TableIter.h

Classes

TableIterator -- Iterate through a Table (full description)

class TableIterator

Types

enum Order

enum Option

QuickSort
HeapSort
InsSort
NoSort

Interface

Public Members
TableIterator()
TableIterator (const Table&, const String& columnName, Order = DontCare, Option = HeapSort)
TableIterator (const Table&, const Block<String>& columnNames, Order = DontCare, Option = HeapSort)
TableIterator (const Table&, const Block<String>& columnNames, const Block<Int>& orders, Option = HeapSort)
TableIterator (const Table&, const Block<String>& columnNames, const PtrBlock<ObjCompareFunc*>&, const Block<Int>& orders, ObjCompareFunc = HeapSort)
TableIterator (const TableIterator&)
~TableIterator()
TableIterator& operator= (const TableIterator&)
Bool isNull() const
void throwIfNull() const
void reset()
Bool pastEnd() const
void next()
void operator++()
void operator++(int)
Table table() const

Description

Review Status

Reviewed By:
UNKNOWN
Date Reviewed:
before2004/08/25

Prerequisite

Synopsis

TableIterator is a class allowing one to iterate in an arbitrary way through a table. Each iteration step returns a Table containing the result of the iteration step. It is possible to have more than one iterator on a table.

An iteration is defined by giving the columns over which to iterate. For example, take a UV data set with "axes" frequency, baseline and time. Getting all frequencies per time and baseline can be done by iterating over columns time and baseline (as shown in the example). The main iteration column must be given first. It is possible to define an iteration order per column. It is also possible to define a compare function per column. This can, for example, be used to iterate in intervals by treating a range of values as equal (e.g. iterate in 60 seconds time intervals).

Currently the table is sorted before doing the iteration. This may change in the future when, for example, indices are supported.

Example

    // Iterate over time and baseline (by default in ascending order).
    // Time is the main iteration order.
    Table t;
    Table tab ("UV_Table.data");
    Block<String> iv0(2);
    iv0[0] = "time";
    iv0[1] = "baseline";
    // Create the iterator. This will prepare the first subtable.
    TableIterator iter(tab, iv0);
    Int nr = 0;
    while (!iter.pastEnd()) {
      // Get the first subtable.
      // This will contain rows with equal time and baseline.
	t = iter.table();
	cout << t.nrow() << " ";
	nr++;
      // Prepare the next subtable with the next time,baseline value.
	iter.next();
    }
    cout << endl << nr << " iteration steps" << endl;

Motivation

It is sometimes needed to access all data in a table in a grouped way; for example, all frequencies per time and baseline. This can perfectly be done with an iterator.

To Do

Member Description

enum Order

Define the possible iteration orders.

enum Option

Define the possible sorts.

TableIterator()

Create a null TableIterator object (i.e. no iterator is attached yet). The sole purpose of this constructor is to allow construction of an array of TableIterator objects. The assignment operator can be used to make a null object reference a column. Note that sort functions, etc. will cause a segmentation fault when operating on a null object. It was felt it was too expensive to test on null over and over again. The user should use the isNull or throwIfNull function in case of doubt.

TableIterator (const Table&, const Block<String>& columnNames, const Block<Int>& orders, Option = HeapSort)

Create a table iterator for the given table. Each iteration step results in a Table containing all rows in which the values in each given column is equal. An iteration order can be given; it default to DontCare. Per column a compare function can be given to use other compare functions than the standard ones defined in Compare.h. The compare functions are used for both the sort and the iteration. The option argument makes it possible to choose from various sorting algorithms. Usually QuickSort is the fastest, but for some ill-conditioned input HeapSort performs much better. InsSort (insertion sort) should only be used when the input is almost in order. When the table is already in order, the sort step can be bypassed by giving the option TableIterator::NoSort. The default option is HeapSort.

Give the iteration order per column.

TableIterator (const Table&, const Block<String>& columnNames, const PtrBlock<ObjCompareFunc*>&, const Block<Int>& orders, ObjCompareFunc = HeapSort)

Create a table iterator for the given table. Each iteration step results in a Table containing all rows in which the values in each given column is equal. An iteration order can be given; it default to DontCare. Per column a compare function can be given to use other compare functions than the standard ones defined in Compare.h. The compare functions are used for both the sort and the iteration. The option argument makes it possible to choose from various sorting algorithms. Usually QuickSort is the fastest, but for some ill-conditioned input HeapSort performs much better. InsSort (insertion sort) should only be used when the input is almost in order. When the table is already in order, the sort step can be bypassed by giving the option TableIterator::NoSort. The default option is HeapSort.

Give the iteration order per column. Give an optional compare function per column. A zero pointer means that the default compare function will be used.

TableIterator (const Table&, const String& columnName, Order = DontCare, Option = HeapSort)
TableIterator (const Table&, const Block<String>& columnNames, Order = DontCare, Option = HeapSort)

Create a table iterator for the given table. Each iteration step results in a Table containing all rows in which the values in each given column is equal. An iteration order can be given; it default to DontCare. Per column a compare function can be given to use other compare functions than the standard ones defined in Compare.h. The compare functions are used for both the sort and the iteration. The option argument makes it possible to choose from various sorting algorithms. Usually QuickSort is the fastest, but for some ill-conditioned input HeapSort performs much better. InsSort (insertion sort) should only be used when the input is almost in order. When the table is already in order, the sort step can be bypassed by giving the option TableIterator::NoSort. The default option is HeapSort.

TableIterator (const TableIterator&)

Copy constructor (copy semantics).

~TableIterator()

TableIterator& operator= (const TableIterator&)

Assignment (copy semantics).

Bool isNull() const

Test if the object is null, i.e. does not reference a table yet. This is the case if the default constructor is used.

void throwIfNull() const

Throw an exception if the object is null, i.e. if function isNull() is True.

void reset()

Reset the iterator (i.e. restart iteration).

Bool pastEnd() const

Test if at the end.

void next()
void operator++()
void operator++(int)

Go to the next group.

Table table() const

Get the current group.