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casa::CoordinateSystem Class Reference

Interconvert pixel and world coordinates. More...

#include <CoordinateSystem.h>

Inheritance diagram for casa::CoordinateSystem:
casa::Coordinate

List of all members.

Public Member Functions

 CoordinateSystem ()
 Default constructor.
 CoordinateSystem (const CoordinateSystem &other)
 Copying constructor (copy semantics)
CoordinateSystemoperator= (const CoordinateSystem &other)
 Assignment (copy semantics).
virtual ~CoordinateSystem ()
 Destructor.
void addCoordinate (const Coordinate &coord)
 Add another Coordinate to this CoordinateSystem.
void transpose (const Vector< Int > &newWorldOrder, const Vector< Int > &newPixelOrder)
 Transpose the CoordinateSystem so that world axis 0 is newWorldOrder(0) and so on for all the other axes.
Bool worldMap (Vector< Int > &worldAxisMap, Vector< Int > &worldAxisTranspose, Vector< Bool > &refChange, const CoordinateSystem &cSys) const
 Find the world and pixel axis mappings to the supplied CoordinateSystem from the current coordinate system.
Bool pixelMap (Vector< Int > &pixelAxisMap, Vector< Int > &pixelAxisTranspose, const CoordinateSystem &cSys) const
Bool removeWorldAxis (uInt axis, Double replacement)
 Remove a world or pixel axis.
Bool removePixelAxis (uInt axis, Double replacement)
CoordinateSystem subImage (const Vector< Float > &originShift, const Vector< Float > &incrFac, const Vector< Int > &newShape) const
 Return a CoordinateSystem appropriate for a shift of origin (the shift is subtracted from the reference pixel) and change of increment (the increments are multipled by the factor).
void subImageInSitu (const Vector< Float > &originShift, const Vector< Float > &incrFac, const Vector< Int > &newShape)
void restoreOriginal ()
 Untranspose and undelete all axes.
uInt nCoordinates () const
 Returns the number of Coordinates that this CoordinateSystem contains.
Vector< IntworldAxes (uInt whichCoord) const
 For a given Coordinate say where its world and pixel axes are in this CoordinateSystem.
Vector< IntpixelAxes (uInt whichCoord) const
Coordinate::Type type (uInt whichCoordinate) const
 Return the type of the given Coordinate.
String showType (uInt whichCoordinate) const
 Returns the type of the given Coordinate as a string.
const Coordinatecoordinate (uInt which) const
 Return the given Coordinate as a reference to the base class object.
const LinearCoordinatelinearCoordinate (uInt which) const
 Return the given Coordinate.
const DirectionCoordinatedirectionCoordinate () const
const DirectionCoordinatedirectionCoordinate (uInt which) const
const SpectralCoordinatespectralCoordinate (uInt which) const
const SpectralCoordinatespectralCoordinate () const
const StokesCoordinatestokesCoordinate () const
const StokesCoordinatestokesCoordinate (uInt which) const
const QualityCoordinatequalityCoordinate (uInt which) const
const TabularCoordinatetabularCoordinate (uInt which) const
Bool replaceCoordinate (const Coordinate &newCoordinate, uInt whichCoordinate)
 Replace one Coordinate with another.
Int findCoordinate (Coordinate::Type type, Int afterCoord=-1) const
 Find the Coordinate number that corresponds to the given type.
void findWorldAxis (Int &coordinate, Int &axisInCoordinate, uInt axisInCoordinateSystem) const
 Given an axis number (pixel or world) in the CoordinateSystem, find the corresponding coordinate number and axis in that Coordinate.
void findPixelAxis (Int &coordinate, Int &axisInCoordinate, uInt axisInCoordinateSystem) const
Int pixelAxisToWorldAxis (uInt pixelAxis) const
 Find the world axis for the given pixel axis in a CoordinateSystem.
Int worldAxisToPixelAxis (uInt worldAxis) const
 Find the pixel axis for the given world axis in a CoordinateSystem.
virtual Coordinate::Type type () const
 Returns Coordinate::COORDSYS
virtual String showType () const
 Always returns "System".
virtual uInt nPixelAxes () const
 Sums the number of axes in the Coordinates that the CoordinateSystem contains, allowing for removed axes.
virtual uInt nWorldAxes () const
virtual Bool toWorld (Vector< Double > &world, const Vector< Double > &pixel) const
 Convert a pixel position to a world position or vice versa.
virtual Vector< DoubletoWorld (const Vector< Double > &pixel) const
 This one throws an exception rather than returning False.
virtual Vector< DoubletoWorld (const IPosition &pixel) const
virtual Bool toPixel (Vector< Double > &pixel, const Vector< Double > &world) const
virtual Vector< DoubletoPixel (const Vector< Double > &world) const
 This one throws an exception rather than returning False.
virtual Quantity toWorldLength (const Double nPixels, const uInt pixelAxis) const
 convert a pixel "length" to a world "length"
Bool toWorld (Vector< Double > &world, const IPosition &pixel) const
 This is provided as a convenience since it is a very commonly desired operation through CoordinateSystem.
virtual Bool toWorldMany (Matrix< Double > &world, const Matrix< Double > &pixel, Vector< Bool > &failures) const
 Batch up a lot of transformations.
virtual Bool toPixelMany (Matrix< Double > &pixel, const Matrix< Double > &world, Vector< Bool > &failures) const
virtual Bool toMix (Vector< Double > &worldOut, Vector< Double > &pixelOut, const Vector< Double > &worldIn, const Vector< Double > &pixelIn, const Vector< Bool > &worldAxes, const Vector< Bool > &pixelAxes, const Vector< Double > &worldMin, const Vector< Double > &worldMax) const
 Mixed pixel/world coordinate conversion.
virtual Bool setWorldMixRanges (const IPosition &shape)
 Compute and recover the world min and max ranges, for use in function toMix, for a lattice of the given shape (must be of length nPixelAxes()).
virtual void setDefaultWorldMixRanges ()
