casa
$Rev:20696$
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00001 //# DSScreenRectangle : Implementation of a relative screen pos. DSRectangle 00002 //# Copyright (C) 1998,1999,2000,2001,2002 00003 //# Associated Universities, Inc. Washington DC, USA. 00004 //# 00005 //# This library is free software; you can redistribute it and/or modify it 00006 //# under the terms of the GNU Library General Public License as published by 00007 //# the Free Software Foundation; either version 2 of the License, or (at your 00008 //# option) any later version. 00009 //# 00010 //# This library is distributed in the hope that it will be useful, but WITHOUT 00011 //# ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or 00012 //# FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public 00013 //# License for more details. 00014 //# 00015 //# You should have received a copy of the GNU Library General Public License 00016 //# along with this library; if not, write to the Free Software Foundation, 00017 //# Inc., 675 Massachusetts Ave, Cambridge, MA 02139, USA. 00018 //# 00019 //# Correspondence concerning AIPS++ should be addressed as follows: 00020 //# Internet email: aips2-request@nrao.edu. 00021 //# Postal address: AIPS++ Project Office 00022 //# National Radio Astronomy Observatory 00023 //# 520 Edgemont Road 00024 //# Charlottesville, VA 22903-2475 USA 00025 //# 00026 //# $Id: 00027 #ifndef TRIALDISPLAY_DSSCREENRECTANGLE_H 00028 #define TRIALDISPLAY_DSSCREENRECTANGLE_H 00029 00030 #include <casa/aips.h> 00031 #include <casa/Arrays/Vector.h> 00032 #include <casa/Arrays/Matrix.h> 00033 00034 #include <display/DisplayShapes/DSRectangle.h> 00035 #include <display/DisplayShapes/DisplayShapeWithCoords.h> 00036 00037 // <summary> 00038 // Implementation of a relative screen pos. DSRectangle 00039 // </summary> 00040 00041 namespace casa { //# NAMESPACE CASA - BEGIN 00042 00043 class DSPixelRectangle; 00044 class DSWorldRectangle; 00045 class PixelCanvas; 00046 00047 class DSScreenRectangle : public DSRectangle, public DisplayShapeWithCoords { 00048 00049 public: 00050 00051 DSScreenRectangle(); 00052 DSScreenRectangle(const Record& setting, PixelCanvas* pc); 00053 DSScreenRectangle(DSPixelRectangle& other, PixelCanvas* pc); 00054 DSScreenRectangle(DSWorldRectangle& other); 00055 00056 virtual ~DSScreenRectangle(); 00057 00058 virtual void recalculateScreenPosition(); 00059 virtual Bool setOptions(const Record& settings); 00060 virtual Record getOptions(); 00061 00062 virtual void move(const Float& dX, const Float& dy); 00063 virtual void setCenter(const Float& xPos, const Float& yPos); 00064 virtual void rotate(const Float& angle); 00065 virtual void changePoint(const Vector<Float>&pos, const Int n); 00066 virtual void changePoint(const Vector<Float>& pos); 00067 // PLUS OTHERS! :) change point etc 00068 00069 virtual Record getRawOptions() { 00070 return DSRectangle::getOptions(); 00071 } 00072 00073 virtual void updateRelative(); 00074 00075 private: 00076 PixelCanvas* itsPC; 00077 Vector<Float> itsRelativeCenter; 00078 00079 Float itsRelWidth; 00080 Float itsRelHeight; 00081 00082 }; 00083 00084 } //# NAMESPACE CASA - END 00085 00086 #endif