casa
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00001 //# DSPolyLine.h: PolyLine implementation for "DisplayShapes" 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 00028 #ifndef TRIALDISPLAY_DSPOLYLINE_H 00029 #define TRIALDISPLAY_DSPOLYLINE_H 00030 00031 #include <casa/aips.h> 00032 #include <casa/Arrays/Matrix.h> 00033 #include <casa/Arrays/Vector.h> 00034 #include <display/DisplayShapes/DSBasic.h> 00035 00036 00037 namespace casa { //# NAMESPACE CASA - BEGIN 00038 00039 // <summary> 00040 // Implementation of a polyline. 00041 // </summary> 00042 // 00043 // <prerequisite> 00044 // <li> <linkto class="DisplayShape">DisplayShape</linkto> 00045 // </prerequisite> 00046 // 00047 // <etymology> 00048 // DSPolyLine is a method of managing the drawing of a polyline onto 00049 // a PixelCanvas. 00050 // </etymology> 00051 // 00052 // <synopsis> 00053 // DSPolyLine manages a collection of points, which when called it draws. 00054 // It also manages actions like the addition and removal of points from/to 00055 // the line. 00056 // 00057 // There are generally two ways to make DisplayShape(s); To create them in 00058 // "one hit" by providing arguments to the constructor, or by using the 00059 // default constructor and then the "setOptions" method. A simple interface 00060 // for all classes inheriting from the 00061 // <linkto class="DisplayShape">DisplayShape</linkto> class is provided by 00062 // <linkto class="DisplayShapeInterface">DisplayShapeInterface</linkto>. 00063 // </synopsis> 00064 // 00065 // <motivation> 00066 // The need to draw, move and manipulate a polyline. 00067 // </motivation> 00068 // 00069 // <example> 00070 // <srcblock> 00071 // 00072 // </srcblock> 00073 // </example> 00074 00075 00076 class DSPolyLine : public DSBasic { 00077 00078 public: 00079 00080 // Constructors and Destructors 00081 // <group> 00082 DSPolyLine(); 00083 DSPolyLine(const DSPolyLine& other); 00084 DSPolyLine(const Matrix<Float>& points, const Bool& handles, 00085 const Bool& drawHandles); 00086 virtual ~DSPolyLine(); 00087 // </group> 00088 00089 // General DisplayShape functions 00090 // <group> 00091 virtual void draw(PixelCanvas* pc); 00092 virtual Bool inObject(const Float& xPos, const Float& yPos); 00093 virtual void move(const Float& dX, const Float& dY); 00094 virtual Vector<Float> getCenter(); 00095 virtual void setCenter(const Float& xPos, const Float& yPos); 00096 virtual void scale(const Float& scaleFactor); 00097 virtual void rotate(const Float& angle); 00098 virtual void rotateAbout(const Float& angle, const Float& aboutX, 00099 const Float& aboutY); 00100 // </group> 00101 00102 // Point manipulation functions. The changePoint with only one argument 00103 // moves the closest point to the location specified. 00104 // <group> 00105 virtual void changePoint(const Vector<Float>& pos); 00106 virtual void changePoint(const Vector<Float>& pos, const Int n); 00107 virtual void addPoint(const Vector<Float>& newPos); 00108 virtual void setPoints(const Matrix<Float>& points); 00109 // </group> 00110 00111 // Return the number of points. 00112 virtual uInt nPoints(); 00113 00114 // Get and set this shapes options. 00115 // <group> 00116 virtual Bool setOptions(const Record& newSettings); 00117 virtual Record getOptions(); 00118 // </group> 00119 00120 protected: 00121 // Return all my points. 00122 virtual Matrix<Float> getPoints(); 00123 00124 private: 00125 Matrix<Float> itsPoints; 00126 Vector<Float> itsCenter; 00127 Bool itsValidCenter; 00128 // Used when default constructor called. 00129 virtual void setDefaultOptions(); 00130 }; 00131 00132 } //# NAMESPACE CASA - END 00133 00134 #endif 00135 00136 00137 00138