virtual Vector< DoubleworldMixMin () const
virtual Vector< DoubleworldMixMax () const
virtual void makePixelRelative (Vector< Double > &pixel) const
 Make absolute coordinates relative and vice-versa (relative to the reference pixel/value).
virtual void makePixelAbsolute (Vector< Double > &pixel) const
virtual void makeWorldRelative (Vector< Double > &world) const
virtual void makeWorldAbsolute (Vector< Double > &world) const
virtual void makeWorldAbsoluteRef (Vector< Double > &world, const Vector< Double > &refVal) const
 Make absolute coordinates relative and vice versa with respect to the given reference value.
virtual void makePixelRelativeMany (Matrix< Double > &pixel) const
 Batch up a lot of absolute/relative transformations.
virtual void makePixelAbsoluteMany (Matrix< Double > &pixel) const
virtual void makeWorldRelativeMany (Matrix< Double > &world) const
virtual void makeWorldAbsoluteMany (Matrix< Double > &world) const
Bool convert (Vector< Double > &coordOut, const Vector< Double > &coordin, const Vector< Bool > &absIn, const Vector< String > &unitsIn, MDoppler::Types dopplerIn, const Vector< Bool > &absOut, const Vector< String > &unitsOut, MDoppler::Types dopplerOut, Double pixInOffset=0.0, Double pixOutOffset=0.0)
 General coordinate conversion.
Bool convert (Matrix< Double > &coordOut, const Matrix< Double > &coordIn, const Vector< Bool > &absIn, const Vector< String > &unitsIn, MDoppler::Types dopplerIn, const Vector< Bool > &absOut, const Vector< String > &unitsOut, MDoppler::Types dopplerOut, Double pixInOffset=0.0, Double pixOutOffset=0.0)
virtual Vector< StringworldAxisNames () const
 Return the requested attribute.
virtual Vector< DoublereferencePixel () const
virtual Matrix< DoublelinearTransform () const
virtual Vector< Doubleincrement () const
virtual Vector< DoublereferenceValue () const
virtual Bool setWorldAxisNames (const Vector< String > &names)
 Set the requested attribute.
virtual Bool setReferencePixel (const Vector< Double > &refPix)
virtual Bool setLinearTransform (const Matrix< Double > &xform)
virtual Bool setIncrement (const Vector< Double > &inc)
virtual Bool setReferenceValue (const Vector< Double > &refval)
virtual Bool setWorldAxisUnits (const Vector< String > &units)
 Set/get the units.
virtual Vector< StringworldAxisUnits () const
virtual Bool near (const Coordinate &other, Double tol=1e-6) const
 Comparison function.
virtual Bool near (const Coordinate &other, const Vector< Int > &excludePixelAxes, Double tol=1e-6) const
Bool nearPixel (const CoordinateSystem &other, Double tol=1e-6) const
 This function compares this and the other coordinate system, but ONLY for the non-removed pixel axes.
virtual String format (String &units, Coordinate::formatType format, Double worldValue, uInt worldAxis, Bool isAbsolute=True, Bool showAsAbsolute=True, Int precision=-1, Bool usePrecForMixed=False) const
 Format a world value nicely through the common format interface.
ObsInfo obsInfo () const
 Miscellaneous information related to an observation, for example the observation date.
void setObsInfo (const ObsInfo &obsinfo)
virtual CoordinatemakeFourierCoordinate (const Vector< Bool > &axes, const Vector< Int > &shape) const
 Find the CoordinateSystem (you can safely caste the pointer to a CoordinateSystem) for when we Fourier Transform ourselves.
virtual Bool save (RecordInterface &container, const String &fieldName) const
 Save the CoordinateSystem into the supplied record using the supplied field name.
virtual Coordinateclone () const
 Make a copy of the CoordinateSystem using new.
Bool toFITSHeader (RecordInterface &header, IPosition &shape, Bool oneRelative, Char prefix= 'c', Bool writeWCS=True, Bool preferVelocity=True, Bool opticalVelocity=True, Bool preferWavelength=False, Bool airWavelength=False) const
 Convert a CoordinateSystem to FITS, i.e.
Vector< Stringlist (LogIO &os, MDoppler::Types doppler, const IPosition &latticeShape, const IPosition &tileShape, Bool postLocally=False) const
 List all header information.
Bool hasSpectralAxis () const
 Does this coordinate system have a spectral axis?
Int spectralAxisNumber () const
 what number is the spectral axis? Returns -1 if no spectral axis exists.
Int spectralCoordinateNumber () const
 what number is the spectral coordinate? Returns -1 if no spectral coordinate exists.
Bool hasPolarizationCoordinate () const
 does this coordinate system have a polarizaion/stokes coordinate?
Int stokesPixelNumber (const String &stokesString) const
 Given a stokes or polarization parameter, find the pixel location.
Int polarizationCoordinateNumber () const
 what is the number of the polarization/stokes coordinate? Returns -1 if no stokes coordinate exists.
Int polarizationAxisNumber () const
 what is the number of the polarization/stokes axis? Returns -1 if no stokes axis exists.
Bool hasQualityAxis () const
 Does this coordinate system have a quality axis?
Int qualityAxisNumber () const
 what number is the quality axis? Returns -1 if no quality axis exists.
Int qualityCoordinateNumber () const
 what is the number of the quality coordinate? Returns -1 if no quality coordinate exists.
Int qualityPixelNumber (const String &qualityString) const
 Given a quality parameter, find the pixel location.
String qualityAtPixel (const uInt pixel) const
Int directionCoordinateNumber () const
Bool hasDirectionCoordinate () const
Vector< IntdirectionAxesNumbers () const
String stokesAtPixel (const uInt pixel) const
Int linearCoordinateNumber () const
Bool hasLinearCoordinate () const
Vector< IntlinearAxesNumbers () const
Vector< IntgetWorldAxesOrder (Vector< String > &myNames, Bool requireAll, Bool allowFriendlyNames=False) const
 Get the 0 based order of the minimal match strings specified in order.

