    xform = 0.0; xform.diagonal() = 1.0;                          // 2
    Quantum<Double> refLon(135.0, "deg");
    Quantum<Double> refLat(60.0, "deg");
    Quantum<Double> incLon(-1.0, "deg");
    Quantum<Double> incLat(1.0, "deg");
    DirectionCoordinate radec(MDirection::J2000,                  // 3
                            Projection(Projection::SIN),          // 4
                            refLon, refLat,                       // 5
                            incLon, incLat,                       // 6
                            xform,                                // 7
                            128, 128);                            // 8

Although we happeend to create our DirectionCoordinate with Quanta in degrees, these have been converted to radians by the constructor. We can set the native units to degrees if we wish as follows:

    Vector<String> units(2); units = "deg";                       //  9
    radec.setWorldAxisUnits(units);                               // 10
The increment and reference value are updated appropriately.

Set up a couple of vectors to use the world and pixel coordinate values.

    Vector<Double> world(2), pixel(2);                            // 11
    pixel = 138.0;                                                // 12
We use 138 as an abitrary pixel position which is near the reference pixel so we can tell if the answers look foolish or not.

We can actually perform a transformation like this as follows. If it succeeds we print the value of the world coordinate.

    Bool ok = radec.toWorld(world, pixel);                        // 13
    if (!ok) {                                                    // 14
	cout << "Error: " << radec.errorMessage() << endl;          // 15
	return 1;                                                   // 16
    }                                                             // 17
    cout << world << " <--- " << pixel << endl;         // 18
There is an overloaded "toWorld" function that produces an MDirection in case you want to, e.g., find out what the position in B1950 coordinates would be.

The reverse transformation takes place similarly:

    ok = radec.toPixel(pixel, world);                             // 19

Suppose we have an image with a Stokes axis. It can be set up as follows:

    Vector<Int> iquv(4);
    iquv(0) = Stokes::I; iquv(1) = Stokes::Q;                    // 21
    iquv(2) = Stokes::U; iquv(3) = Stokes::V;                    // 22
    StokesCoordinate stokes(iquv);                               // 23
We create an integer array the same length as the Stokes axis, and place the corresponding Stokes enum into each element of the array. The values must be unique, e.g. there can only be one "I" plane. Besides the generic Vector<Double> toWorld/toPixel interface, you can also directly interconvert between Stokes enum and and (zero-relative) plane number:
    Int plane;                                                   // 24
    ok = stokes.toPixel(plane, Stokes::Q);                       // 25
Here it will return True and set plane to 1. On the other hand, it would return False for:
    ok = stokes.toPixel(plane, Stokes::XX);                      // 26
since "XX" is not one of the Stokes enumerations we used to create this coordinate.

A Spectral ("frequency") coordinate may be created as follows:

    SpectralCoordinate spectral(MFrequency::TOPO,               // 27
				  1.4E+9,                         // 28
				  2.0E+4,                         // 29
				  0,                              // 30
				  1420.40575E+6);                 // 31
The default frequency units of a spectral coordinate are Hz, although they may be changed to whatever is convenient. The first line (27) defines the type of frequency we have -- topocentric here. The second (28) line defines the frequency at the reference pixel, 0 (28) here. The channel increment is defined on line 29. A rest frequency of the spectral may be provided. It is useful in calculating doppler velocities. These calculations are carried out by the MFrequency and MDoppler classes of the Measures system.

Motivation

The primary motivation is to provide support for converting pixel locations in an image to physical ("world") positions.

To Do


Classes

Coordinate -- Interface for converting between world and pixel coordinates. (full description)
CoordinateSystem -- Interconvert pixel and world coordinates. (full description)
CoordinateUtil -- Functions for creating default CoordinateSystems (full description)
DirectionCoordinate -- Interconvert pixel positions and directions (e.g. RA/DEC). (full description)
FITSCoordinateUtil -- (full description)
FrequencyAligner -- Aligns spectra in frequency space (full description)
GaussianConvert -- Converts Gaussian parameters between pixel and world (full description)
LinearCoordinate -- Interconvert between pixel and a linear world coordinate. (full description)
LinearXform -- Perform a linear transform between input and output vectors (full description)
ObsInfo -- Store miscellaneous information related to an observation. (full description)
Output -- Global functions (full description)
Projection -- Geometric parameters needed for a sky projection to a plane (full description)
SpectralCoordinate -- Interconvert pixel and frequency values. (full description)
StokesCoordinate -- Interconvert between pixel and Stokes value. (full description)
TabularCoordinate -- Table lookup 1-D coordinate, with interpolation. (full description)