WCCrosshairTool.h
Classes
- WCCrosshairTool -- Base class for WorldCanvas event-based crosshair tools. (full description)
Types
- Off
-
- Move
-
Interface
- Public Members
- WCCrosshairTool(WorldCanvas *wcanvas, Display::KeySym keysym = Display::K_Pointer_Button1, const Bool persistent = True)
- virtual ~WCCrosshairTool()
- virtual void disable()
- virtual void keyPressed(const WCPositionEvent &ev)
- virtual void keyReleased(const WCPositionEvent &ev)
- virtual void otherKeyPressed(const WCPositionEvent &ev)
- virtual void moved(const WCMotionEvent &ev)
- virtual void refresh(const WCRefreshEvent &ev)
- virtual void doubleInside()
- virtual void doubleOutside()
- virtual void crosshairReady()
- virtual void crosshairNotReady()
- virtual void get(Int &x1, Int &y1) const
- Private Members
- virtual void set(const Int &x1, const Int &y1)
- virtual void preserve()
- virtual void restore()
- virtual void draw(const Bool drawHandles = False)
- virtual void reset()
Review Status
- Date Reviewed:
- yyyy/mm/dd
WCTool
Etymology
WCCrosshairTool stands for WorldCanvas Crosshair Tool.
Synopsis
This class adds to its base WCTool to provide a tool for placing
and moving a crosshair on a WorldCanvas. While WCCrosshairTool is
not abstract, it performs no useful function. The programmer
should derive from this class, and override the functions
doubleInside and doubleOutside, which are called when the user
double-clicks the key or mouse button inside or outside the
existing crosshair respectively. It is up to the programmer to
decide what double clicks inside and outside the crosshair
correspond to, although it is recommended that a double click
inside correspond to the main action of the tool (eg. emitting the
current position to an outside controller), and a double click
outside correspond to a secondary action of the tool, if indeed a
secondary action exists.
The crosshair is drawn by simply clicking at the location the
crosshair should be placed. Once constructed, the crosshair can be
relocated by dragging inside the crosshair. The crosshair is
removed from the display when the Esc key is pressed.
Example
Motivation
Many activities on the WorldCanvas will be based on the user placing
a crosshair, and then proceeding to some action with that crosshair.
A nice example is emitting positions to be caught by some external
controlling process.
To Do
Member Description
Constructor requires a WorldCanvas to operate on, and optional
specifications of the key to respond to, and whether the
crosshair should be persistent. A persistent crosshair will
"stick around" after a double click action.
Destructor.
virtual void disable()
Switch the tool off: this calls the base class disable, and then
erases the crosshair if necessary.
Functions called by the local event handling operators - these
handle the drawing of the crosshair. In special conditions,
namely double clicking the key, they will pass control on to the
doubleInside and doubleOutside functions.
Functions special to the crosshair event handling: called when
there is a double click inside or outside the crosshair.
Functions called when the crosshair is ready and not being
editted, and when this status changes.
virtual void get(Int &x1, Int &y1) const
Retrieve the crosshair position.
adjustment mode
virtual void set(const Int &x1, const Int &y1)
set/get only the anchor point
virtual void preserve()
virtual void restore()
virtual void set(const Int &x1, const Int &y1);
virtual void get(Int &x1, Int &y1) const ;
preserve/restore the world coordinates
virtual void draw(const Bool drawHandles = False)
draw the crosshair on the WorldCanvas' PixelCanvas.
virtual void reset()
reset this drawer