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DSScreenPolyLine.h
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00001 //# DSScreenPolyLine.h : Implementation of a relative screen pos. DSPolyLine
00002 //# Copyright (C) 1998,1999,2000,2001,2002
00003 //# Associated Universities, Inc. Washington DC, USA.
00004 //#
00005 //# This library is free software; you can redistribute it and/or modify it
00006 //# under the terms of the GNU Library General Public License as published by
00007 //# the Free Software Foundation; either version 2 of the License, or (at your
00008 //# option) any later version.
00009 //#
00010 //# This library is distributed in the hope that it will be useful, but WITHOUT
00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
00012 //# FITNESS FOR A PARTICULAR PURPOSE.  See the GNU Library General Public
00013 //# License for more details.
00014 //#
00015 //# You should have received a copy of the GNU Library General Public License
00016 //# along with this library; if not, write to the Free Software Foundation,
00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA.
00018 //#
00019 //# Correspondence concerning AIPS++ should be addressed as follows:
00020 //#        Internet email: aips2-request@nrao.edu.
00021 //#        Postal address: AIPS++ Project Office
00022 //#                        National Radio Astronomy Observatory
00023 //#                        520 Edgemont Road
00024 //#                        Charlottesville, VA 22903-2475 USA
00025 //#
00026 //# $Id: 
00027 
00028 #ifndef TRIALDISPLAY_DSSCREENPOLYLINE_H
00029 #define TRIALDISPLAY_DSSCREENPOLYLINE_H
00030 
00031 #include <casa/aips.h>
00032 #include <casa/Arrays/Vector.h> 
00033 #include <casa/Arrays/Matrix.h>
00034 
00035 #include <casa/Quanta/Quantum.h>
00036 #include <casa/Quanta/QuantumHolder.h>
00037 #include <display/Display/PanelDisplay.h>
00038 
00039 #include <display/DisplayShapes/DSPolyLine.h>
00040 #include <display/DisplayShapes/DisplayShapeWithCoords.h>
00041 
00042 namespace casa { //# NAMESPACE CASA - BEGIN
00043 
00044 // <summary>
00045 // Implementation of a relative screen pos. DSPolyLine
00046 // </summary>
00047 
00048 class PixelCanvas;
00049 class DSPixelPolyLine;
00050 class DSWorldPolyLine;
00051 
00052 class DSScreenPolyLine : public DSPolyLine , public DisplayShapeWithCoords{
00053   
00054 public:
00055   DSScreenPolyLine();
00056   DSScreenPolyLine(const Record& settings, PixelCanvas* pc);
00057   DSScreenPolyLine(DSPixelPolyLine& other, PixelCanvas* pc);
00058   DSScreenPolyLine(DSWorldPolyLine& other);
00059 
00060   virtual ~DSScreenPolyLine();
00061   
00062   virtual void recalculateScreenPosition();
00063 
00064   virtual void setCenter(const Float& xPos, const Float& yPos);
00065   virtual void move(const Float& dX, const Float& dY);
00066   virtual void scale(const Float& scaleFactor);
00067   virtual void rotate(const Float& angle);
00068   
00069   virtual void changePoint(const Vector<Float>&pos, const Int n);
00070   virtual void changePoint(const Vector<Float>& pos);
00071   virtual void addPoint(const Vector<Float>& newPos);
00072   virtual void setPoints(const Matrix<Float>& points);
00073   
00074   virtual Bool setOptions(const Record& settings);
00075   virtual Record getOptions();
00076   
00077   virtual Record getRawOptions() {
00078     return DSPolyLine::getOptions();
00079   }
00080 
00081 private:
00082   PixelCanvas* itsPC;
00083   Matrix<Float> itsRelativePoints;
00084   
00085   void updateRelative();
00086   
00087 };
00088 
00089 } //# NAMESPACE CASA - END
00090 
00091 #endif
00092 
00093 
00094 
00095