Static Public Member Functions

static CoordinateSystemrestore (const RecordInterface &container, const String &fieldName)
 Restore the CoordinateSystem from a record.
static Bool fromFITSHeader (Int &stokesFITSValue, CoordinateSystem &coordsys, RecordInterface &recHeader, const Vector< String > &header, const IPosition &shape, uInt which=0)
 Probably even if we return False we should set up the best linear coordinate that we can.

Private Member Functions

Bool mapOne (Vector< Int > &worldAxisMap, Vector< Int > &worldAxisTranspose, Vector< Bool > &refChange, const CoordinateSystem &cSys, const CoordinateSystem &cSys2, const uInt coord, const uInt coord2) const
 Helper functions to group common code.
void copy (const CoordinateSystem &other)
void clear ()
Bool checkAxesInThisCoordinate (const Vector< Bool > &axes, uInt which) const
void cleanUpSpecCoord (PtrBlock< SpectralCoordinate * > &in, PtrBlock< SpectralCoordinate * > &out)
 Delete some pointer blocks.
void deleteTemps (const uInt which)
 Delete temporary maps.
void makeWorldAbsRelMany (Matrix< Double > &value, Bool toAbs) const
 Many abs/rel conversions.
void makePixelAbsRelMany (Matrix< Double > &value, Bool toAbs) const
StokesCoordinate stokesSubImage (const StokesCoordinate &sc, Int originShift, Int pixincFac, Int newShape) const
 Do subImage for Stokes.
QualityCoordinate qualitySubImage (const QualityCoordinate &qc, Int originShift, Int pixincFac, Int newShape) const
 Do subImage for Quality.
CoordinateSystem stripRemovedAxes (const CoordinateSystem &cSys) const
 Strip out coordinates with all world and pixel axes removed.
void listDirectionSystem (LogIO &os) const
 All these functions are in support of the list function.
void listFrequencySystem (LogIO &os, MDoppler::Types velocityType) const
void listPointingCenter (LogIO &os) const
void getFieldWidths (LogIO &os, uInt &widthAxis, uInt &widthCoordType, uInt &widthCoordNumber, uInt &widthName, uInt &widthProj, uInt &widthShape, uInt &widthTile, uInt &widthRefValue, uInt &widthRefPixel, uInt &widthInc, uInt &widthUnits, Int &precRefValSci, Int &precRefValFloat, Int &precRefValRADEC, Int &precRefPixFloat, Int &precIncSci, String &nameAxis, String &nameCoordType, String &nameCoordNumber, String &nameName, String &nameProj, String &nameShape, String &nameTile, String &nameRefValue, String &nameRefPixel, String &nameInc, String &nameUnits, MDoppler::Types velocityType, const IPosition &latticeShape, const IPosition &tileShape) const
void listHeader (LogIO &os, Coordinate *pc, uInt &widthAxis, uInt &widthCoordType, uInt &widthCoordNumber, uInt &widthName, uInt &widthProj, uInt &widthShape, uInt &widthTile, uInt &widthRefValue, uInt &widthRefPixel, uInt &widthInc, uInt &widthUnits, Bool findWidths, Int coordinate, Int axisInCoordinate, Int pixelAxis, Int precRefValSci, Int precRefValFloat, Int precRefValRADEC, Int precRefPixFloat, Int precIncSci, const IPosition &latticeShape, const IPosition &tileShape) const
void listVelocity (LogIO &os, Coordinate *pc, uInt widthAxis, uInt widthCoordType, uInt widthCoordNumber, uInt &widthName, uInt widthProj, uInt widthShape, uInt widthTile, uInt &widthRefValue, uInt widthRefPixel, uInt &widthInc, uInt &widthUnits, Bool findWidths, Int axisInCoordinate, Int pixelAxis, MDoppler::Types velocityType, Int precRefValSci, Int precRefValFloat, Int precRefValRADEC, Int precRefPixFloat, Int precIncSci) const
void clearFlags (LogIO &os) const
Bool velocityIncrement (Double &velocityInc, SpectralCoordinate &sc, MDoppler::Types velocityType, const String &velUnits) const
void _downcase (Vector< String > &vec) const
 
     

Static Private Member Functions

static void _initFriendlyAxisMap ()

Private Attributes

PtrBlock< Coordinate * > coordinates_p
 Where we store copies of the coordinates we are created with.
PtrBlock< Block< Int > * > world_maps_p
 For coordinate[i] axis[j], world_maps_p[i][j], if >=0 gives the location in the input vector that maps to this coord/axis, <0 means that the axis has been removed world_tmp_p[i] a temporary vector length coord[i]->nworldAxes() replacement_values_p[i][j] value to use for this axis if removed.
PtrBlock< Vector< Double > * > world_tmps_p
PtrBlock< Vector< Double > * > world_replacement_values_p
PtrBlock< Block< Int > * > pixel_maps_p
 Same meanings as for the world*'s above.
PtrBlock< Vector< Double > * > pixel_tmps_p
PtrBlock< Vector< Double > * > pixel_replacement_values_p
PtrBlock< Vector< Bool > * > worldAxes_tmps_p
 These temporaries all needed for the toMix function.
PtrBlock< Vector< Bool > * > pixelAxes_tmps_p
PtrBlock< Vector< Double > * > worldOut_tmps_p
PtrBlock< Vector< Double > * > pixelOut_tmps_p
PtrBlock< Vector< Double > * > worldMin_tmps_p
PtrBlock< Vector< Double > * > worldMax_tmps_p
ObsInfo obsinfo_p
 Miscellaneous information about the observation associated with this Coordinate System.

Static Private Attributes

static const String _class
static map< String, String_friendlyAxisMap

Detailed Description

Interconvert pixel and world coordinates.

Intended use:

Public interface

Review Status

Reviewed By:
Peter Barnes
Date Reviewed:
1999/12/24
Test programs:
tCoordinateSystem

Prerequisite

Synopsis

CoordinateSystem is the normal interface to coordinate systems, typically attached to an ImageInterface , however the coordinate system can be manipulated on its own. CoordinateSystem is in turn composed from various classes derived from the base class Coordinate .

The fundamental operations available to the user of a CoordinateSystem are:

  1. Transform a world (physical) coordinate to a pixel coordinate or vice versa via the methods toWorld and toPixel.
  2. Compose a CoordinateSystem from one or more independent groups, typically the sky-plane transformation will be one group, and the spectral axis will be another group. Each group consists of a linear transformation (in FITS terms, apply CRPIX, PC, CDELT) to turn the pixel coordinates into relative world coordinates, followed by a (possibly) nonlinear projection to world coordinates (i.e. apply CTYPE and CRVAL), typically a sky projection or a frequency to velocity conversion. Note that an arbitrary rotation or linear transformation can be applied by changing the matrix.
  3. Transpose the world and/or pixel axes.
  4. One or more pixel or world axes may be removed. You are encouraged to leave all the world axes if you remove a pixel axis. Removing a world axis also removes the corresponding pixel axis.
  5. Calculate the CoordinateSystem that results from a subimage operation.

Note that all the knowledge to do with removing and transposing axes is maintained by the CoordinateSystem. The individual Coordinates, of which it is made, know nothing about this.

Although the CoordinateSystem exists in the absence of an image, the usual place you will find one is attached to an object derived from ImageInterface such as PagedImage. When you do so, the physical (or pixel) axes in the image map one to one with the pixel axes contained in the CoordinateSystem. It cannot be any other way as when you create a PagedImage, it is checked that there are equal numbers of image and CoordinateSystem pixel axes. It is up to the creator of the PagedImage to make sure that they are in the correct order.

However, the CoordinateSystem may have more world axes than pixel axes because it is possible to remove a pixel axis but not its associated world axis (for example for a moment image). Now, if you use the CoordinateSystem functions referencePixel and referenceValue, you will find the vector of reference values will have more values than the vector of reference pixels, if a pixel axis has been removed but not the world axis. You must use the ancilliary functions provided to find out what is where.

