DSWorldPoly.h
Classes
- DSWorldPoly -- Implementation of a world coords DSPoly (full description)
Interface
- Public Members
- DSWorldPoly()
- DSWorldPoly(const Record& settings, PanelDisplay* pd)
- DSWorldPoly(DSScreenPoly& other, PanelDisplay* pd)
- DSWorldPoly(DSPixelPoly& other, PanelDisplay* pd)
- DSWorldPoly(DSWorldPolyLine& other)
- virtual ~DSWorldPoly()
- virtual void recalculateScreenPosition()
- virtual void move(const Float& dX, const Float& dY)
- virtual void setCenter(const Float& xPos, const Float& yPos)
- virtual void rotate(const Float& angle)
- virtual void scale(const Float& scaleFactor)
- virtual void addPoint(const Vector<Float>& newPos)
- virtual void setPoints(const Matrix<Float>& points)
- virtual void changePoint(const Vector<Float>&pos, const Int n)
- virtual void changePoint(const Vector<Float>& pos)
- virtual void draw(PixelCanvas* pc)
- virtual Bool setOptions(const Record& settings)
- virtual Record getOptions()
- virtual Record getRawOptions()
- virtual PanelDisplay* panelDisplay()
- Private Members
- void updateWCoords()
Member Description
virtual void move(const Float& dX, const Float& dY)
virtual void setCenter(const Float& xPos, const Float& yPos)
virtual void rotate(const Float& angle)
virtual void scale(const Float& scaleFactor)
virtual void addPoint(const Vector<Float>& newPos)
virtual void setPoints(const Matrix<Float>& points)
virtual void changePoint(const Vector<Float>&pos, const Int n)
virtual void changePoint(const Vector<Float>& pos)
virtual void draw(PixelCanvas* pc)
So we can update our WCs