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DDDPolygon.h
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00001 //# DDDPolygon.h: declaration of DDDPolygon
00002 //# Copyright (C) 1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id$
00027 
00028 
00029 #ifndef TRIALDISPLAY_DDDPOLYGON_H
00030 #define TRIALDISPLAY_DDDPOLYGON_H
00031 
00032 #include <casa/aips.h>
00033 #include <casa/Arrays/Vector.h>
00034 #include <casa/Arrays/Matrix.h>
00035 #include <casa/Containers/Record.h>
00036 #include <casa/Containers/Block.h> 
00037 #include <casa/Logging/LogIO.h>
00038 #include <casa/Quanta/Quantum.h>
00039 #include <casa/Quanta/Unit.h>
00040 #include <coordinates/Coordinates/CoordinateSystem.h>
00041 #include <display/DisplayDatas/DDDObject.h>
00042 #include <display/DisplayDatas/DDDHandle.h>
00043 
00044 namespace casa { //# NAMESPACE CASA - BEGIN
00045 
00046 class LogIO;
00047 
00048 // <summary>
00049 // Implementation of aan ellipse object for DrawingDisplayData class.
00050 // </summary>
00051 
00052 // <synopsis>
00053 // This class implements the interface defined by DDDObject, to provide
00054 // a polygon object for registration with DrawingDisplayData objects.
00055 // </synopsis>
00056 //
00057 // <todo>
00058 // Allow vertices to be edited.
00059 // </todo>
00060 //
00061 
00062 class DDDPolygon : public DDDObject {
00063 
00064  public:
00065 
00066   // Constructor taking a Record description.  Fields in the record,
00067   // on top of what is consumed by the DDDObject constructor, are:
00068   // Required : <src>x</src> (quantum of vector double) and
00069   // <src>y</src> (quantum of vector double).
00070   // Other, not required fields are <src>outline & editable</src>
00071   // which default to <src>True</src>.  When <src>editable=False</src>
00072   // the object can be moved but not reshaped, when <src>True</src>   
00073   // it can be moved and reshaped.   When   <src>outline=False</src> 
00074   // the ellipse is filled.
00075   DDDPolygon(const Record &description, DrawingDisplayData *owner);
00076 
00077   // Destructor.
00078   virtual ~DDDPolygon();
00079   
00080   // Draw this rectangle object for the given reason on the provided
00081   // WorldCanvas.
00082   virtual void draw(const Display::RefreshReason &reason, 
00083                     WorldCanvas *worldcanvas);
00084   
00085   // Return a record describing this object.  Presently returns
00086   // only construction description.
00087   virtual Record description();
00088 
00089   // Update this object based on the information in the provided
00090   // Record.
00091   virtual void setDescription(const Record &rec);
00092   
00093   // Event handlers.  The parent DrawingDisplayData will distribute
00094   // events as necessary to the various DDDObjects which comprise it.
00095   // <group>
00096   virtual void operator()(const WCRefreshEvent &/*ev*/) {;};
00097   virtual void operator()(const WCPositionEvent &ev);
00098   virtual void operator()(const WCMotionEvent &ev);
00099   // </group>
00100 
00101 
00102 
00103 
00104  protected:
00105 
00106   // (Required) default constructor.
00107   DDDPolygon();
00108 
00109   // (Required) copy constructor.
00110   DDDPolygon(const DDDPolygon &other);
00111 
00112   // (Required) copy assignment.
00113   void operator=(const DDDPolygon &other);
00114   
00115  private:
00116 
00117 // Fill style
00118   Bool itsOutline;
00119 
00120 // Define x and y
00121   Quantum<Vector<Double> > itsWorldX, itsWorldY;
00122   Vector<Double> itsPixelX, itsPixelY;
00123   uInt itsNPoints;
00124 
00125 // Rotated Rectangle Corners to draw in screen pixel
00126   Matrix<Double> itsCorners;
00127 
00128 // List of handles
00129 
00130   Block<DDDHandle> itsHandles;
00131 
00132 // Mode.
00133 
00134   DDDObject::Mode itsMode;
00135 
00136 // Store for movement bases.
00137 
00138   Double itsBaseMoveX, itsBaseMoveY;
00139 
00140 // In function draw(), recompute all pixel coordinates when true
00141 // else use what is currently set
00142 
00143   Bool itsRecompute;
00144 
00145 // LOgger
00146 
00147   LogIO itsLogger;
00148 
00149 // CoordinateSystem in screen pixel coordinates
00150   CoordinateSystem itsCoordinateSystem;
00151   
00152 // pointer to world canvas (shallow copy)
00153   WorldCanvas* itsWorldCanvasPtr;
00154 
00155 // Fractional indicators
00156   Bool itsFracX, itsFracY;
00157 
00158 // COnvert parameters from world to pixel
00159    void convertToPixel ();
00160 
00161 // Update private world parameters from current pixel values
00162    void updateWorldValues ();
00163 
00164 // Decode record into private data
00165    void decode(const RecordInterface& description, Bool required);
00166 
00167 // Encode private data into record
00168    void encode(RecordInterface& description) const;
00169 
00170 // compute corners of rectangle of bounding box of polygon
00171   void createCorners();
00172 
00173 // create handles, one per vertex
00174    void createHandles();
00175 
00176 
00177 // Debugging routines
00178 
00179    void listWorld();
00180    void listPixel();
00181 
00182 };
00183 
00184 
00185 } //# NAMESPACE CASA - END
00186 
00187 #endif
00188