casa
$Rev:20696$
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00001 //# DSScreenArrow.h : Implementation of a relative screen pos DSArrow 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 00028 #ifndef TRIALDISPLAY_DSSCREENARROW_H 00029 #define TRIALDISPLAY_DSSCREENARROW_H 00030 00031 #include <casa/aips.h> 00032 #include <casa/Arrays/Vector.h> 00033 #include <casa/Arrays/Matrix.h> 00034 00035 #include <casa/Quanta/Quantum.h> 00036 #include <casa/Quanta/QuantumHolder.h> 00037 #include <display/Display/PanelDisplay.h> 00038 00039 #include <display/DisplayShapes/DSArrow.h> 00040 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00041 00042 namespace casa { //# NAMESPACE CASA - BEGIN 00043 00044 // <summary> 00045 // Implementation of a relative screen pos DSArrow 00046 // </summary> 00047 00048 class PixelCanvas; 00049 class DSPixelArrow; 00050 class DSWorldArrow; 00051 00052 class DSScreenArrow : public DSArrow , public DisplayShapeWithCoords{ 00053 00054 public: 00055 00056 DSScreenArrow(); 00057 DSScreenArrow(const Record& settings, PixelCanvas* pc); 00058 DSScreenArrow(DSPixelArrow& other, PixelCanvas* pc); 00059 DSScreenArrow(DSWorldArrow& other); 00060 00061 virtual ~DSScreenArrow(); 00062 00063 virtual void recalculateScreenPosition(); 00064 00065 // So we can update our Screen pos (relative) 00066 // <group> 00067 virtual void move(const Float& dX, const Float& dY); 00068 virtual void setCenter(const Float& xPos, const Float& yPos); 00069 virtual void rotate(const Float& angle); 00070 virtual void scale(const Float& scaleFactor); 00071 virtual void setStartPoint(const Vector<Float>& startPoint); 00072 virtual void setEndPoint(const Vector<Float>& endPoint); 00073 virtual void changePoint(const Vector<Float>&pos, const Int n); 00074 virtual void changePoint(const Vector<Float>& pos); 00075 // </group> 00076 00077 virtual Bool setOptions(const Record& settings); 00078 virtual Record getOptions(); 00079 00080 virtual Record getRawOptions() { 00081 return DSArrow::getOptions(); 00082 } 00083 00084 private: 00085 00086 // The pixelcanvas we are using 00087 PixelCanvas* itsPC; 00088 00089 // The center of the marker in world co-ords. 00090 Vector<Float> itsRelativeStart; 00091 Vector<Float> itsRelativeEnd; 00092 00093 void updateRelative(); 00094 }; 00095 00096 } //# NAMESPACE CASA - END 00097 00098 #endif 00099 00100