Let's consider an example where a CoordinateSystem consisted of a DirectionCoordinate and a SpectralCoordinate. Let us say that the first two pixel axes of the image associate (roughly of course because lines of constant RA and DEC are not parallel with the pixel coordinates) with the DirectionCoordinate (RA and DEC say) and the third pixel axis is the SpectralCoordinate. Now imagine we collapse the image along the second pixel axis (roughly, the DEC axis). For the output image, we remove the second pixel axis from the CoordinateSystem, but leave the world axis intact. This enables us to still be able to make coordinate conversions for the first (roughly RA) pixel axis. Thus, CoordinateSystem::referenceValue would return a Vector of length 3 (for RA, DEC and spectral), but CoordinateSystem::referencePixel would return a vector length 2 (for RA and spectral).

Now this CoordinateSystem has two Coordinates, a DirectionCoordinate and a SpectralCoordinate, and let us state that that is the order in which they exist in the CoordinateSystem (you can change them about if you wish); they are coordinates number 0 and 1. The DirectionCoordinate has two axes (RA and DEC) and the SpectralCoordinate has one axis. Only the CoordinateSystem knows about removed axes, the DirectionCoordinate itself is ignorant that it has been bisected. If you want to find out what axis in the Coordinate system is where, you can use the functions findPixelAxis or findWorldAxis.

If we asked the former to find pixel axis 0, it would tell us that the Coordinate number was 0 (the DirectionCoordinate) and that the axis in that coordinate was 0 (the first axis in a DirectionCoordinate is always longitude, the second always latitude). If we asked it to find pixel axis 1, it would tell us that the coordinate number was 1 (the SpectralCoordinate) and that the axis in that coordinate was 0 (there is only one axis in a SpectralCoordinate). If we asked for pixelAxis 2 that would generate an error because our squashed image only has 2 pixel axes.

Now, if we asked findWorldAxis similar questions, it would tell us that worldAxis 0 in the CoordinateSystem can be found in coordinate 0 (the DirectionCoordinate) in axis 0 of that DirectionCoordinate. Similarly, worldAxis 1 in the CoordinateSystem (which has not been removed) is in coordinate 0 (the DirectionCoordinate) in axis 1 of that Finally, worldAxis 2 in the CoordinateSystem is in coordinate 1 (the SpectralCoordinate) in axis 0 of that SpectralCoordinate.

Other handy functions are pixelAxes and worldAxes. These list the pixel and world axes in the CoordinateSystem for the specified coordinate. Thus, if we asked pixelAxes to find the pixel axes for coordinate 0 (the DirectionCoordinate) in the CoordinateSystem it would return a vector [0, -1] indicating the second axis of the DirectionCoordinate has been removed. However, the worldAxes function would return [0,1] as no world axis has been removed. Similarly, if operated on coordinate 1 (the SpectralCoordinate), pixelAxes would return [1] and worldAxes would return [2].

Because you can transpose the CoordinateSystem about, you should NEVER ASSUME ANYTHING except that the pixel axes of the CoordinateSystem map to the pixel axes of the image when you first construct the image.

SpectralCoordinate and DirectionCoordinate both have a (non-virtual) function called setReferenceConversion. This enables an extra conversion layer so that conversion between pixel and world can go to a reference frame other than the construction reference. When you use the function convert, these layers are active, but ONLY if the requested conversion is purely between pixel and world. For a SpectralCoordinate this must always be true (only has one axis) but for the DirectionCoordinate you might request a mixed pixel/world conversion. In this case, the extra conversion layer is ill-defined and not active (for the DirectionCoordinate part of it).


Caution: All pixels coordinates are zero relative;

Example

See the example in Coordinates.h and tCoordinateSystem.cc

Motivation

Coordinate systems for images.

Thrown Exceptions

To Do

Definition at line 216 of file CoordinateSystem.h.


Constructor & Destructor Documentation

Default constructor.

This is an empty CoordinateSystem.

Copying constructor (copy semantics)

Destructor.


Member Function Documentation

void casa::CoordinateSystem::_downcase ( Vector< String > &  vec) const [private]

     

static void casa::CoordinateSystem::_initFriendlyAxisMap ( ) [static, private]

Add another Coordinate to this CoordinateSystem.

This addition is done by copying, so that if coord changes the change is NOT reflected in the CoordinateSystem.

Bool casa::CoordinateSystem::checkAxesInThisCoordinate ( const Vector< Bool > &  axes,
uInt  which 
) const [private]

Delete some pointer blocks.

void casa::CoordinateSystem::clear ( ) [private]
void casa::CoordinateSystem::clearFlags ( LogIO os) const [private]
virtual Coordinate* casa::CoordinateSystem::clone ( ) const [virtual]

Make a copy of the CoordinateSystem using new.

The caller is responsible for calling delete.

Implements casa::Coordinate.

Bool casa::CoordinateSystem::convert ( Vector< Double > &  coordOut,
const Vector< Double > &  coordin,
const Vector< Bool > &  absIn,
const Vector< String > &  unitsIn,
MDoppler::Types  dopplerIn,
const Vector< Bool > &  absOut,
const Vector< String > &  unitsOut,
MDoppler::Types  dopplerOut,
Double  pixInOffset = 0.0,
Double  pixOutOffset = 0.0 
)

General coordinate conversion.

Only works if no axes have been removed and no axis reordering has occurred. That is pixel axes and world axes are the same.

Specify the input coordinate values, input units, whether value is absolute (or relative). For output specify units and abs/rel. Units may be 'pix' and velocity consistent units (e.g. m/s). Specify doppler types if velocities involved. The pixel offsets allow for the input and output pixel coordinates to be something other than 0-rel. If your pixel coordinates are 1-rel input and output, set the offsets to -1 and 1

The Matrix interface lets you do many conversions efficiently. Use Matrix(nAxes, nConversions) and Matrix.column()=coordinate or Matrix(axis, iConversion) to get the order right.

These functions invoke toMix so make sure you call setWorldMixRanges first to set up the world ranges.

Bool casa::CoordinateSystem::convert ( Matrix< Double > &  coordOut,
const Matrix< Double > &  coordIn,
const Vector< Bool > &  absIn,
const Vector< String > &  unitsIn,
MDoppler::Types  dopplerIn,
const Vector< Bool > &  absOut,
const Vector< String > &  unitsOut,
MDoppler::Types  dopplerOut,
Double  pixInOffset = 0.0,
Double  pixOutOffset = 0.0 
)

Return the given Coordinate as a reference to the base class object.

void casa::CoordinateSystem::copy ( const CoordinateSystem other) [private]
void casa::CoordinateSystem::deleteTemps ( const uInt  which) [private]

Delete temporary maps.

