LCRegion.h
Classes
- LCRegion -- Abstract base class to define a region of interest in lattice coordinates. (full description)
Interface
- Public Members
- LCRegion()
- LCRegion (const IPosition& latticeShape)
- LCRegion (const LCRegion& other)
- virtual ~LCRegion()
- virtual Bool operator== (const LCRegion& other) const
- Bool operator!= (const LCRegion& other) const
- virtual Lattice<Bool>* clone() const
- virtual LCRegion* cloneRegion() const = 0
- virtual void handleDelete()
- virtual void handleRename (const String& newName, Bool overwrite)
- virtual String type() const = 0
- const String& comment() const
- void setComment (const String& comment)
- virtual Bool hasMask() const = 0
- LCRegion* translate (const IPosition& translateVector) const
- LCRegion* translate (const IPosition& translateVector, const IPosition& newLatticeShape) const
- LCRegion* translate (const Vector<Float>& translateVector) const
- LCRegion* translate (const Vector<Float>& translateVector, const IPosition& newLatticeShape) const
- const IPosition& latticeShape() const
- const Slicer& boundingBox() const
- Slicer expand (const Slicer& slicer) const
- IPosition expand (const IPosition& index) const
- virtual TableRecord toRecord (const String& tableName) const = 0
- static LCRegion* fromRecord (const TableRecord&, const String& tableName)
- virtual uInt ndim() const
- virtual IPosition shape() const
- virtual Bool isWritable() const
- virtual void doPutSlice (const Array<Bool>& sourceBuffer, const IPosition& where, const IPosition& stride)
- virtual void set (const Bool& value)
- virtual void apply (Bool (*function)(Bool))
- virtual void apply (Bool (*function)(const Bool&))
- virtual void apply (const Functional<Bool,Bool>& function)
- virtual void putAt (const Bool& value, const IPosition& where)
- virtual void copyData (const Lattice<Bool>& from)
- Protected Members
- LCRegion& operator= (const LCRegion& other)
- void setBoundingBox (const Slicer& boundingBox)
- void setShapeAndBoundingBox (const IPosition& latticeShape, const Slicer& boundingBox)
- virtual LCRegion* doTranslate (const Vector<Float>& translateVector, const IPosition& newLatticeShape) const = 0
- void defineRecordFields (RecordInterface& record, const String& className) const
Prerequisite
Synopsis
The LCRegion class is the abstract base class for various types
of LCRegion's (e.g. LCEllipsoid,
LCBox).
It contains the minimal bounding box of the region and, if needed,
a mask with the same shape as the bounding box. A mask element
is true if the element is inside the box.
Each LCRegion object must be able to convert itself to and from a record.
In that way they can be made persistent (in for example a Table).
The LCRegion can be used in several Lattices and Images classes and
functions to limit the area to operate on.
Example
Motivation
The Slicer class is too limited as a region, because it can only
describe a rectangular region. Specialized classes are needed to
describe arbitrary regions. They need a base class to combine them.
Member Description
Construct with the lattice shape only.
LCRegion (const LCRegion& other)
Copy constructor (copy semantics).
virtual Bool operator== (const LCRegion& other) const
Equality
Bool operator!= (const LCRegion& other) const
Non-equality. Be careful, do not use this anywhere in the derived
class structure. You must use, e.g.,
if (! LCRegion::operator== (...))
rather than if (LCRegion::operator!= (...)) as the
latter will invoke an infinite loop. It is ok to use when applying
to a concrete class object.
virtual Lattice<Bool>* clone() const
virtual LCRegion* cloneRegion() const = 0
Make a copy of the derived object.
Handle deletion of the region by deleting possible tables.
The default implementation does nothing.
virtual void handleRename (const String& newName, Bool overwrite)
Handle renaming the region by renaming possible tables.
The default implementation does nothing.
virtual String type() const = 0
Region type. Returns className() of derived class.
Get or set the comment.
virtual Bool hasMask() const = 0
Does the region have a mask?
LCRegion* translate (const IPosition& translateVector) const
LCRegion* translate (const IPosition& translateVector, const IPosition& newLatticeShape) const
LCRegion* translate (const Vector<Float>& translateVector) const
LCRegion* translate (const Vector<Float>& translateVector, const IPosition& newLatticeShape) const
Construct another LCRegion (for e.g. another lattice) by moving
this one. It recalculates the bounding box and mask.
A positive translation value indicates "to right".
Give the full lattice shape.
Give the bounding box.
Expand a slicer or position in the region to the full lattice.
This converts the positions in the region to positions
in the entire lattice.
Convert the (derived) object to a record.
The record can be used to make the object persistent.
The tableName argument can be used by derived
classes (e.g. LCPagedMask) to put very large objects.
Convert correct object from a record.
virtual uInt ndim() const
Return the dimensionality of the region.
Return the shape of the region (i.e. of its bounding box).
virtual Bool isWritable() const
Usually the lattice (i.e. the region mask) is not writable.
virtual void doPutSlice (const Array<Bool>& sourceBuffer, const IPosition& where, const IPosition& stride)
virtual void set (const Bool& value)
virtual void apply (Bool (*function)(Bool))
virtual void apply (Bool (*function)(const Bool&))
virtual void apply (const Functional<Bool,Bool>& function)
virtual void putAt (const Bool& value, const IPosition& where)
virtual void copyData (const Lattice<Bool>& from)
Regions can usually not be put; i.e. no putSlice, etc. can be
done on their masks.
Hence LCRegion throws by default an exception for the
following functions.
LCRegion& operator= (const LCRegion& other)
Assignment (copy semantics) is only useful for derived classes.
Sometimes it is inconvenient for a derived class to set the bounding
box in the constructor. So it can be set explicitly.
It fills in the possibly undefined Slicer values.
It may even be needed to set the lattice shape.
virtual LCRegion* doTranslate (const Vector<Float>& translateVector, const IPosition& newLatticeShape) const = 0
Do the actual translate in a derived class..
void defineRecordFields (RecordInterface& record, const String& className) const
Define the type and class name in the record.