casa
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00001 //# DSPoly.h: Polygon implementation for "DisplayShapes" 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSPOLY_H 00028 #define TRIALDISPLAY_DSPOLY_H 00029 00030 #include <casa/aips.h> 00031 00032 #include <display/DisplayShapes/DSClosed.h> 00033 #include <casa/Arrays/Matrix.h> 00034 #include <casa/Arrays/Vector.h> 00035 00036 namespace casa { //# NAMESPACE CASA - BEGIN 00037 00038 // <summary> 00039 // Implementation of a Polygon. 00040 // </summary> 00041 // 00042 // <prerequisite> 00043 // <li> <linkto class="DSClosed">DSClosed</linkto> 00044 // <li> <linkto class="DisplayShape">DisplayShape</linkto> 00045 // </prerequisite> 00046 // 00047 // <etymology> 00048 // DSPoly is a method of managing the drawing of a polygon onto a PixelCanvas. 00049 // </etymology> 00050 // 00051 // <synopsis> 00052 // DSPoly allows for the management of a polygon, including the addition and 00053 // deletion of points. 00054 // 00055 // There are generally two ways to make DisplayShape(s); To create them in 00056 // "one hit" by providing arguments to the constructor, or by using the 00057 // default constructor and then the "setOptions" method. A simple interface 00058 // for all classes inheriting from the 00059 // <linkto class="DisplayShape">DisplayShape</linkto> class is provided 00060 // by <linkto class="DisplayShapeInterface">DisplayShapeInterface</linkto>. 00061 // </synopsis> 00062 // 00063 // <motivation> 00064 // To enable display of circles onto a pixel canvas. 00065 // </motivation> 00066 // 00067 // <example> 00068 // <srcblock> 00069 // </srcblock> 00070 // </example> 00071 00072 00073 class DSPoly : public DSClosed { 00074 00075 public: 00076 00077 // Constructors and destructor 00078 // <group> 00079 DSPoly(); 00080 DSPoly(const DSPoly& other); 00081 DSPoly(const Matrix<Float>& points, const Bool& handles = False, 00082 const Bool& drawHandles = False); 00083 00084 virtual ~DSPoly(); 00085 // </group> 00086 00087 // General DisplayShape functions 00088 // <group> 00089 virtual void draw(PixelCanvas *pc); 00090 virtual void rotate(const Float& angle); 00091 virtual Bool inObject(const Float& xPos, const Float& yPos); 00092 virtual void scale(const Float& scale); 00093 virtual void move (const Float& dX, const Float& dY); 00094 virtual void changePoint(const Vector<Float>& newLocation); 00095 virtual void changePoint(const Vector<Float>& newLocation, const Int point); 00096 virtual void setCenter(const Float& xPos, const Float& yPos); 00097 virtual Vector<Float> getCenter(); 00098 virtual void rotateAbout(const Float& angle, const Float& aboutX, 00099 const Float& aboutY); 00100 // </group> 00101 00102 // Polygon specific functions, add, delete and set points, all in pixels. 00103 // Add point decides the best place in the array to insert the new point. 00104 // Similarly, deletePoints(const Vector<Float>& remove) deletes the point 00105 // closest to that provided. 00106 // <group> 00107 virtual void addPoint(const Vector<Float>& newPoint); 00108 virtual void deletePoint(const Vector<Float>& removePoint); 00109 virtual void deletePoint(const Int nPoint); 00110 virtual void setPoints(const Matrix<Float>& newPoints); 00111 // </group> 00112 00113 00114 // Get and set options 00115 // <group> 00116 virtual Record getOptions(); 00117 virtual Bool setOptions(const Record& settings); 00118 // </group> 00119 00120 private: 00121 00122 // Points used to draw (with scaling + rotation) 00123 Matrix<Float> itsPoints; 00124 Vector<Float> itsPolyCenter; 00125 Bool itsValidPoints; 00126 Bool itsValidCenter; 00127 00128 virtual void setDefaultOptions(); 00129 virtual Float getArea(); 00130 00131 protected: 00132 virtual Matrix<Float> getPoints(); 00133 00134 }; 00135 00136 } //# NAMESPACE CASA - END 00137 00138 #endif