Int casa::CoordinateSystem::findCoordinate ( Coordinate::Type  type,
Int  afterCoord = -1 
) const

Find the Coordinate number that corresponds to the given type.

Since there might be more than one Coordinate of a given type you can call this multiple times setting afterCoord to the last value found. Returns -1 if a Coordinate of the desired type is not found.

void casa::CoordinateSystem::findPixelAxis ( Int coordinate,
Int axisInCoordinate,
uInt  axisInCoordinateSystem 
) const
void casa::CoordinateSystem::findWorldAxis ( Int coordinate,
Int axisInCoordinate,
uInt  axisInCoordinateSystem 
) const

Given an axis number (pixel or world) in the CoordinateSystem, find the corresponding coordinate number and axis in that Coordinate.

The returned values are set to -1 if the axis does not exist.

virtual String casa::CoordinateSystem::format ( String units,
Coordinate::formatType  format,
Double  worldValue,
uInt  worldAxis,
Bool  isAbsolute = True,
Bool  showAsAbsolute = True,
Int  precision = -1,
Bool  usePrecForMixed = False 
) const [virtual]

Format a world value nicely through the common format interface.

See Coordinate for basics.

You specify a world value and its corresponding world axis in the CoordinateSystem.

For the specified worldAxis, the coordinate number in the CoordinateSystem is found and the actual derived Coordinate class object for that number is created. The arguments to the formatting function are then passed on to the formatter for that Coordinate. So refer to the other derived Coordinate classes for specifics on the formatting.

Reimplemented from casa::Coordinate.

static Bool casa::CoordinateSystem::fromFITSHeader ( Int stokesFITSValue,
CoordinateSystem coordsys,
RecordInterface recHeader,
const Vector< String > &  header,
const IPosition shape,
uInt  which = 0 
) [static]

Probably even if we return False we should set up the best linear coordinate that we can.

Use oneRelative=True to convert one-relative FITS pixel coordinates to zero-relative aips++ coordinates. On output, stokesFITSValue holds the FITS value of any unofficial Stokes (beam, optical depth, spectral index) for the last unofficial value accessed (-1 if none). The idea is that if the Stokes axis is of length one and holds an unofficial value, you should drop the STokes axis and convert that value to ImageInfo::ImageTypes with ImageInfo::imageTypeFromFITSValue. If on input, stokesFITSValue is positive, then a warning is issued if any unofficial values are encountered. Otherwise no warning is issued.

void casa::CoordinateSystem::getFieldWidths ( LogIO os,
uInt widthAxis,
uInt widthCoordType,
uInt widthCoordNumber,
uInt widthName,
uInt widthProj,
uInt widthShape,
uInt widthTile,
uInt widthRefValue,
uInt widthRefPixel,
uInt widthInc,
uInt widthUnits,
Int precRefValSci,
Int precRefValFloat,
Int precRefValRADEC,
Int precRefPixFloat,
Int precIncSci,
String nameAxis,
String nameCoordType,
String nameCoordNumber,
String nameName,
String nameProj,
String nameShape,
String nameTile,
String nameRefValue,
String nameRefPixel,
String nameInc,
String nameUnits,
MDoppler::Types  velocityType,
const IPosition latticeShape,
const IPosition tileShape 
) const [private]
Vector<Int> casa::CoordinateSystem::getWorldAxesOrder ( Vector< String > &  myNames,
Bool  requireAll,
Bool  allowFriendlyNames = False 
) const

Get the 0 based order of the minimal match strings specified in order.

If requireAll is True, checks are done to ensure that all axes in the coordinate system are uniquely specified in order. If allowFriendlyNames is True, the following (fully specified) strings will match the specified axes: "spectral" matches both "frequency" and "velocity". "ra" matches "right ascension"

does this coordinate system have a polarizaion/stokes coordinate?

Does this coordinate system have a quality axis?

Does this coordinate system have a spectral axis?

virtual Vector<Double> casa::CoordinateSystem::increment ( ) const [virtual]

Implements casa::Coordinate.

Return the given Coordinate.

Throws an exception if retrieved as the wrong type. The versions which take no parameters will return the first (or in most cases only) coordinate of the requested type. If no such coordinate exists, an exception is thrown.

Implements casa::Coordinate.

Vector<String> casa::CoordinateSystem::list ( LogIO os,
MDoppler::Types  doppler,
const IPosition latticeShape,
const IPosition tileShape,
Bool  postLocally = False 
) const

List all header information.

By default, the reference values and pixel increments are converted to a "nice" unit before formatting (e.g. RA is shown as HH:MM:SS.S). For spectral axes, both frequency and velocity information is listed. You can specify what velocity definition you want with velocityType If you wish, you can specify two shapes; a lattice and tile shape (perhaps an image from which the CoordinateSystem came) If you give (both of) these, they are included in the listing. If you pass in zero length IPositions then they are not included in the listing. If postlocally=True the formatted summary lines are written locally only to the sink, and then returned by the return value vector.

void casa::CoordinateSystem::listDirectionSystem ( LogIO os) const [private]

All these functions are in support of the list function.

void casa::CoordinateSystem::listFrequencySystem ( LogIO os,
MDoppler::Types  velocityType 
) const [private]
void casa::CoordinateSystem::listHeader ( LogIO os,
Coordinate pc,
uInt widthAxis,
uInt widthCoordType,
uInt widthCoordNumber,
uInt widthName,
uInt widthProj,
uInt widthShape,
uInt widthTile,
uInt widthRefValue,
uInt widthRefPixel,
uInt widthInc,
uInt widthUnits,
Bool  findWidths,
Int  coordinate,
Int  axisInCoordinate,
Int  pixelAxis,
Int  precRefValSci,
Int  precRefValFloat,
Int  precRefValRADEC,
Int  precRefPixFloat,
Int  precIncSci,
const IPosition latticeShape,
const IPosition tileShape 
) const [private]
void casa::CoordinateSystem::listPointingCenter ( LogIO os) const [private]
void casa::CoordinateSystem::listVelocity ( LogIO os,
Coordinate pc,
uInt  widthAxis,
uInt  widthCoordType,
uInt  widthCoordNumber,
uInt widthName,
uInt  widthProj,
uInt  widthShape,
uInt  widthTile,
uInt widthRefValue,
uInt  widthRefPixel,
uInt widthInc,
uInt widthUnits,
Bool  findWidths,
Int  axisInCoordinate,
Int  pixelAxis,
MDoppler::Types  velocityType,
Int  precRefValSci,
Int  precRefValFloat,
Int  precRefValRADEC,
Int  precRefPixFloat,
Int  precIncSci 
) const [private]
virtual Coordinate* casa::CoordinateSystem::makeFourierCoordinate ( const Vector< Bool > &  axes,
const Vector< Int > &  shape 
) const [virtual]

Find the CoordinateSystem (you can safely caste the pointer to a CoordinateSystem) for when we Fourier Transform ourselves.

This pointer must be deleted by the caller. Axes specifies which pixel axes of the Coordinate System you wish to transform. Shape specifies the shape of the image associated with all the axes of the CoordinateSystem. Currently you have no control over the reference pixel, it is always shape/2.

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makePixelAbsolute ( Vector< Double > &  pixel) const [virtual]

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makePixelAbsoluteMany ( Matrix< Double > &  pixel) const [virtual]

Reimplemented from casa::Coordinate.

void casa::CoordinateSystem::makePixelAbsRelMany ( Matrix< Double > &  value,
Bool  toAbs 
) const [private]

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makePixelRelative ( Vector< Double > &  pixel) const [virtual]

Make absolute coordinates relative and vice-versa (relative to the reference pixel/value).

The vectors must be of length nPixelAxes() or nWorldAxes()

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makePixelRelativeMany ( Matrix< Double > &  pixel) const [virtual]

Batch up a lot of absolute/relative transformations.

Parameters as above for toWorldMany and toPixelMany

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makeWorldAbsolute ( Vector< Double > &  world) const [virtual]

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makeWorldAbsoluteMany ( Matrix< Double > &  world) const [virtual]

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makeWorldAbsoluteRef ( Vector< Double > &  world,
const Vector< Double > &  refVal 
) const [virtual]

Make absolute coordinates relative and vice versa with respect to the given reference value.

Add the other functions in this grouping as needed. The vectors must be of length nPixelAxes() or nWorldAxes()

Reimplemented from casa::Coordinate.

void casa::CoordinateSystem::makeWorldAbsRelMany ( Matrix< Double > &  value,
Bool  toAbs 
) const [private]

Many abs/rel conversions.

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makeWorldRelative ( Vector< Double > &  world) const [virtual]

Reimplemented from casa::Coordinate.

virtual void casa::CoordinateSystem::makeWorldRelativeMany ( Matrix< Double > &  world) const [virtual]

Reimplemented from casa::Coordinate.

Bool casa::CoordinateSystem::mapOne ( Vector< Int > &  worldAxisMap,
Vector< Int > &  worldAxisTranspose,
Vector< Bool > &  refChange,
const CoordinateSystem cSys,
const CoordinateSystem cSys2,
const uInt  coord,
const uInt  coord2 
) const [private]

Helper functions to group common code.

Returns the number of Coordinates that this CoordinateSystem contains.

The order might be unrelated to the axis order through the results of transposing and removing axes.

virtual Bool casa::CoordinateSystem::near ( const Coordinate other,
Double  tol = 1e-6 
) const [virtual]

Comparison function.

Any private Double data members are compared with the specified fractional tolerance. Don't compare on the specified pixel axes in the CoordinateSystem. If the comparison returns False, errorMessage() contains a message about why.

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::near ( const Coordinate other,
const Vector< Int > &  excludePixelAxes,
Double  tol = 1e-6 
) const [virtual]

Implements casa::Coordinate.

Bool casa::CoordinateSystem::nearPixel ( const CoordinateSystem other,
Double  tol = 1e-6 
) const

This function compares this and the other coordinate system, but ONLY for the non-removed pixel axes.

It is less strict than near, which, for example, insists the number of coordinates is the same in each CS

virtual uInt casa::CoordinateSystem::nPixelAxes ( ) const [virtual]

Sums the number of axes in the Coordinates that the CoordinateSystem contains, allowing for removed axes.

Implements casa::Coordinate.

virtual uInt casa::CoordinateSystem::nWorldAxes ( ) const [virtual]

Implements casa::Coordinate.

Miscellaneous information related to an observation, for example the observation date.

CoordinateSystem& casa::CoordinateSystem::operator= ( const CoordinateSystem other)

Assignment (copy semantics).

Find the world axis for the given pixel axis in a CoordinateSystem.

Returns -1 if the world axis is unavailable (e.g. if it has been removed).

Bool casa::CoordinateSystem::pixelMap ( Vector< Int > &  pixelAxisMap,
Vector< Int > &  pixelAxisTranspose,
const CoordinateSystem cSys 
) const

what is the number of the polarization/stokes axis? Returns -1 if no stokes axis exists.

what is the number of the polarization/stokes coordinate? Returns -1 if no stokes coordinate exists.

what number is the quality axis? Returns -1 if no quality axis exists.

what is the number of the quality coordinate? Returns -1 if no quality coordinate exists.

Int casa::CoordinateSystem::qualityPixelNumber ( const String qualityString) const

Given a quality parameter, find the pixel location.

Note the client is responsible for any boundedness checks (eg finite number of quality in an image).

QualityCoordinate casa::CoordinateSystem::qualitySubImage ( const QualityCoordinate qc,
Int  originShift,
Int  pixincFac,
Int  newShape 
) const [private]

Do subImage for Quality.

Implements casa::Coordinate.

Implements casa::Coordinate.

Remove a world or pixel axis.

When its value is required for forward or backwards transformations, use replacement
When a world axis is removed, the corresponding pixel axis is removed too, because it makes no sense having a pixel axis without world coordinates.
Removing a pixel axis without removing the corresponding world axis is, however, possible and meaningful. It can be used when e.g. a frequency plane is taken from a cube. The plane has 2 pixel axes, but the 3rd world axis can still describe the frequency coordinate. See also the functions in CoordinateUtil for removing lists of pixel/world axes (tricky because they shift down)

False is returned (an error in errorMessage() will be set) if the axis is illegal, else returns True.

Bool casa::CoordinateSystem::replaceCoordinate ( const Coordinate newCoordinate,
uInt  whichCoordinate 
)

Replace one Coordinate with another.

The mapping of the coordinate axes to the CoordinateSystem axes is unchanged, therefore the number of world and pixel axes must not be changed. You can, somewhat dangerously, change the type of the coordinate however. For example, replace a SpectralCoordinate with a 1-D Linearcoordinate. It is dangerous because the world replacement values (see removeWorldAxis) have to be scaled. The algorithm tries to find a scale factor between the old and new units and applies it to the replacement values. If it can't find a scale factor (non-conformant units) then the reference value is used for any world replacement values. If the latter occurs, it returns False, else True is returned.

static CoordinateSystem* casa::CoordinateSystem::restore ( const RecordInterface container,
const String fieldName 
) [static]

Restore the CoordinateSystem from a record.

The fieldName can be empty, in which case the CoordinateSystem is restored directly from the Record, rather than a subrecord of it. A null pointer means that the restoration did not succeed - probably because fieldName doesn't exist or doesn't contain a CoordinateSystem.

Untranspose and undelete all axes.

Does not undo the effects of subimaging.

virtual Bool casa::CoordinateSystem::save ( RecordInterface container,
const String fieldName 
) const [virtual]

Save the CoordinateSystem into the supplied record using the supplied field name.

The field must not exist, otherwise False is returned. If the CoordinateSystem is empty False is also returned. If False is returned, errorMessage() contains a message about why.

Implements casa::Coordinate.

Reimplemented from casa::Coordinate.

virtual Bool casa::CoordinateSystem::setIncrement ( const Vector< Double > &  inc) [virtual]

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::setLinearTransform ( const Matrix< Double > &  xform) [virtual]

Implements casa::Coordinate.

void casa::CoordinateSystem::setObsInfo ( const ObsInfo obsinfo)
virtual Bool casa::CoordinateSystem::setReferencePixel ( const Vector< Double > &  refPix) [virtual]

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::setReferenceValue ( const Vector< Double > &  refval) [virtual]

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::setWorldAxisNames ( const Vector< String > &  names) [virtual]

Set the requested attribute.

Note that these just change the internal values, they do not cause any recomputation.

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::setWorldAxisUnits ( const Vector< String > &  units) [virtual]

Set/get the units.

Adjust the increment and reference value by the ratio of the old and new units. This implies that the units must be known Unit strings, and that they must be compatible, e.g. they can't change from time to length.

Implements casa::Coordinate.

virtual Bool casa::CoordinateSystem::setWorldMixRanges ( const IPosition shape) [virtual]

Compute and recover the world min and max ranges, for use in function toMix, for a lattice of the given shape (must be of length nPixelAxes()).

Removed pixel axes (with remaining world axes are handled). With the retrieval functions, the output vectors are resized. They return False if they fail (and then setDefaultWorldMixRanges generates the ranges) with a reason in errorMessage(). The setDefaultWorldMixRanges function gives you a useful default range if you don't know the shape. The only Coordinate type for which these ranges are actually used in toMix is DirectionCoordinate (because its coupled). For the rest the functionality is provided but never used by toMix.

Reimplemented from casa::Coordinate.

String casa::CoordinateSystem::showType ( uInt  whichCoordinate) const

Returns the type of the given Coordinate as a string.

virtual String casa::CoordinateSystem::showType ( ) const [virtual]

Always returns "System".

Implements casa::Coordinate.

what number is the spectral axis? Returns -1 if no spectral axis exists.

Referenced by casa::viewer::ImageProperties::spectralAxisNumber().

what number is the spectral coordinate? Returns -1 if no spectral coordinate exists.

Int casa::CoordinateSystem::stokesPixelNumber ( const String stokesString) const

Given a stokes or polarization parameter, find the pixel location.

Note the client is responsible for any boundedness checks (eg finite number of stokes in an image).

StokesCoordinate casa::CoordinateSystem::stokesSubImage ( const StokesCoordinate sc,
Int  originShift,
Int  pixincFac,
Int  newShape 
) const [private]

Do subImage for Stokes.

Strip out coordinates with all world and pixel axes removed.

CoordinateSystem casa::CoordinateSystem::subImage ( const Vector< Float > &  originShift,
const Vector< Float > &  incrFac,
const Vector< Int > &  newShape 
) const

Return a CoordinateSystem appropriate for a shift of origin (the shift is subtracted from the reference pixel) and change of increment (the increments are multipled by the factor).

Both vectors should be of length nPixelAxes().

   The newShape vector is only needed for the StokesCoordinate,
   if any.  If this vector is of length zero, the new StokesCoordinate
   is formed from all of the available input Stokes after application
   of the shift and increment factor.    Otherwise,
   the new Stokes axis length is equal to that specified after
   appliction of the shift and increment and excess values 
   discarded.    In addition, for any StokesCoordinate, the
   shift and factor must be integer.  So <tt>Int(value+0.5)</tt>
   is taken before they are used.
void casa::CoordinateSystem::subImageInSitu ( const Vector< Float > &  originShift,
const Vector< Float > &  incrFac,
const Vector< Int > &  newShape 
)
Bool casa::CoordinateSystem::toFITSHeader ( RecordInterface header,
IPosition shape,
Bool  oneRelative,
Char  prefix = 'c',
Bool  writeWCS = True,
Bool  preferVelocity = True,
Bool  opticalVelocity = True,
Bool  preferWavelength = False,
Bool  airWavelength = False 
) const

Convert a CoordinateSystem to FITS, i.e.

fill in ctype etc. In the record the keywords are vectors, it is expected that the actual FITS code will split them into scalars and upcase the names. Returns False if one of the keywords is already taken.

If writeWCS is True, attempt to write the WCS convention (Greisen and Calabretta "Representation of celestial coordinates in FITS"). Use oneRelative=True to convert zero-relative pixel coordinates to one-relative FITS coordinates.

prefix gives the prefix for the FITS keywords. E.g., if prefix="c" then crval, cdelt etc. if prefix="d" then drval, ddelt etc.

virtual Bool casa::CoordinateSystem::toMix ( Vector< Double > &  worldOut,
Vector< Double > &  pixelOut,
const Vector< Double > &  worldIn,
const Vector< Double > &  pixelIn,
const Vector< Bool > &  worldAxes,
const Vector< Bool > &  pixelAxes,
const Vector< Double > &  worldMin,
const Vector< Double > &  worldMax 
) const [virtual]

Mixed pixel/world coordinate conversion.

worldIn and worldAxes are of length nworldAxes. pixelIn and pixelAxes are of length nPixelAxes. worldAxes(i)=True specifies you have given a world value in worldIn(i) to convert to pixel. pixelAxes(i)=True specifies you have given a pixel value in pixelIn(i) to convert to world. You cannot specify the same axis via worldAxes and pixelAxes. Values in pixelIn are converted to world and put into worldOut in the appropriate world axis location. Values in worldIn are copied to worldOut. Values in worldIn are converted to pixel and put into pixelOut in the appropriate pixel axis location. Values in pixelIn are copied to pixelOut. Vectors worldMin and worldMax specify the range of the world coordinate (in the world axis units of that world axis in the coordinate system) being solved for in a mixed calculation for each world axis. They are only actually used for DirectionCoordinates and for all other coordinates the relevant elements are ignored. Functions setWorldMixRanges, worldMixMin, worldMixMax can be used to compute and recover the world ranges. If you don't know the values, use functions setDefaultWorldMixRanges, worldMixMin, worldMixMax. Removed axes are handled (for example, a removed pixel axis with remaining corresponding world axis will correctly be converted to world using the replacement value). Returns True if the conversion succeeds, otherwise it returns False and errorMessage() contains an error message. The output vectors are resized.

Reimplemented from casa::Coordinate.

virtual Bool casa::CoordinateSystem::toPixel ( Vector< Double > &  pixel,
const Vector< Double > &  world 
) const [virtual]

Implements casa::Coordinate.

virtual Vector<Double> casa::CoordinateSystem::toPixel ( const Vector< Double > &  world) const [virtual]

This one throws an exception rather than returning False.

virtual Bool casa::CoordinateSystem::toPixelMany ( Matrix< Double > &  pixel,
const Matrix< Double > &  world,
Vector< Bool > &  failures 
) const [virtual]

Reimplemented from casa::Coordinate.

virtual Bool casa::CoordinateSystem::toWorld ( Vector< Double > &  world,
const Vector< Double > &  pixel 
) const [virtual]

Convert a pixel position to a world position or vice versa.

Returns True if the conversion succeeds, otherwise it returns False and errorMessage() contains an error message. The input vector must be of length nPixelAxes or nWorldAxes. The output vector is resized appropriately.

Implements casa::Coordinate.

virtual Vector<Double> casa::CoordinateSystem::toWorld ( const Vector< Double > &  pixel) const [virtual]

This one throws an exception rather than returning False.

After all, that's what exceptions are for.

virtual Vector<Double> casa::CoordinateSystem::toWorld ( const IPosition pixel) const [virtual]
Bool casa::CoordinateSystem::toWorld ( Vector< Double > &  world,
const IPosition pixel 
) const

This is provided as a convenience since it is a very commonly desired operation through CoordinateSystem.

The output vector is resized.

virtual Quantity casa::CoordinateSystem::toWorldLength ( const Double  nPixels,
const uInt  pixelAxis 
) const [virtual]

convert a pixel "length" to a world "length"

virtual Bool casa::CoordinateSystem::toWorldMany ( Matrix< Double > &  world,
const Matrix< Double > &  pixel,
Vector< Bool > &  failures 
) const [virtual]

Batch up a lot of transformations.

The first (most rapidly varying) axis of the matrices contain the coordinates. Returns False if any conversion failed and errorMessage() will hold a message. The failures array (True for fail, False for success) is the length of the number of conversions and holds an error status for each conversion.

Reimplemented from casa::Coordinate.

void casa::CoordinateSystem::transpose ( const Vector< Int > &  newWorldOrder,
const Vector< Int > &  newPixelOrder 
)

Transpose the CoordinateSystem so that world axis 0 is newWorldOrder(0) and so on for all the other axes.

newPixelOrder works similarly. Normally you will give the same transformation vector for both the world and pixel transformations, however this is not required.

Return the type of the given Coordinate.

virtual Coordinate::Type casa::CoordinateSystem::type ( ) const [virtual]
Bool casa::CoordinateSystem::velocityIncrement ( Double velocityInc,
SpectralCoordinate sc,
MDoppler::Types  velocityType,
const String velUnits 
) const [private]

For a given Coordinate say where its world and pixel axes are in this CoordinateSystem.

The position in the returned Vector is its axis number in the Coordinate, and its value is the axis number in the CoordinateSystem. If the value is less than zero the axis has been removed from this CoordinateSystem.

Return the requested attribute.

Implements casa::Coordinate.

Find the pixel axis for the given world axis in a CoordinateSystem.

Returns -1 if the pixel axis is unavailable (e.g. if it has been removed).

Implements casa::Coordinate.

Bool casa::CoordinateSystem::worldMap ( Vector< Int > &  worldAxisMap,
Vector< Int > &  worldAxisTranspose,
Vector< Bool > &  refChange,
const CoordinateSystem cSys 
) const

Find the world and pixel axis mappings to the supplied CoordinateSystem from the current coordinate system.

False is returned if either the supplied or current coordinate system, has no world axes (and a message recoverable with function errorMessage indicating why). Otherwise True is returned. worldAxisMap(i) is the location of world axis i (from the supplied CoordinateSystem, cSys, in the current CoordinateSystem. worldAxisTranspose(i) is the location of world axis i (from the current CoordinateSystem) in the supplied CoordinateSystem, cSys. The output vectors are resized appropriately by this function. A value of -1 in either vector means that the axis could not be found in the other CoordinateSystem. The vector refChange says if the types are the same, is there a reference type change (e.g. TOPO versus LSR for the SpectralCoordinate, or J2000 versus GALACTIC for DirectionCoordinate). Thus if refChange(i) is True, it means world axis i in the current CoordinateSystem was matched, but has a different reference type to that of the supplied CoordinateSystem.

virtual Vector<Double> casa::CoordinateSystem::worldMixMax ( ) const [virtual]

Reimplemented from casa::Coordinate.

virtual Vector<Double> casa::CoordinateSystem::worldMixMin ( ) const [virtual]

Reimplemented from casa::Coordinate.


Member Data Documentation

const String casa::CoordinateSystem::_class [static, private]

Definition at line 863 of file CoordinateSystem.h.

Definition at line 864 of file CoordinateSystem.h.

Where we store copies of the coordinates we are created with.

Definition at line 834 of file CoordinateSystem.h.

Miscellaneous information about the observation associated with this Coordinate System.

Definition at line 861 of file CoordinateSystem.h.

Same meanings as for the world*'s above.

Definition at line 847 of file CoordinateSystem.h.

Definition at line 849 of file CoordinateSystem.h.

Definition at line 848 of file CoordinateSystem.h.

Definition at line 853 of file CoordinateSystem.h.

Definition at line 855 of file CoordinateSystem.h.

For coordinate[i] axis[j], world_maps_p[i][j], if >=0 gives the location in the input vector that maps to this coord/axis, <0 means that the axis has been removed world_tmp_p[i] a temporary vector length coord[i]->nworldAxes() replacement_values_p[i][j] value to use for this axis if removed.

Definition at line 842 of file CoordinateSystem.h.

Definition at line 844 of file CoordinateSystem.h.

Definition at line 843 of file CoordinateSystem.h.

These temporaries all needed for the toMix function.

Definition at line 852 of file CoordinateSystem.h.

Definition at line 857 of file CoordinateSystem.h.

Definition at line 856 of file CoordinateSystem.h.

Definition at line 854 of file CoordinateSystem.h.


The documentation for this class was generated from the following file: